📄 stage.xml
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<stage name="JellyJam"
friendlyName="Jelly Jam"
type="timedBonus"
stageWidth="800"
stageHeight="600"
time="1:10" >
<environment bgLayout="resources/backdrops/SunkenTreasure/bgLayout.xml"
fgLayout="resources/backdrops/SunkenTreasure/fgLayout.xml"
mgLayout="resources/backdrops/SunkenTreasure/mgLayout.xml" />
<playerFish config="config/Fish/AngelPlayer.xml" >
<size size="0.5" targetScore="0" scale="0.67" />
<size size="2.5" targetScore="999999" scale="1.0" />
</playerFish>
<!-- Fish -->
<!-- Hazards -->
<enemyFish name="Jellies" template="config/fish/BasicJellyFish.xml" poolSize="6" displayMenuImage="false" mode="uncounted" >
<spawnInfo playerSize="0" maxCount="6" respawnFreq="(.2,4.5)" />
</enemyFish>
<!-- Powerups -->
<enemyFish name="2x" template="config/fish/BonusBubble2X.xml" poolSize="1" displayMenuImage="false" mode="uncounted">
<spawnInfo playerSize="0" maxCount="1" respawnFreq="(5.0,15.0)" />
</enemyFish>
<enemyFish name="Bonus" template="config/fish/BonusBubbleStar.xml" poolSize="40" displayMenuImage="false" mode="onlyUneaten">
<spawnInfo playerSize="0" maxCount="10" respawnFreq="(.5,1.5)" />
</enemyFish>
<enemyFish name="Life Bubbles" template="config/fish/BonusBubbleFreeLife.xml" poolSize="1" displayMenuImage="false" mode="uncounted">
<spawnInfo playerSize="0" maxCount="1" respawnFreq="(35.0,35.0)" />
</enemyFish>
<music introSound="stageIntro"
outroSound="stageOutro"
gameMusic="resources/music/track2.wav" />
</stage>
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