server.cpp

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CPP
53
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// Server.cpp : implementation file
//

#include "stdafx.h"
#include "lx2.h"
#include "Server.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#include "lx2Dlg.h"
/////////////////////////////////////////////////////////////////////////////
// CServer

CServer::CServer()
{
}

CServer::~CServer()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServer, CSocket)
	//{{AFX_MSG_MAP(CServer)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CServer member functions

void CServer::OnAccept(int nErrorCode)
{
	// TODO: Add your specialized code here and/or call the base class
	CSocket::OnAccept(nErrorCode);
	((CLx2Dlg*)(AfxGetApp()->m_pMainWnd))->ShowAccept();

}

void CServer::OnReceive(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	CSocket::OnReceive(nErrorCode);
	((CLx2Dlg*)(AfxGetApp()->m_pMainWnd))->ShowMsg();
}

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