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📁 2D游戏引擎hge的代码
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<meta name="Keywords" content="game engine, 2d, hardware accelerated, hge, engine, relish games, game development">
<meta name="Description" content="Haaf's Game Engine - Hardware accelerated 2D games engine">
<title>Haaf's Game Engine - Hardware accelerated 2D games engine</title>
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<h1 style="margin-top:0px">Compiling resource pack</h1>
<p>
<b>HGE</b> resource packs are just simple ZIP-archives. So you can use
any ZIP utility you like to create and manage them, considering some limitations:
</p>
<ul>
<li>The only allowed packing method is <b>STORE</b>. I.e. no compression is allowed.
<li>Archive must <b>NOT</b> contain password protection, archive comment or digital signature.
</ul>
<p>
To create a pack with command-line <b>pkzip</b> archiver you may use this syntax:
</p>
<pre>
pkzip -r -p -e0 pack.paq Data\*.*
</pre>
<dl>
<dt>-r
<dd>Recurse subdirectories.
<dt>-p
<dd>Store pathnames (excluding base directory).
<dt>-e0
<dd>Use "store" packing method.
<dt>pack.paq
<dd>Output file name.
<dt>Data\*.*
<dd>Mask for adding files.
</dl>
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