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📄 configtree.h

📁 ecos实时嵌入式操作系统
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//####COPYRIGHTBEGIN####//// ----------------------------------------------------------------------------// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.//// This program is part of the eCos host tools.//// This program is free software; you can redistribute it and/or modify it// under the terms of the GNU General Public License as published by the Free// Software Foundation; either version 2 of the License, or (at your option)// any later version.//// This program is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for// more details.//// You should have received a copy of the GNU General Public License along with// this program; if not, write to the Free Software Foundation, Inc.,// 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.//// ----------------------------------------------------------------------------////####COPYRIGHTEND####// configtree.h :////===========================================================================//#####DESCRIPTIONBEGIN####//// Author(s):   julians// Contact(s):  julians// Date:        2000/08/24// Version:     $Id: configtree.h,v 1.5 2001/04/09 12:51:34 julians Exp $// Purpose:// Description: Header file for ecConfigTreeCtrl// Requires:// Provides:// See also:// Known bugs:// Usage:////####DESCRIPTIONEND####////===========================================================================#ifndef _ECOS_CONFIGTREE_H_#define _ECOS_CONFIGTREE_H_#ifdef __GNUG__#pragma interface "configtree.h"#endif#include "wx/wx.h"#include "splittree.h"#include "configitem.h"#define wxMAX_ICON_STATES 4/*The idea behind wxIconStateInfo, wxIconStateInfoDBis to associate multiple state icons with items in tree controls(and potentially other controls).So instead of having to remember a lot of image list ids,you have a named state info object which contains up to 4 different states(identified by the integers 0 - 3). Each of these states canbe in a further 2 sub-states - enabled or disabled.wxIconStateDB holds a list of these state info objectsand has a convenient API. For example, the following addsicons for a checkbox item that can be: on/enabled, off/enabled,on/disabled,off/disabled.    m_iconDB.AddInfo("Checkbox", wxICON(checked), 0, TRUE);    m_iconDB.AddInfo("Checkbox", wxICON(checked_dis), 0, FALSE);    m_iconDB.AddInfo("Checkbox", wxICON(unchecked), 1, TRUE);    m_iconDB.AddInfo("Checkbox", wxICON(unchecked_dis), 1, FALSE);When you update the item image in response to (e.g.) user interaction,you can say something like this:    int iconId = m_iconDB.GetIconId("Checkbox", 0, FALSE);    treeCtrl.SetItemImage(itemId, iconId, wxTreeItemIcon_Normal);    treeCtrl.SetItemImage(itemId, iconId, wxTreeItemIcon_Selected);See configitem.cpp for further examples.These two classes are prefixed 'wx' because they are generic and maybe used elsewhere. *//* * wxIconStateInfo * Stores information about the visual state of an item in a tree control */class wxIconStateInfo: public wxObject{public:    wxIconStateInfo(const wxString& name);        // How many states? (Each state    //  has enabled/disabled state)    // Max (say) 4 states, each with    // enabled/disabled    int GetStateCount() const { return m_maxStates; };    void SetStateCount(int count) { m_maxStates; }    int GetIconId(int state, bool enabled = TRUE) const;    void SetIconId(int state, bool enabled, int iconId);    const wxString& GetName() const { return m_name; }    protected:    int             m_maxStates;    int             m_states[wxMAX_ICON_STATES * 2]; // Enabled/disabled    wxString        m_name; // Name of icon, e.g. "Package"};/* * wxIconStateInfoDb * Contains a list of wxIconStateInfos */class wxIconStateInfoDB: public wxList{public:    wxIconStateInfoDB(wxImageList* imageList = NULL);        void AppendInfo(wxIconStateInfo* info);        // Easy way of initialising both the image list and the    // info db. It will generate image ids itself while appending the icon.    // 'state' is an integer from 0 up to the max allowed, representing a different    // state. There may be only one, or (for a checkbox) there may be two.    // A folder that can be open or closed would have two states.    // Enabled/disabled is taken as a special case.    bool AddInfo(const wxString& name, const wxIcon& icon, int state, bool enabled);        wxIconStateInfo* FindInfo(const wxString& name) const;        int GetIconId(const wxString& name, int state, bool enabled = TRUE) const;    bool SetIconId(const wxString& name, int state, bool enabled, int iconId) ;        void SetImageList(wxImageList* imageList) { m_imageList = imageList; }    wxImageList* GetImageList() const { return m_imageList; }    protected:    wxImageList*    m_imageList;    };/* * ecTreeItemData * This holds an association between the tree control item * and the ecConfigItem. */class ecConfigItem;class ecTreeItemData : public wxTreeItemData{public:    ecTreeItemData(ecConfigItem* item) : m_configItem(item) { }    ~ecTreeItemData() { if (m_configItem) delete m_configItem; }    ecConfigItem *GetConfigItem() const { return m_configItem; }    void SetConfigItem(ecConfigItem *item) { m_configItem = item; }private:    ecConfigItem*   m_configItem;};/* * ecConfigTreeCtrl * This control represents the configuration hierarchy. * It's derived from wxRemotelyScrolledTreeCtrl because we want * to synchronize the tree scrolling with the value window scrolling, * and have the scrollbar on the right-hand-side of the value window * (not the tree control). */class ecValueWindow;class ecConfigTreeCtrl: public wxRemotelyScrolledTreeCtrl{    DECLARE_CLASS(ecConfigTreeCtrl)public:    ecConfigTreeCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pt = wxDefaultPosition,        const wxSize& sz = wxDefaultSize, long style = wxTR_HAS_BUTTONS);    ~ecConfigTreeCtrl();//// Event handlers        void OnPaint(wxPaintEvent& event);    void OnMouseEvent(wxMouseEvent& event);    void OnSelChanged(wxTreeEvent& event);    void OnCollapseExpand(wxTreeEvent& event);    void OnHelp(wxHelpEvent& event);    void OnKeyDown(wxKeyEvent& event);//// Accessors    wxIconStateInfoDB& GetIconDB() { return m_iconDB; }    wxMenu* GetPropertiesMenu() const { return m_propertiesMenu; }//// Operations    void LoadIcons();protected:    wxImageList*        m_imageList;    wxIconStateInfoDB   m_iconDB;    wxMenu*             m_propertiesMenu;    DECLARE_EVENT_TABLE()};/* * ecValueWindow * This window represents the values associated with the configuration tree. * It scrolls synchronously with the tree control. */class ecValueWindow: public wxTreeCompanionWindow{public:    ecValueWindow(wxWindow* parent, wxWindowID id = -1,        const wxPoint& pos = wxDefaultPosition,        const wxSize& sz = wxDefaultSize,        long style = 0);        //// Overrides    virtual void DrawItem(wxDC& dc, wxTreeItemId id, const wxRect& rect);        //// Events    void OnPaint(wxPaintEvent& event);        void OnMouseEvent(wxMouseEvent& event);    void OnScroll(wxScrollWinEvent& event);    void OnExpand(wxTreeEvent& event);    //// Accessors    wxWindow* GetEditWindow() const { return m_editWindow; }    //// Operations    bool BeginEditing(ecConfigItem* item);    bool EndEditing();    void PositionEditWindow();    wxRect GetItemRect(ecConfigItem* item);    ecConfigItem*   GetCurrentConfigItem() const { return m_configItem; }        //// Data membersprotected:    wxWindow*       m_editWindow; // Edit control    ecConfigItem*   m_configItem; // Item being edited        DECLARE_EVENT_TABLE()    DECLARE_CLASS(ecValueWindow)};/* * ecSplitterScrolledWindow * This window holds the tree and value windows. * We derive a new class mainly to intercept popup menu commands from both child windows * without resorting to placing their handlers in the main frame. */class ecSplitterScrolledWindow: public wxSplitterScrolledWindow{public:    ecSplitterScrolledWindow(wxWindow* parent, wxWindowID id, const wxPoint& pt = wxDefaultPosition,        const wxSize& sz = wxDefaultSize, long style = wxVSCROLL):        wxSplitterScrolledWindow(parent, id, pt, sz, style)    {    }//// Event handlers    void OnWhatsThis(wxCommandEvent& event);    void OnProperties(wxCommandEvent& event);    void OnRestoreDefaults(wxCommandEvent& event);    void OnVisitDoc(wxCommandEvent& event);    void OnViewHeader(wxCommandEvent& event);    void OnUnloadPackage(wxCommandEvent& event);    void OnUpdateRestoreDefaults(wxUpdateUIEvent& event);    void OnUpdateVisitDoc(wxUpdateUIEvent& event);    void OnUpdateViewHeader(wxUpdateUIEvent& event);    void OnUpdateUnloadPackage(wxUpdateUIEvent& event);//// Helpers    void RestoreDefault(wxTreeItemId h, bool bRecurse = FALSE, bool bTopLevel = TRUE);    bool IsChanged(wxTreeItemId h, bool bRecurse);protected:    DECLARE_EVENT_TABLE()};#endif// _ECOS_CONFIGTREE_H_

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