📄 打字游戏.rc
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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 4, 2\r\n"
"#pragma code_page(936)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\打字游戏.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""l.chs\\afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\打字游戏.ico"
IDR_MYTYPE ICON DISCARDABLE "res\\打字游戏Doc.ico"
IDI_NEW ICON DISCARDABLE "res\\icon1.ico"
IDI_START ICON DISCARDABLE "res\\ico00001.ico"
IDI_STOP ICON DISCARDABLE "res\\ico00002.ico"
IDI_SOUND_ON ICON DISCARDABLE "res\\ico00003.ico"
IDI_SOUND_OFF ICON DISCARDABLE "res\\ico00004.ico"
IDI_ABOUT ICON DISCARDABLE "res\\ico00005.ico"
IDI_HERO ICON DISCARDABLE "res\\ico00006.ico"
IDI_EXIT ICON DISCARDABLE "res\\ico00007.ico"
IDI_FULL_SCREEN ICON DISCARDABLE "res\\ico00008.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDR_MAINFRAME BITMAP MOVEABLE PURE "res\\Toolbar.bmp"
IDB_FB BITMAP DISCARDABLE "res\\FB.bmp"
IDB_AS BITMAP DISCARDABLE "res\\as.bmp"
IDB_BAOZHA BITMAP DISCARDABLE "res\\baozha.bmp"
IDB_BB BITMAP DISCARDABLE "res\\BB.bmp"
IDB_BS BITMAP DISCARDABLE "res\\bs.bmp"
IDB_CB BITMAP DISCARDABLE "res\\CB.bmp"
IDB_CS BITMAP DISCARDABLE "res\\cs.bmp"
IDB_DB BITMAP DISCARDABLE "res\\DB.bmp"
IDB_DS BITMAP DISCARDABLE "res\\ds.bmp"
IDB_EB BITMAP DISCARDABLE "res\\EB.bmp"
IDB_ES BITMAP DISCARDABLE "res\\es.bmp"
IDB_AB BITMAP DISCARDABLE "res\\AB.bmp"
IDB_LB BITMAP DISCARDABLE "res\\LB.bmp"
IDB_GB BITMAP DISCARDABLE "res\\GB.bmp"
IDB_GS BITMAP DISCARDABLE "res\\gs.bmp"
IDB_HB BITMAP DISCARDABLE "res\\HB.bmp"
IDB_HS BITMAP DISCARDABLE "res\\hs.bmp"
IDB_IB BITMAP DISCARDABLE "res\\IB.bmp"
IDB_IS BITMAP DISCARDABLE "res\\is.bmp"
IDB_JB BITMAP DISCARDABLE "res\\jb.bmp"
IDB_JS BITMAP DISCARDABLE "res\\js.bmp"
IDB_KB BITMAP DISCARDABLE "res\\KB.bmp"
IDB_KS BITMAP DISCARDABLE "res\\ks.bmp"
IDB_FS BITMAP DISCARDABLE "res\\fs.bmp"
IDB_RB BITMAP DISCARDABLE "res\\RB.bmp"
IDB_MB BITMAP DISCARDABLE "res\\MB.bmp"
IDB_MS BITMAP DISCARDABLE "res\\ms.bmp"
IDB_NB BITMAP DISCARDABLE "res\\NB.bmp"
IDB_NS BITMAP DISCARDABLE "res\\ns.bmp"
IDB_OB BITMAP DISCARDABLE "res\\OB.bmp"
IDB_OS BITMAP DISCARDABLE "res\\os.bmp"
IDB_PB BITMAP DISCARDABLE "res\\PB.bmp"
IDB_PS BITMAP DISCARDABLE "res\\ps.bmp"
IDB_QB BITMAP DISCARDABLE "res\\QB.bmp"
IDB_QS BITMAP DISCARDABLE "res\\qs.bmp"
IDB_LS BITMAP DISCARDABLE "res\\ls.bmp"
IDB_ZS BITMAP DISCARDABLE "res\\zs.bmp"
IDB_SB BITMAP DISCARDABLE "res\\SB.bmp"
IDB_SS BITMAP DISCARDABLE "res\\ss.bmp"
IDB_TB BITMAP DISCARDABLE "res\\TB.bmp"
IDB_TS BITMAP DISCARDABLE "res\\ts.bmp"
IDB_UB BITMAP DISCARDABLE "res\\UB.bmp"
IDB_US BITMAP DISCARDABLE "res\\us.bmp"
IDB_VB BITMAP DISCARDABLE "res\\VB.bmp"
IDB_VS BITMAP DISCARDABLE "res\\vs.bmp"
IDB_WB BITMAP DISCARDABLE "res\\WB.bmp"
IDB_WS BITMAP DISCARDABLE "res\\ws.bmp"
IDB_XB BITMAP DISCARDABLE "res\\XB.bmp"
IDB_XS BITMAP DISCARDABLE "res\\xs.bmp"
IDB_YB BITMAP DISCARDABLE "res\\YB.bmp"
IDB_YS BITMAP DISCARDABLE "res\\ys.bmp"
IDB_ZB BITMAP DISCARDABLE "res\\ZB.bmp"
