📄 ddutils.cpp
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/*==========================================================================
*
* Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
*
* File: ddutils.cpp
* Content: Routines for loading bitmap and palettes from resources
* Notes: This version of DD utilities is for DirectDraw 2.0 or higher
* Edited by Liu Gang, WayAhead Co. Ltd.
*
***************************************************************************/
#undef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <ddraw.h>
#include <stdio.h>
#include "ddutils.h"
// Aug. 20. 1997
//#define _DD_SYSTEMMEMORY
/*
* DDLoadBitmap
*
* create a DirectDrawSurface from a bitmap resource.
*
*/
extern "C" IDirectDrawSurface2 * DDLoadBitmap(IDirectDraw2 *pdd, LPCSTR szBitmap, int dx, int dy, BOOL bInVideo)
{
HBITMAP hbm;
BITMAP bm;
DDSURFACEDESC ddsd;
IDirectDrawSurface2 *pdds;
HRESULT ddrval;
//
// try to load the bitmap as a resource, if that fails, try it as a file
//
//hbm = (HBITMAP)LoadImage(GetModuleHandle(NULL), szBitmap, IMAGE_BITMAP, dx, dy, LR_CREATEDIBSECTION);
hbm = NULL;
if (hbm == NULL)
hbm = (HBITMAP)LoadImage(NULL, szBitmap, IMAGE_BITMAP, dx, dy, LR_LOADFROMFILE|LR_CREATEDIBSECTION);
if (hbm == NULL)
return NULL;
//
// get size of the bitmap
//
GetObject(hbm, sizeof(bm), &bm); // get size of bitmap
//
// create a DirectDrawSurface for this bitmap
//
IDirectDrawSurface *pdds0 = NULL;
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT |DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
#ifdef _DD_SYSTEMMEMORY
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
#else
if( bInVideo == 0 )
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
else if( bInVideo == 1 )
ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
#endif // _DDSYSTEMMEMORY
ddsd.dwWidth = bm.bmWidth;
ddsd.dwHeight = bm.bmHeight;
if ((ddrval = pdd->CreateSurface(&ddsd, &pdds0, NULL)) != DD_OK)
{
int nErr=-1;
switch( ddrval )
{
case DDERR_INVALIDOBJECT:
nErr = 0;
break;
case DDERR_INVALIDPARAMS:
nErr = 1;
break;
case DDERR_OUTOFVIDEOMEMORY:
nErr = 2;
break;
case DDERR_NODIRECTDRAWHW:
nErr = 3;
break;
case DDERR_NOCOOPERATIVELEVELSET:
nErr = 4;
break;
case DDERR_INVALIDCAPS:
nErr = 5;
break;
case DDERR_INVALIDPIXELFORMAT:
nErr = 6;
break;
case DDERR_NOALPHAHW:
nErr = 7;
break;
case DDERR_NOFLIPHW:
nErr = 8;
break;
case DDERR_NOZBUFFERHW:
nErr = 9;
break;
case DDERR_NOEXCLUSIVEMODE:
nErr = 10;
break;
case DDERR_OUTOFMEMORY:
nErr = 11;
break;
case DDERR_PRIMARYSURFACEALREADYEXISTS:
nErr = 12;
break;
case DDERR_NOEMULATION:
nErr = 13;
break;
case DDERR_INCOMPATIBLEPRIMARY:
nErr = 14;
break;
}
char strErr[33];
itoa( nErr, strErr, 10 ); strcat( strErr, "\n" );
OutputDebugString( strErr );
itoa( bInVideo, strErr,10 );
OutputDebugString( strErr );
return NULL;
}
if (pdds0->QueryInterface(IID_IDirectDrawSurface2, (LPVOID *)&pdds)!= DD_OK )
return NULL;
pdds0->Release(); // must release
DDCopyBitmap(pdds, hbm, 0, 0, 0, 0);
DeleteObject(hbm);
return pdds;
}
/*
* DDReLoadBitmap
*
* load a bitmap from a file or resource into a directdraw surface.
* normaly used to re-load a surface after a restore.
*
*/
HRESULT DDReLoadBitmap(IDirectDrawSurface2 *pdds, LPCSTR szBitmap)
{
HBITMAP hbm;
HRESULT hr;
//
// try to load the bitmap as a resource, if that fails, try it as a file
//
hbm = (HBITMAP)LoadImage(GetModuleHandle(NULL), szBitmap, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
if (hbm == NULL)
hbm = (HBITMAP)LoadImage(NULL, szBitmap, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE|LR_CREATEDIBSECTION);
if (hbm == NULL)
{
OutputDebugString("handle is null\n");
return E_FAIL;
}
hr = DDCopyBitmap(pdds, hbm, 0, 0, 0, 0);
if (hr != DD_OK)
{
OutputDebugString("ddcopybitmap failed\n");
}
DeleteObject(hbm);
return hr;
}
/*
* DDCopyBitmap
*
* draw a bitmap into a DirectDrawSurface
*
*/
extern "C" HRESULT DDCopyBitmap(IDirectDrawSurface2 *pdds, HBITMAP hbm, int x, int y, int dx, int dy)
{
HDC hdcImage;
HDC hdc;
BITMAP bm;
DDSURFACEDESC ddsd;
HRESULT hr;
if (hbm == NULL || pdds == NULL)
return E_FAIL;
//
// make sure this surface is restored.
//
pdds->Restore();
//
// select bitmap into a memoryDC so we can use it.
//
hdcImage = CreateCompatibleDC(NULL);
if (!hdcImage)
OutputDebugString("createcompatible dc failed\n");
SelectObject(hdcImage, hbm);
//
// get size of the bitmap
//
GetObject(hbm, sizeof(bm), &bm); // get size of bitmap
dx = dx == 0 ? bm.bmWidth : dx; // use the passed size, unless zero
dy = dy == 0 ? bm.bmHeight : dy;
//
// get size of surface.
//
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_HEIGHT | DDSD_WIDTH;
pdds->GetSurfaceDesc(&ddsd);
if ((hr = pdds->GetDC(&hdc)) == DD_OK)
{
StretchBlt(hdc, 0, 0, ddsd.dwWidth, ddsd.dwHeight, hdcImage, x, y, dx, dy, SRCCOPY);
pdds->ReleaseDC(hdc);
}
DeleteDC(hdcImage);
return hr;
}
//
// DDLoadPalette
//
// Create a DirectDraw palette object from a bitmap resoure
//
// if the resource does not exist or NULL is passed create a
// default 332 palette.
//
extern "C" IDirectDrawPalette * DDLoadPalette(IDirectDraw2 *pdd, LPCSTR szBitmap)
{
IDirectDrawPalette* ddpal;
int i;
int n;
int fh;
HRSRC h;
LPBITMAPINFOHEADER lpbi;
PALETTEENTRY ape[256];
RGBQUAD * prgb;
// Deleted by Liu Gang, Jan.8.1997
/* //
// build a 332 palette as the default.
//
for (i=0; i<256; i++)
{
ape[i].peRed = (BYTE)(((i >> 5) & 0x07) * 255 / 7);
ape[i].peGreen = (BYTE)(((i >> 2) & 0x07) * 255 / 7);
ape[i].peBlue = (BYTE)(((i >> 0) & 0x03) * 255 / 3);
ape[i].peFlags = (BYTE)0;
}
*/
//
// get a pointer to the bitmap resource.
//
if (szBitmap && (h = FindResource(NULL, szBitmap, RT_BITMAP)))
{
lpbi = (LPBITMAPINFOHEADER)LockResource(LoadResource(NULL, h));
if (!lpbi)
OutputDebugString("lock resource failed\n");
prgb = (RGBQUAD*)((BYTE*)lpbi + lpbi->biSize);
if (lpbi == NULL || lpbi->biSize < sizeof(BITMAPINFOHEADER))
n = 0;
else if (lpbi->biBitCount > 8)
n = 0;
else if (lpbi->biClrUsed == 0)
n = 1 << lpbi->biBitCount;
else
n = lpbi->biClrUsed;
//
// a DIB color table has its colors stored BGR not RGB
// so flip them around.
//
for(i=0; i<n; i++ )
{
ape[i].peRed = prgb[i].rgbRed;
ape[i].peGreen = prgb[i].rgbGreen;
ape[i].peBlue = prgb[i].rgbBlue;
ape[i].peFlags = 0;
}
}
else if (szBitmap && (fh = _lopen(szBitmap, OF_READ)) != -1)
{
BITMAPFILEHEADER bf;
BITMAPINFOHEADER bi;
_lread(fh, &bf, sizeof(bf));
_lread(fh, &bi, sizeof(bi));
_lread(fh, ape, sizeof(ape));
_lclose(fh);
if (bi.biSize != sizeof(BITMAPINFOHEADER))
n = 0;
else if (bi.biBitCount > 8)
n = 0;
else if (bi.biClrUsed == 0)
n = 1 << bi.biBitCount;
else
n = bi.biClrUsed;
//
// a DIB color table has its colors stored BGR not RGB
// so flip them around.
