📄 bitmapview.cs
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// BitmapView.cs
// Copyright (C) 2000 Mike Krueger
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using SharpDevelop.Gui;
namespace ResEdit {
/// <summary>
/// This class displays a bitmap in a window, the window and the bitmap can be resized.
/// </summary>
class BitmapView : Form
{
Bitmap bitmap;
Font font = new Font("Tahoma", 8);
public BitmapView(MainWindow main, string text, Bitmap bitmap)
{
this.Text = text;
this.bitmap = bitmap;
ClientSize = new Size(bitmap.Size.Width + 100, bitmap.Size.Height + 60);
StartPosition = FormStartPosition.CenterScreen;
TopMost = true;
Owner = main;
}
protected override void OnResize(EventArgs e)
{
Refresh();
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
// calculate zoom factor
int BitmapWitdh = Width - 50;
int BitmapHeight = Height - 50;
float factor1 = (float)BitmapWitdh / bitmap.Width;
float factor2 = (float)BitmapHeight / bitmap.Height;
float factor = Math.Min(factor1, factor2); // always take the minimum zoom factor -> zoomed bitmap fits in the window
BitmapWitdh = (int)factor * bitmap.Width;
BitmapHeight = (int)factor * bitmap.Height;
g.InterpolationMode = InterpolationMode.NearestNeighbor; // Interpolation doesn't look nice for icons, so I turn it off.
// draw white window background
g.FillRectangle(new SolidBrush(Color.White), e.ClipRectangle);
// calculate bitmap position
Point p = new Point((ClientSize.Width - BitmapWitdh) / 2, 20);
// draw "transparent" color (transparent pixels are DarkCyan)
g.FillRectangle(new SolidBrush(Color.DarkCyan), p.X, p.Y, BitmapWitdh, BitmapHeight);
// draw Image
g.DrawImage(bitmap, p.X, p.Y, BitmapWitdh, BitmapHeight);
// draw Image Border
g.DrawRectangle(new Pen(Color.Black, 1), p.X - 1, p.Y - 1, BitmapWitdh + 1, BitmapHeight + 1);
// draw Size
g.DrawString(bitmap.Size.ToString(),
font,
new SolidBrush(Color.Black), 0, 0);
}
}
}
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