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📄 picturedlg.cpp

📁 拼图游戏源代码资源文件
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// PictureDlg.cpp : implementation file
//
//拼图游戏。
//可以用9格或者16格来游戏,也可以自定义图片,不过,一定要是BMP 文件。
//可以设定图格的风格,游戏有计时。


#include "stdafx.h"
#include "Picture.h"
#include "PictureDlg.h"
#include "AboutDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPictureDlg dialog

CPictureDlg::CPictureDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CPictureDlg::IDD, pParent)
{
	IsLong=FALSE;
	IsHelp=FALSE;
	CanCount=FALSE;
	count=0;
	IsRnd=FALSE;
	Easy=TRUE;//图格数量
	Advan=FALSE;//是否自定义
	Style3d=FALSE;//图格风格
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	x=y=0;
}

int static strPartDim[4]= {160, 260, 350, -1};//StatusBar

CPictureDlg::~CPictureDlg()
{
	 ::DeleteObject(bitmap);
	 ::DeleteObject(hbitmap);
	 if(pkDC) ::DeleteObject(pkDC);
	 ::KillTimer(GetSafeHwnd(),10);
}
void CPictureDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CPictureDlg)
	DDX_Control(pDX,IDC_IMAGE0,m_Image[0]);
	DDX_Control(pDX,IDC_IMAGE1,m_Image[1]);
	DDX_Control(pDX,IDC_IMAGE2,m_Image[2]);
	DDX_Control(pDX,IDC_IMAGE3,m_Image[3]);
	DDX_Control(pDX,IDC_IMAGE4,m_Image[4]);
	DDX_Control(pDX,IDC_IMAGE5,m_Image[5]);
	DDX_Control(pDX,IDC_IMAGE6,m_Image[6]);
	DDX_Control(pDX,IDC_IMAGE7,m_Image[7]);
	DDX_Control(pDX,IDC_IMAGE8,m_Image[8]);
	DDX_Control(pDX,IDC_IMAGE9,m_Image[9]);
	DDX_Control(pDX,IDC_IMAGE10,m_Image[10]);
	DDX_Control(pDX,IDC_IMAGE11,m_Image[11]);
	DDX_Control(pDX,IDC_IMAGE12,m_Image[12]);
	DDX_Control(pDX,IDC_IMAGE13,m_Image[13]);
	DDX_Control(pDX,IDC_IMAGE14,m_Image[14]);
	DDX_Control(pDX,IDC_IMAGE15,m_Image[15]);
	DDX_Control(pDX,IDC_PREVIEW,m_Preview);
	DDX_Control(pDX,IDC_HIDE,m_Hide);
	// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CPictureDlg, CDialog)
	//{{AFX_MSG_MAP(CPictureDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_ENDHELP,OnEndHelp)
	ON_BN_CLICKED(IDC_DLGABOUT,OnDlgAbout)
	ON_BN_CLICKED(IDC_IMAGE0,OnImage0)
	ON_BN_CLICKED(IDC_IMAGE1,OnImage1)
	ON_BN_CLICKED(IDC_IMAGE2,OnImage2)
	ON_BN_CLICKED(IDC_IMAGE3,OnImage3)
	ON_BN_CLICKED(IDC_IMAGE4,OnImage4)
	ON_BN_CLICKED(IDC_IMAGE5,OnImage5)
	ON_BN_CLICKED(IDC_IMAGE6,OnImage6)
	ON_BN_CLICKED(IDC_IMAGE7,OnImage7)
	ON_BN_CLICKED(IDC_IMAGE8,OnImage8)
	ON_BN_CLICKED(IDC_IMAGE9,OnImage9)
	ON_BN_CLICKED(IDC_IMAGE10,OnImage10)
	ON_BN_CLICKED(IDC_IMAGE11,OnImage11)
	ON_BN_CLICKED(IDC_IMAGE12,OnImage12)
	ON_BN_CLICKED(IDC_IMAGE13,OnImage13)
	ON_BN_CLICKED(IDC_IMAGE14,OnImage14)
	ON_BN_CLICKED(IDC_IMAGE15,OnImage15)
	ON_BN_CLICKED(IDC_WIN,OnWin)
	ON_BN_CLICKED(IDC_HIDE,OnHide)
	ON_COMMAND(ID_EASY,OnEasy)
	ON_COMMAND(ID_HARD,OnHard)
	ON_COMMAND(ID_ADVAN,OnAdvan)
	ON_COMMAND(ID_PICTURE1,OnPic1)
	ON_COMMAND(ID_PICTURE2,OnPic2)
	ON_COMMAND(ID_PICTURE3,OnPic3)
	ON_COMMAND(ID_PICTURE4,OnPic4)
	ON_COMMAND(ID_3D,On3D)
	ON_COMMAND(ID_FLAT,OnFlat)
	ON_COMMAND(ID_ABOUT,OnAbout)
	ON_COMMAND(ID_EXIT,OnOK)
	ON_COMMAND(ID_FORHELP,OnForHelp)
	ON_COMMAND(ID_BEGIN,OnBegin)
		//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPictureDlg message handlers

