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📄 hgeresource_getanimation.html

📁 2D游戏引擎hge的代码
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<meta name="Keywords" content="game engine, 2d, hardware accelerated, hge, engine, relish games, game development">
<meta name="Description" content="Haaf's Game Engine - Hardware accelerated 2D games engine">
<title>Haaf's Game Engine - Hardware accelerated 2D games engine</title>
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<h1 style="margin-top:0px">hgeResourceManager::GetAnimation</h1>
<p>
Returns pointer to a named animation.
</p>
<pre>
hgeAnimation *GetAnimation(
  char *<i><b>name</b></i>
);
</pre>
<h2>Parameters</h2>
<dl>
<dt><i>name</i>
<dd>Animation name.
</dl>
<h2>Return value</h2>
<p>
If successful, returns pointer to the <a href="hgeanim__main.html">hgeAnimation</a> object. Otherwise returns 0.
</p>
<h2>Remarks</h2>
<p>
To use an animation with <a href="hgeresource__main.html">hgeResourceManager</a>
you must define it in the resource script.
<br><br>
If the animation hasn't been created yet, it will be created.
Otherwise pointer to the existing animation will be returned.
</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgeresource.h<br>
<b>Import library:</b> hgehelp.lib<br>
</p>
<br>
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