📄 hgeguio_datamembers.html
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<h1 style="margin-top:0px">hgeGUIObject Data members</h1>
<p>
<b>hgeGUIObject</b> has it's data members public, so you can access them directly:
</p>
<pre>
int <i><b>id</b></i>;
bool <i><b>bStatic</b></i>;
bool <i><b>bVisible</b></i>;
bool <i><b>bEnabled</b></i>;
hgeRect <i><b>rect</b></i>;
hgeGUI *<i><b>gui</b></i>;
hgeGUIObject *<i><b>next</b></i>;
hgeGUIObject *<i><b>prev</b></i>;
</pre>
<h2>Data members</h2>
<dl>
<dt>id
<dd>Your constructor must set this field to the control's identificator used in GUI.
<dt>bStatic
<dd>If this field is <b>true</b>, the control can't be focused and will not receive keyboard events.
The control is also bypassed by navigation routines. You must initialize <b>bStatic</b> in your constructor.
<dt>bVisible
<dd>If this field is <b>true</b> the control will be rendered with the GUI, otherwise it will be invisible.
You must initialize <b>bVisible</b> in your constructor.
<dt>bEnabled
<dd>If this field is <b>false</b> the control shouldn't react to user input.
The control still receives notifications, so it's your task to handle this field correctly.
You must initialize <b>bEnabled</b> in your constructor.
<dt>rect
<dd>This field holds the control's bounding box in screen coordinates.
You must initialize <b>rect</b> in your constructor.
<dd>
<dt>
<dt>gui
<dd>This is a pointer to the GUI object that uses the control.
It is initialized by GUI when the control is added to it.
You could use <b>gui</b> to communicate with GUI but must not change it.
<dt>next
<dd>This is an internal field, used to link all the controls together. The derived
classes must not change it.
<dt>prev
<dd>This is an internal field, used to link all the controls together. The derived
classes must not change it.
</dl>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgegui.h<br>
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