BOOL CPictureDlg::OnInitDialog()
{
	CDialog::OnInitDialog();
	
	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	srand((unsigned)time(NULL));
	// TODO: Add extra initialization here	
	bitmap.LoadBitmap(IDB_BITMAP1);
	pkDC=new CDC;
	pMainMenu=GetMenu();
	SetWindowPos(NULL,0,0,358,346,SWP_NOMOVE);

	SetTimer(10,1000,NULL);
	// TODO: Add extra initialization here
	m_wndStatusBar.Create(WS_CHILD|WS_VISIBLE|CCS_BOTTOM|CCS_NODIVIDER,CRect(0,0,0,0),this,102);
	m_wndStatusBar.SetParts(3,strPartDim);
	m_wndStatusBar.SetText(TimeCon,1,0);
	m_wndStatusBar.SetText("Computer74",2,0);
	OnBegin();
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.
CString CPictureDlg::IntToString(INT num)
{
	char temp[10];
	_itoa(num,temp,10);
	return (CString)temp;
}

void CPictureDlg::OnTimer(UINT nIDEvent)
//Statusbar 计时
{
	nIDEvent=10;
	CString m_temp = "计时:";
	if(CanCount==TRUE)	count+=1;
	TimeCon=IntToString(count);
	TimeCon =m_temp+"  "+TimeCon+" " "秒";
	m_wndStatusBar.SetText(TimeCon,1,0);
}
void CPictureDlg::OnPaint() 
{
	
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;
		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}

	else
	{
	CDialog::OnPaint();
	SetImage();
	}
	
	if(pkDC)  pkDC->DeleteDC();	
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CPictureDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CPictureDlg::OnImage0()
//单击static控件
{
	if(IsRnd)
	MoveImage(0);
	else Rnd();
	if(IsWin())  CanCount=FALSE;	
}
void CPictureDlg::OnImage1()
{
	if(IsRnd)
	MoveImage(1);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage2()
//单击static控件
{
	if(IsRnd)
	MoveImage(2);
	else Rnd();
	IsWin();
}
void CPictureDlg::OnImage3()
{
	if(IsRnd)
	MoveImage(3);
	else Rnd();	IsWin();
}
void CPictureDlg::OnImage4()
//单击static控件
{
	if(IsRnd)
	MoveImage(4);
	else Rnd();
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage5()
{
	if(IsRnd)
	MoveImage(5);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage6()
//单击static控件
{
	if(IsRnd)
	MoveImage(6);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage7()
{
	if(IsRnd)
	MoveImage(7);
	else Rnd();
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage8()
{
	if(IsRnd)
	MoveImage(8);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage9()
//单击static控件
{
	if(IsRnd)
	MoveImage(9);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage10()
{
	if(IsRnd)
	MoveImage(10);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage11()
{
	if(IsRnd)
	MoveImage(11);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage12()
//单击static控件
{
	if(IsRnd)
	MoveImage(12);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage13()
{
	if(IsRnd)
	MoveImage(13);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage14()
//单击static控件
{
	if(IsRnd)
	MoveImage(14);
	else Rnd();	
	if(IsWin())  CanCount=FALSE;
}
void CPictureDlg::OnImage15()
{
		