IDB_RS BITMAP DISCARDABLE "res\\rs.bmp"
IDB_MENU BITMAP DISCARDABLE "res\\Menu.bmp"
IDB_SPLASH BITMAP DISCARDABLE "res\\打字游戏.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Toolbar
//
IDR_MAINFRAME TOOLBAR DISCARDABLE 20, 19
BEGIN
BUTTON ID_FILE_NEW
SEPARATOR
BUTTON ID_START
BUTTON ID_STOP
SEPARATOR
BUTTON ID_SOUND_ON
BUTTON ID_SOUND_OFF
SEPARATOR
BUTTON ID_FULL_SCREEN
SEPARATOR
BUTTON ID_APP_ABOUT
BUTTON ID_HERO
SEPARATOR
BUTTON ID_APP_EXIT
END
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MAINFRAME MENU PRELOAD DISCARDABLE
BEGIN
POPUP "文件(&F)"
BEGIN
MENUITEM "新建(&N)\tCtrl+N", ID_FILE_NEW
MENUITEM "开始(&S)\tEnter", ID_START
MENUITEM "停止(&P)\tSpace", ID_STOP
MENUITEM SEPARATOR
MENUITEM "退出(&X)\tAlt+X", ID_APP_EXIT
END
POPUP "选项(&O)"
BEGIN
MENUITEM "工具栏(&T)\tAlt+T", ID_VIEW_TOOLBAR
MENUITEM "状态栏(&S)\tAlt+S", ID_VIEW_STATUS_BAR
MENUITEM "全屏显示(&L)\tAlt+Enter", ID_FULL_SCREEN
MENUITEM SEPARATOR
MENUITEM "声音开(&U)\tF3", ID_SOUND_ON
MENUITEM "声音关(&D)\tF4", ID_SOUND_OFF
END
POPUP "帮助(&H)"
BEGIN
MENUITEM "关于 打字游戏(&A)...\tF1", ID_APP_ABOUT
MENUITEM "英雄榜(&H)...\tF2", ID_HERO
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE
BEGIN
"C", ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT
"N", ID_FILE_NEW, VIRTKEY, CONTROL, NOINVERT
"O", ID_FILE_OPEN, VIRTKEY, CONTROL, NOINVERT
"S", ID_FILE_SAVE, VIRTKEY, CONTROL, NOINVERT
"S", ID_VIEW_STATUS_BAR, VIRTKEY, ALT, NOINVERT
"T", ID_VIEW_TOOLBAR, VIRTKEY, ALT, NOINVERT
"V", ID_EDIT_PASTE, VIRTKEY, CONTROL, NOINVERT
VK_BACK, ID_EDIT_UNDO, VIRTKEY, ALT, NOINVERT
VK_DELETE, ID_EDIT_CUT, VIRTKEY, SHIFT, NOINVERT
VK_F1, ID_APP_ABOUT, VIRTKEY, NOINVERT
VK_F2, ID_HERO, VIRTKEY, NOINVERT
VK_F3, ID_SOUND_ON, VIRTKEY, NOINVERT
VK_F4, ID_SOUND_OFF, VIRTKEY, NOINVERT
VK_F6, ID_NEXT_PANE, VIRTKEY, NOINVERT
VK_F6, ID_PREV_PANE, VIRTKEY, SHIFT, NOINVERT
VK_INSERT, ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT
VK_INSERT, ID_EDIT_PASTE, VIRTKEY, SHIFT, NOINVERT
VK_RETURN, ID_START, VIRTKEY, NOINVERT
VK_RETURN, ID_FULL_SCREEN, VIRTKEY, ALT, NOINVERT
VK_SPACE, ID_STOP, VIRTKEY, NOINVERT
"X", ID_EDIT_CUT, VIRTKEY, CONTROL, NOINVERT
"X", ID_APP_EXIT, VIRTKEY, ALT, NOINVERT
"Z", ID_EDIT_UNDO, VIRTKEY, CONTROL, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 203, 157
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "关于 打字游戏"
FONT 9, "宋体"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,15,14,21,21
LTEXT "打字游戏 1.0 版",IDC_STATIC,54,14,85,8,SS_NOPREFIX
LTEXT "版权所有 (C) 2003.11",IDC_STATIC,54,28,85,8
DEFPUSHBUTTON "确定",IDOK,79,136,50,14,WS_GROUP
GROUPBOX "游戏规则",IDC_STATIC,7,41,189,87
LTEXT "打中一字母加10分,打错一字母扣2分。每打",IDC_STATIC,18,
55,165,8
LTEXT "中20个字母难度增加一级,字母区分大小写。",IDC_STATIC,18,
69,165,8
LTEXT "若你遗漏字母数达到了20个,那么你就挂了!",IDC_STATIC,18,
83,165,8
LTEXT "好好修炼吧,祝君好运哦!",IDC_STATIC,18,98,165,8
LTEXT "欢迎与我联系 email:bsrong@sina.com",IDC_STATIC,
18,113,165,8
END
IDD_HERO DIALOGEX 0, 0, 280, 135
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "英雄榜"
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