📄 configtree.h
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//####COPYRIGHTBEGIN####//// ----------------------------------------------------------------------------// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.//// This program is part of the eCos host tools.//// This program is free software; you can redistribute it and/or modify it// under the terms of the GNU General Public License as published by the Free// Software Foundation; either version 2 of the License, or (at your option)// any later version.//// This program is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for// more details.//// You should have received a copy of the GNU General Public License along with// this program; if not, write to the Free Software Foundation, Inc.,// 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.//// ----------------------------------------------------------------------------////####COPYRIGHTEND####// configtree.h :////===========================================================================//#####DESCRIPTIONBEGIN####//// Author(s): julians// Contact(s): julians// Date: 2000/08/24// Version: $Id: configtree.h,v 1.5 2001/04/09 12:51:34 julians Exp $// Purpose:// Description: Header file for ecConfigTreeCtrl// Requires:// Provides:// See also:// Known bugs:// Usage:////####DESCRIPTIONEND####////===========================================================================#ifndef _ECOS_CONFIGTREE_H_#define _ECOS_CONFIGTREE_H_#ifdef __GNUG__#pragma interface "configtree.h"#endif#include "wx/wx.h"#include "splittree.h"#include "configitem.h"#define wxMAX_ICON_STATES 4/*The idea behind wxIconStateInfo, wxIconStateInfoDBis to associate multiple state icons with items in tree controls(and potentially other controls).So instead of having to remember a lot of image list ids,you have a named state info object which contains up to 4 different states(identified by the integers 0 - 3). Each of these states canbe in a further 2 sub-states - enabled or disabled.wxIconStateDB holds a list of these state info objectsand has a convenient API. For example, the following addsicons for a checkbox item that can be: on/enabled, off/enabled,on/disabled,off/disabled. m_iconDB.AddInfo("Checkbox", wxICON(checked), 0, TRUE); m_iconDB.AddInfo("Checkbox", wxICON(checked_dis), 0, FALSE); m_iconDB.AddInfo("Checkbox", wxICON(unchecked), 1, TRUE); m_iconDB.AddInfo("Checkbox", wxICON(unchecked_dis), 1, FALSE);When you update the item image in response to (e.g.) user interaction,you can say something like this: int iconId = m_iconDB.GetIconId("Checkbox", 0, FALSE); treeCtrl.SetItemImage(itemId, iconId, wxTreeItemIcon_Normal); treeCtrl.SetItemImage(itemId, iconId, wxTreeItemIcon_Selected);See configitem.cpp for further examples.These two classes are prefixed 'wx' because they are generic and maybe used elsewhere. *//* * wxIconStateInfo * Stores information about the visual state of an item in a tree control */class wxIconStateInfo: public wxObject{public: wxIconStateInfo(const wxString& name); // How many states? (Each state // has enabled/disabled state) // Max (say) 4 states, each with // enabled/disabled int GetStateCount() const { return m_maxStates; }; void SetStateCount(int count) { m_maxStates; } int GetIconId(int state, bool enabled = TRUE) const; void SetIconId(int state, bool enabled, int iconId); const wxString& GetName() const { return m_name; } protected: int m_maxStates; int m_states[wxMAX_ICON_STATES * 2]; // Enabled/disabled wxString m_name; // Name of icon, e.g. "Package"};/* * wxIconStateInfoDb * Contains a list of wxIconStateInfos */class wxIconStateInfoDB: public wxList{public: wxIconStateInfoDB(wxImageList* imageList = NULL); void AppendInfo(wxIconStateInfo* info); // Easy way of initialising both the image list and the // info db. It will generate image ids itself while appending the icon. // 'state' is an integer from 0 up to the max allowed, representing a different // state. There may be only one, or (for a checkbox) there may be two. // A folder that can be open or closed would have two states. // Enabled/disabled is taken as a special case. bool AddInfo(const wxString& name, const wxIcon& icon, int state, bool