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📄 splashwnd.cpp

📁 这是一个打字游戏哦
💻 CPP
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// SplashWnd.cpp : implementation file
//

#include "stdafx.h"
#include "打字游戏.h"
#include "SplashWnd.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSplashWnd

CSplashWnd::CSplashWnd()
{
}

CSplashWnd::~CSplashWnd()
{
}


BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
	//{{AFX_MSG_MAP(CSplashWnd)
	ON_WM_PAINT()
	ON_WM_CREATE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()


/////////////////////////////////////////////////////////////////////////////
// CSplashWnd message handlers

void CSplashWnd::OnPaint() 
{
	CPaintDC dc(this); 
	CRect rect;
	CDC dcMem;
	CBitmap *pBmp;
	GetClientRect(&rect);
	dcMem.CreateCompatibleDC(&dc);
	pBmp=(CBitmap *)dcMem.SelectObject(&m_CBitmap);
	dc.BitBlt(0,0,m_bitmap.bmWidth,m_bitmap.bmHeight,&dcMem,0,0,SRCCOPY);
	dc.DrawEdge(&rect,EDGE_RAISED,BF_RECT);
	
	dcMem.SelectObject(pBmp);
}

BOOL CSplashWnd::PreCreateWindow(CREATESTRUCT& cs) 
{
	// TODO: Add your specialized code here and/or call the base class
	
	if(!CWnd::PreCreateWindow(cs))
		return FALSE;
	cs.style=WS_POPUP;
	return TRUE;
}

int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CWnd::OnCreate(lpCreateStruct) == -1)
		return -1;
	
	// TODO: Add your specialized creation code here
	m_CBitmap.LoadBitmap(IDB_SPLASH);
	m_CBitmap.GetObject(sizeof(BITMAP),&m_bitmap);

	return 0;
}

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