📄 hgesprite_renderstretch.html
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<h1 style="margin-top:0px">hgeSprite::RenderStretch</h1>
<p>
Renders the sprite to the screen with stretching.
</p>
<pre>
void RenderStretch(
float <i><b>x1</b></i>,
float <i><b>y1</b></i>,
float <i><b>x2</b></i>,
float <i><b>y2</b></i>
);
</pre>
<h2>Parameters</h2>
<dl>
<dt><i>x1</i>
<dd>The sprite's top-left corner on-screen x-coordinate.
<dt><i>y1</i>
<dd>The sprite's top-left corner on-screen y-coordinate.
<dt><i>x2</i>
<dd>The sprite's bottom-right corner on-screen x-coordinate.
<dt><i>y2</i>
<dd>The sprite's bottom-right corner on-screen y-coordinate.
</dl>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgesprite.h<br>
<b>Import library:</b> hgehelp.lib<br>
</p>
<h2>See also</h2>
<p>
<a href="hgesprite_render.html">Render</a>,
<a href="hgesprite_renderex.html">RenderEx</a>,
<a href="hgesprite_render4v.html">Render4V</a>
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