enabled); wxIconStateInfo* FindInfo(const wxString& name) const; int GetIconId(const wxString& name, int state, bool enabled = TRUE) const; bool SetIconId(const wxString& name, int state, bool enabled, int iconId) ; void SetImageList(wxImageList* imageList) { m_imageList = imageList; } wxImageList* GetImageList() const { return m_imageList; } protected: wxImageList* m_imageList; };/* * ecTreeItemData * This holds an association between the tree control item * and the ecConfigItem. */class ecConfigItem;class ecTreeItemData : public wxTreeItemData{public: ecTreeItemData(ecConfigItem* item) : m_configItem(item) { } ~ecTreeItemData() { if (m_configItem) delete m_configItem; } ecConfigItem *GetConfigItem() const { return m_configItem; } void SetConfigItem(ecConfigItem *item) { m_configItem = item; }private: ecConfigItem* m_configItem;};/* * ecConfigTreeCtrl * This control represents the configuration hierarchy. * It's derived from wxRemotelyScrolledTreeCtrl because we want * to synchronize the tree scrolling with the value window scrolling, * and have the scrollbar on the right-hand-side of the value window * (not the tree control). */class ecValueWindow;class ecConfigTreeCtrl: public wxRemotelyScrolledTreeCtrl{ DECLARE_CLASS(ecConfigTreeCtrl)public: ecConfigTreeCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pt = wxDefaultPosition, const wxSize& sz = wxDefaultSize, long style = wxTR_HAS_BUTTONS); ~ecConfigTreeCtrl();//// Event handlers void OnPaint(wxPaintEvent& event); void OnMouseEvent(wxMouseEvent& event); void OnSelChanged(wxTreeEvent& event); void OnCollapseExpand(wxTreeEvent& event); void OnHelp(wxHelpEvent& event); void OnKeyDown(wxKeyEvent& event);//// Accessors wxIconStateInfoDB& GetIconDB() { return m_iconDB; } wxMenu* GetPropertiesMenu() const { return m_propertiesMenu; }//// Operations void LoadIcons();protected: wxImageList* m_imageList; wxIconStateInfoDB m_iconDB; wxMenu* m_propertiesMenu; DECLARE_EVENT_TABLE()};/* * ecValueWindow * This window represents the values associated with the configuration tree. * It scrolls synchronously with the tree control. */class ecValueWindow: public wxTreeCompanionWindow{public: ecValueWindow(wxWindow* parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& sz = wxDefaultSize, long style = 0); //// Overrides virtual void DrawItem(wxDC& dc, wxTreeItemId id, const wxRect& rect); //// Events void OnPaint(wxPaintEvent& event); void OnMouseEvent(wxMouseEvent& event); void OnScroll(wxScrollWinEvent& event); void OnExpand(wxTreeEvent& event); //// Accessors wxWindow* GetEditWindow() const { return m_editWindow; } //// Operations bool BeginEditing(ecConfigItem* item); bool EndEditing(); void PositionEditWindow(); wxRect GetItemRect(ecConfigItem* item); ecConfigItem* GetCurrentConfigItem() const { return m_configItem; } //// Data membersprotected: wxWindow* m_editWindow; // Edit control ecConfigItem* m_configItem; // Item being edited DECLARE_EVENT_TABLE() DECLARE_CLASS(ecValueWindow)};/* * ecSplitterScrolledWindow * This window holds the tree and value windows. * We derive a new class mainly to intercept popup menu commands from both child windows * without resorting to placing their handlers in the main frame. */class ecSplitterScrolledWindow: public wxSplitterScrolledWindow{public: ecSplitterScrolledWindow(wxWindow* parent, wxWindowID id, const wxPoint& pt = wxDefaultPosition, const wxSize& sz = wxDefaultSize, long style = wxVSCROLL): wxSplitterScrolledWindow(parent, id, pt, sz, style) { }//// Event handlers void OnWhatsThis(wxCommandEvent& event); void OnProperties(wxCommandEvent& event); void OnRestoreDefaults(wxCommandEvent& event); void OnVisitDoc(wxCommandEvent& event); void OnViewHeader(wxCommandEvent& event); void OnUnloadPackage(wxCommandEvent& event); void OnUpdateRestoreDefaults(wxUpdateUIEvent& event); void OnUpdateVisitDoc(wxUpdateUIEvent& event); void OnUpdateViewHeader(wxUpdateUIEvent& event); void OnUpdateUnloadPackage(wxUpdateUIEvent& event);//// Helpers void RestoreDefault(wxTreeItemId h, bool bRecurse = FALSE, bool bTopLevel = TRUE); bool IsChanged(wxTreeItemId h, bool bRecurse);protected: DECLARE_EVENT_TABLE()};#endif// _ECOS_CONFIGTREE_H_
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