iactionhandler.h
来自「一个很不错的游戏代码」· C头文件 代码 · 共 35 行
H
35 行
// IActionHandler.h: interface for the IActionHandler class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_IACTIONHANDLER_H__2EBD7F20_452B_11D7_B6CA_0050BAE90E03__INCLUDED_)
#define AFX_IACTIONHANDLER_H__2EBD7F20_452B_11D7_B6CA_0050BAE90E03__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "IGraphicOut.h"
class IActionHandler
{
public:
enum Direction {left=0, up=1, right=2, down=3,
leftOpen=10, upOpen=11, rightOpen=12, downOpen=13};
IActionHandler(IGraphicOut *const pGO) : m_pGO(pGO) {}
virtual ~IActionHandler() {}
virtual int getSpeed() { return 1; }
virtual void changeSpeed(int speed)=0;
virtual void leftMove()=0;
virtual void rightMove()=0;
virtual void upMove()=0;
virtual void downMove()=0;
virtual void timeUp()=0;
virtual void exit()=0;
virtual void draw()=0;
protected:
IGraphicOut * const m_pGO;
};
#endif // !defined(AFX_IACTIONHANDLER_H__2EBD7F20_452B_11D7_B6CA_0050BAE90E03__INCLUDED_)
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