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📄 aboutdlg.h

📁 ecos实时嵌入式操作系统
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//####COPYRIGHTBEGIN####//// ----------------------------------------------------------------------------// Copyright (C) 1998, 1999, 2000 Red Hat, Inc.//// This program is part of the eCos host tools.//// This program is free software; you can redistribute it and/or modify it// under the terms of the GNU General Public License as published by the Free// Software Foundation; either version 2 of the License, or (at your option)// any later version.//// This program is distributed in the hope that it will be useful, but WITHOUT// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or// FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for// more details.//// You should have received a copy of the GNU General Public License along with// this program; if not, write to the Free Software Foundation, Inc.,// 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.//// ----------------------------------------------------------------------------////####COPYRIGHTEND####// appsettings.cpp :////===========================================================================//#####DESCRIPTIONBEGIN####//// Author(s):   julians// Contact(s):  julians// Date:        2000/09/11// Version:     $Id: aboutdlg.h,v 1.2 2001/03/05 15:53:32 julians Exp $// Purpose:// Description: Header file for ecAboutDialog// Requires:// Provides:// See also:// Known bugs:// Usage:////####DESCRIPTIONEND####////===========================================================================#ifndef _ECOS_ABOUTDLG_H_#define _ECOS_ABOUTDLG_H_#ifdef __GNUG__    #pragma interface "aboutdlg.cpp"#endif#include "wx/splash.h"//----------------------------------------------------------------------------// ecAboutDialog//----------------------------------------------------------------------------class ecAboutDialog: public wxDialog{public:    // constructors and destructors    ecAboutDialog( wxWindow *parent, wxWindowID id, const wxString &title,        const wxPoint& pos = wxDefaultPosition,        const wxSize& size = wxDefaultSize,        long style = wxDEFAULT_DIALOG_STYLE );        bool AddControls(wxWindow* parent);private:    DECLARE_EVENT_TABLE()};/* * ecSplashScreen. We have to derive from wxSplashScreen so we can tell * when the window has been destroyed (so we don't risk destroying a window * that's already been destroyed) */class WXDLLEXPORT ecSplashScreen: public wxSplashScreen{public:    ecSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSIMPLE_BORDER|wxFRAME_FLOAT_ON_PARENT);    ~ecSplashScreen();protected:};#endif    // _ECOS_ABOUTDLG_H_

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