}
void CPictureDlg::SetPos()
//初始化Staic 控件的位置
{
	BITMAP bm;
	INT con,move;
	if(Advan==FALSE)
    {
		bitmap.GetObject(sizeof(BITMAP),&bm);
		Width=bm.bmWidth;  Height=bm.bmHeight;
	}
	if(Easy)
	{x=Width/3;	y=Height/3; con=2;}
	else if(!Easy)
	{x=Width/4;	y=Height/4; con=3;}
	if(IsLong)  move=70;
	else
		move=0;
	for(int i=0;i<=con;i++)
	{
	m_Image[i].SetWindowPos(NULL,x*i+move,0,0,0,SWP_NOSIZE);
	m_Image[i].SetWindowPos(NULL,0,0,x,y,SWP_NOMOVE);
	}
	for(int j=0;j<=con;j++)
	{
	m_Image[con+1+j].SetWindowPos(NULL,x*j+move,y,0,0,SWP_NOSIZE);
	m_Image[con+1+j].SetWindowPos(NULL,0,0,x,y,SWP_NOMOVE);
	}
	for(int k=0;k<=con;k++)
	{
	m_Image[(con+1)*2+k].SetWindowPos(NULL,x*k+move,2*y,0,0,SWP_NOSIZE);
	m_Image[(con+1)*2+k].SetWindowPos(NULL,0,0,x,y,SWP_NOMOVE);
	}
	if(!Easy)
	for(int l=0;l<=3;l++)
	{
	m_Image[l+12].SetWindowPos(NULL,x*l+move,3*y,0,0,SWP_NOSIZE);
	m_Image[l+12].SetWindowPos(NULL,0,0,x,y,SWP_NOMOVE);
	CClientDC dc(&m_Image[l+12]);
	}
}
void CPictureDlg::SetImage()
//把图像COPY到Static控件
{
	INT con;
	HANDLE picture;
	CRect rect(0,0,x,y);
	if(Advan==TRUE) picture=hbitmap;
	else if(Advan==FALSE) picture=bitmap;
	if(Easy)	 con=2;
	else if(!Easy)	 con=3;
	for(int i=0;i<=con;i++)
	{
	CDC *pDC=new CDC;
	CClientDC dc(&m_Image[i]);
	pDC->CreateCompatibleDC(&dc);
	pDC->SelectObject(picture);
	dc.BitBlt(0,0,x,y,pDC,x*i,0,SRCCOPY);
	if(Style3d)   dc.DrawEdge(rect,EDGE_RAISED,BF_RECT);
	else if(!Style3d)  dc.Draw3dRect(rect,RGB(0,0,0,),RGB(0,0,0,));
	delete pDC;
	UpdateWindow();
	}
	for(int j=0;j<=con;j++)
	{
	CClientDC dc(&m_Image[con+1+j]);
	CDC *pDC=new CDC;
	pDC->CreateCompatibleDC(&dc);
	pDC->SelectObject(picture);
	dc.BitBlt(0,0,x,y,pDC,x*j,y,SRCCOPY);
	if(Style3d)   dc.DrawEdge(rect,EDGE_RAISED,BF_RECT);
	else if(!Style3d)  dc.Draw3dRect(rect,RGB(0,0,0,),RGB(0,0,0,));
	delete pDC;
}
	
	for(int k=0;k<=con;k++)
	{
	CClientDC dc(&m_Image[(con+1)*2+k]);
	CDC *pDC=new CDC;
	pDC->CreateCompatibleDC(&dc);
	pDC->SelectObject(picture);
	dc.BitBlt(0,0,x,y,pDC,x*k,2*y,SRCCOPY);
	if(Style3d)   dc.DrawEdge(rect,EDGE_RAISED,BF_RECT);
	else if(!Style3d)  dc.Draw3dRect(rect,RGB(0,0,0,),RGB(0,0,0,));
	delete pDC;
	}
	if(!Easy)
	for(int l=0;l<=3;l++)
	{
	CClientDC dc(&m_Image[l+12]);
	CDC *pDC=new CDC;
	pDC->CreateCompatibleDC(&dc);
	pDC->SelectObject(picture);
	dc.BitBlt(0,0,x,y,pDC,x*l,3*y,SRCCOPY);
	if(Style3d)   dc.DrawEdge(rect,EDGE_RAISED,BF_RECT);
	else if(!Style3d)  dc.Draw3dRect(rect,RGB(0,0,0,),RGB(0,0,0,));
	delete pDC;
	}
	if(!IsRnd)
	{
	pSubMenu=pMainMenu->GetSubMenu(0);
	pSubMenu->EnableMenuItem(ID_FORHELP,MF_DISABLED|MF_GRAYED);
	}
}

void CPictureDlg::MoveImage(int num)
//用以移动图格的函数
{
	int xnum,ynum,level;
	if(Easy) level=8;
	else if(!Easy) level=15;
	WINDOWPLACEMENT wpnum,wp15;
	m_Image[level].GetWindowPlacement(&wp15);
	m_Image[num].GetWindowPlacement(&wpnum);
	xnum=wpnum.rcNormalPosition.left;	ynum=wpnum.rcNormalPosition.top;

	if(num!=level)
		if(wpnum.rcNormalPosition.top==wp15.rcNormalPosition.top
			&& wpnum.rcNormalPosition.left==wp15.rcNormalPosition.left-x)
		{

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