📄 hgevector_operators.html
字号:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- http://hge.relishgames.com -->
<html>
<head>
<meta name="Keywords" content="game engine, 2d, hardware accelerated, hge, engine, relish games, game development">
<meta name="Description" content="Haaf's Game Engine - Hardware accelerated 2D games engine">
<title>Haaf's Game Engine - Hardware accelerated 2D games engine</title>
<link rel=stylesheet type=text/css href=hge.css>
<script language="JavaScript" src="hge.js"></script>
</head>
<body onload="setContents('cnt_hgevector.html');" bgcolor=#ffffff text=#000000 link=#7F0000 vlink=#7F0000 alink=#7F0000 marginwidth=0 marginheight=0 leftmargin=0 topmargin=0>
<table height=100% cellspacing=0 cellpadding=0 border=0><tr>
<td valign=top>
<table width=566 cellspacing=0 cellpadding=20 border=0><tr><td>
<h1 style="margin-top:0px">hgeVector Operators</h1>
<p>
The following operators are defined for <b>hgeVector</b> class:
<p>
<pre>
hgeVector operator- (const hgeVector &v);
hgeVector operator+ (const hgeVector &v);
hgeVector operator* (float scalar);
hgeVector operator- ();
hgeVector& operator-= (const hgeVector &v);
hgeVector& operator+= (const hgeVector &v);
hgeVector& operator*= (float scalar);
bool operator== (const hgeVector &v);
bool operator!= (const hgeVector &v);
float operator^ (const hgeVector &v, const hgeVector &u);
float operator% (const hgeVector &v, const hgeVector &u);
</pre>
<p>
So, you can use <b>hgeVector</b> objects in expressions like
<br><br>
<b>vector1</b> = -<b>vector2</b>;<br>
<b>vector1</b> = <b>vector2</b> + <b>vector3</b> * 0.5f;<br>
if(<b>vector1</b> != <b>vector2</b>) <b>vector1</b> += <b>vector3</b>;<br>
<br>
<b>angle</b> = <b>vector1</b> ^ <b>vector2</b>;<br>
<b>dot_product</b> = <b>vector1</b> % <b>vector2</b>;<br>
</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgevector.h<br>
</p>
<br>
</td></tr></table>
</td>
</tr></table>
</body>
</html>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -