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📄 bitmap.h

📁 这是一个有关3d的小程序
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//////////////////////////////////////////////////////////////////////
// bitmap.h          by Tobias Franke (webmaster@cyberhead.de) 2001 //
//////////////////////////////////////////////////////////////////////

#include <stdio.h>
#include <math.h>
#include <windows.h>

#ifndef BITMAP_H
#define BITMAP_H

typedef struct
    {
    unsigned short bfType;           
    unsigned int   bfSize;           
    unsigned short bfReserved1;      
    unsigned short bfReserved2;      
    unsigned int   bfOffBits;        
    } bmpFHEAD;


typedef struct bmpIHEAD
    {
    unsigned int   biSize;           
    int            biWidth;          
    int            biHeight;         
    unsigned short biPlanes;         
    unsigned short biBitCount;       
    unsigned int   biCompression;    
    unsigned int   biSizeImage;      
    int            biXPelsPerMeter;  
    int            biYPelsPerMeter;  
    unsigned int   biClrUsed;        
    unsigned int   biClrImportant;   
    } bmpIHEAD;


typedef struct bmpPAL
	{
	unsigned char r;
	unsigned char g;
	unsigned char b;
	} PAL;



class bitmap
{
	int width, height;
	
public:
	unsigned char *data;

	bitmap(void);
	bool create(int x, int y);
	bool load(char *filename);
	bool save(char *filename);
	int getwidth(void)	{ if (data) return width; else return -1;  };
	int getheight(void) { if (data) return height; else return -1; };
	//void stretch (float factor);
	void getcolor(int x, int y, BYTE *r, BYTE *g, BYTE *b);
	void setcolor(int x, int y, BYTE  r, BYTE  g, BYTE  b);
	~bitmap(void);
};

#endif BITMAP_H

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