📄 usavedata.pas
字号:
{ 保存数据单元 }
unit USaveData;
interface
uses
UBox;
type
TSaveData = record //用来存储当前的游戏
NextId: Byte;
Level : Byte;
Score : LongInt;
CurLevS:LongInt;
MapData:TMapData;
end;
function SaveData(FileName: String; Data: TSaveData):Boolean;
function LoadData(FileName: String;var Data: TSaveData):Boolean;
implementation
function SaveData(FileName: String; Data: TSaveData):Boolean;
var
DataFile: File of TSaveData;
begin
{$I-}
AssignFile(DataFile,FileName);
ReWrite(DataFile);
Write(DataFile,Data);
CloseFile(DataFile);
{$I+}
Result := IoResult = 0;
end;
function LoadData(FileName: String;var Data: TSaveData):Boolean;
var
DataFile: File of TSaveData;
begin
{$I-}
AssignFile(DataFile,FileName);
Reset(DataFile);
Read(DataFile,Data);
CloseFile(DataFile);
{$I-}
Result := IoResult = 0;
end;
end.
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