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📄 hgeguio_constructor.html

📁 2D游戏引擎hge的代码
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<meta name="Description" content="Haaf's Game Engine - Hardware accelerated 2D games engine">
<title>Haaf's Game Engine - Hardware accelerated 2D games engine</title>
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<h1 style="margin-top:0px">hgeGUIObject Constructor</h1>
<p>
To create custom GUI control you must define at least <b>Constructor</b> and <a href="hgeguio_render.html">Render</a> methods.
The constructor must initialize the following <a href="hgeguio__main.html">hgeGUIObject</a> data members:
<b>id</b>, <b>bStatic</b>, <b>bVisible</b>, <b>bEnabled</b>, <b>rect</b>.
See <a href="hgeguio_datamembers.html">hgeGUIObject data members</a> for details.
<br><br>
Use the following C++ syntax to define a class derived from <a href="hgeguio__main.html">hgeGUIObject</a>:
</p>
<pre>
class hgeCustomGUIControl : public hgeGUIObject
{
	hgeCustomGUIControl(...);
};
</pre>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgegui.h<br>
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