//
for(i=0; i<n; i++ )
{
BYTE r = ape[i].peRed;
ape[i].peRed = ape[i].peBlue;
ape[i].peBlue = r;
}
}
// Added by Liu Gang Jan.8.1997
else return NULL;
// !Warning:
// you must use DDPCAPS_ALLOW256 if you want to use all the 256 palette entries
// pdd->CreatePalette(DDPCAPS_8BIT|DDPCAPS_ALLOW256, ape, &ddpal, NULL);
pdd->CreatePalette(DDPCAPS_8BIT, ape, &ddpal, NULL);
return ddpal;
}
/*
* DDColorMatch
*
* convert a RGB color to a pysical color.
*
* we do this by leting GDI SetPixel() do the color matching
* then we lock the memory and see what it got mapped to.
*/
extern "C" DWORD DDColorMatch(IDirectDrawSurface2 *pdds, COLORREF rgb)
{
COLORREF rgbT;
HDC hdc;
DWORD dw = CLR_INVALID;
DDSURFACEDESC ddsd;
HRESULT hres;
//
// use GDI SetPixel to color match for us
//
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
{
rgbT = GetPixel(hdc, 0, 0); // save current pixel value
SetPixel(hdc, 0, 0, rgb); // set our value
pdds->ReleaseDC(hdc);
}
//
// now lock the surface so we can read back the converted color
//
ddsd.dwSize = sizeof(ddsd);
while ((hres = pdds->Lock(NULL, &ddsd, 0, NULL)) == DDERR_WASSTILLDRAWING)
;
if (hres == DD_OK)
{
dw = *(DWORD *)ddsd.lpSurface; // get DWORD
dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount)-1; // mask it to bpp
pdds->Unlock(NULL);
}
//
// now put the color that was there back.
//
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
{
SetPixel(hdc, 0, 0, rgbT);
pdds->ReleaseDC(hdc);
}
return dw;
}
/*
* DDSetColorKey
*
* set a color key for a surface, given a RGB.
* if you pass CLR_INVALID as the color key, the pixel
* in the upper-left corner will be used.
*/
extern "C" HRESULT DDSetColorKey(IDirectDrawSurface2 *pdds, COLORREF rgb)
{
DDCOLORKEY ddck;
ddck.dwColorSpaceLowValue = DDColorMatch(pdds, rgb);
ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
return pdds->SetColorKey(DDCKEY_SRCBLT, &ddck);
}
///////////////////////////////
// load palette from .pal file
void TY_LoadPaletteFromPAL(const char * szBitmap,PALETTEENTRY *pal,int num)
{
FILE * p;
p=fopen(szBitmap,"rb");
if(p==NULL)
{
MessageBox(0,"Error Open Pal File !","ERROR",MB_OK);
return;
}
fread(pal,sizeof(pal),num,p);
fclose(p);
}
// load palette from .bmp file
void TY_LoadPaletteFromBMP(LPCTSTR szBitmap,PALETTEENTRY *pal,int num)
{
int fh;
int n;
int i;
if (szBitmap && (fh = _lopen(szBitmap, OF_READ)) != -1)
{
BITMAPFILEHEADER bf;
BITMAPINFOHEADER bi;
_lread(fh, &bf, sizeof(bf));
_lread(fh, &bi, sizeof(bi));
_lread(fh, pal, (sizeof(pal)*num));
_lclose(fh);
if (bi.biSize != sizeof(BITMAPINFOHEADER))
n = 0;
else if (bi.biBitCount > 8)
n = 0;
else if (bi.biClrUsed == 0)
n = 1 << bi.biBitCount;
else
n = bi.biClrUsed;
//
// a DIB color table has its colors stored BGR not RGB
// so flip them around.
//
for(i=0; i<n; i++ )
{
BYTE r = pal[i].peRed;
pal[i].peRed = pal[i].peBlue;
pal[i].peBlue = r;
}
}
}
///////////////////////////////
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