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📄 token.java

📁 报表设计软件,很好的
💻 JAVA
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package org.jfree.designer.text.jedit.syntax;

/*
 * Token.java - Generic token
 * Copyright (C) 1998, 1999 Slava Pestov
 *
 * You may use and modify this package for any purpose. Redistribution is
 * permitted, in both source and binary form, provided that this notice
 * remains intact in all source distributions of this package.
 */

/**
 * A linked list of tokens. Each token has three fields - a token identifier, which is a
 * byte value that can be looked up in the array returned by <code>SyntaxDocument.getColors()</code>
 * to get a color value, a length value which is the length of the token in the text, and
 * a pointer to the next token in the list.
 *
 * @author Slava Pestov
 * @version $Id: Token.java,v 1.2 2004/04/20 18:54:52 taqua Exp $
 */
public final class Token
{
  /**
   * Normal text token id. This should be used to mark normal text.
   */
  public static final byte NULL = 0;

  /**
   * Comment 1 token id. This can be used to mark a comment.
   */
  public static final byte COMMENT1 = 1;

  /**
   * Comment 2 token id. This can be used to mark a comment.
   */
  public static final byte COMMENT2 = 2;


  /**
   * Literal 1 token id. This can be used to mark a string literal (eg, C mode uses this
   * to mark "..." literals)
   */
  public static final byte LITERAL1 = 3;

  /**
   * Literal 2 token id. This can be used to mark an object literal (eg, Java mode uses
   * this to mark true, false, etc)
   */
  public static final byte LITERAL2 = 4;

  /**
   * Label token id. This can be used to mark labels (eg, C mode uses this to mark ...:
   * sequences)
   */
  public static final byte LABEL = 5;

  /**
   * Keyword 1 token id. This can be used to mark a keyword. This should be used for
   * general language constructs.
   */
  public static final byte KEYWORD1 = 6;

  /**
   * Keyword 2 token id. This can be used to mark a keyword. This should be used for
   * preprocessor commands, or variables.
   */
  public static final byte KEYWORD2 = 7;

  /**
   * Keyword 3 token id. This can be used to mark a keyword. This should be used for data
   * types.
   */
  public static final byte KEYWORD3 = 8;

  /**
   * Operator token id. This can be used to mark an operator. (eg, SQL mode marks +, -,
   * etc with this token type)
   */
  public static final byte OPERATOR = 9;

  /**
   * Invalid token id. This can be used to mark invalid or incomplete tokens, so the user
   * can easily spot syntax errors.
   */
  public static final byte INVALID = 10;

  /**
   * The total number of defined token ids.
   */
  public static final byte ID_COUNT = 11;

  /**
   * The first id that can be used for internal state in a token marker.
   */
  public static final byte INTERNAL_FIRST = 100;

  /**
   * The last id that can be used for internal state in a token marker.
   */
  public static final byte INTERNAL_LAST = 126;

  /**
   * The token type, that along with a length of 0 marks the end of the token list.
   */
  public static final byte END = 127;

  /**
   * The length of this token.
   */
  public int length;

  /**
   * The id of this token.
   */
  public byte id;

  /**
   * The next token in the linked list.
   */
  public Token next;

  /**
   * Creates a new token.
   *
   * @param length The length of the token
   * @param id     The id of the token
   */
  public Token (final int length, final byte id)
  {
    this.length = length;
    this.id = id;
  }

  /**
   * Returns a string representation of this token.
   */
  public final String toString ()
  {
    return "[id=" + id + ",length=" + length + "]";
  }
}

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