📄 hgedistort_setcolor.html
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<h1 style="margin-top:0px">hgeDistortionMesh::SetColor</h1>
<p>
Sets color and alpha for the specified distortion node.
</p>
<pre>
void SetColor(
int <i><b>col</b></i>,
int <i><b>row</b></i>,
DWORD <i><b>color</b></i>
);
</pre>
<h2>Parameters</h2>
<dl>
<dt><i>col</i>
<dd>Column of the node to be changed. The numeration starts from 0.
<dt><i>row</i>
<dd>Row of the node to be changed. The numeration starts from 0.
<dt><i>color</i>
<dd>The new color value.
</dl>
<h2>Remarks</h2>
<p>
The color parameter includes alpha value. See the
<a href="hgedata_hwcolor.html">Hardware color format</a>
section for details.
The way the color is applied to the texture data depends on the blending mode.
See <a href="hgeconst_blendmode.html">Blending modes</a> for more information.
</p>
<h2>Requirements</h2>
<p>
<b>Header:</b> hgedistort.h<br>
<b>Import library:</b> hgehelp.lib<br>
</p>
<h2>See also</h2>
<p>
<a href="hgedistort_getcolor.html">GetColor</a>,
<a href="hgedistort_setz.html">SetZ</a>,
<a href="hgedistort_setdisplacement.html">SetDisplacement</a>,
<a href="hgedistort_setblendmode.html">SetBlendMode</a>,
<a href="hgedata_hwcolor.html">Hardware color format</a>
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