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📄 stdafx.h

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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__B43C826F_76C9_4496_BFEE_35D434E3F7CB__INCLUDED_)
#define AFX_STDAFX_H__B43C826F_76C9_4496_BFEE_35D434E3F7CB__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include  <stdlib.h>
#include  <stdio.h>
#include  <io.h>
typedef struct tagHEROS 
{
	char name[30];
	char score[10];
	char hitcount[5];
	char errorcount[5];
	char playtime[30];
}HEROS ;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__B43C826F_76C9_4496_BFEE_35D434E3F7CB__INCLUDED_)

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