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📄 herodlg.h

📁 这是一个打字游戏哦
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#if !defined(AFX_HERODLG_H__9296A00A_1B78_11D8_B22F_C99CC256BF37__INCLUDED_)
#define AFX_HERODLG_H__9296A00A_1B78_11D8_B22F_C99CC256BF37__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// HeroDlg.h : header file
//
#include "XPButton.h"	
/////////////////////////////////////////////////////////////////////////////
// CHeroDlg dialog

class CHeroDlg : public CDialog
{
// Construction
public:
	CHeroDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CHeroDlg)
	enum { IDD = IDD_HERO };
	CXPButton	m_OkButton;
	CListCtrl	m_HeroList;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CHeroDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CHeroDlg)
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_HERODLG_H__9296A00A_1B78_11D8_B22F_C99CC256BF37__INCLUDED_)

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