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<title>Zooom</title>
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<p align="center"><strong><u><font color="#8080FF" face="Arial" size="5">Overview</font></u></strong></p>

<table border="0" width="100%">
    <tr>
        <td width="50">&nbsp;</td>
        <td valign="top" align="left"><p align="center"><font color="#8080C0" size="1" face="Arial">Zooom
          is a classical arcade style action game. You are in control of a
          fighter that can move across the screen and fire various weapons,
          while enemies continue to stream in from the upper screen border. But
          Zooom features modern technology: A DirectX enhanced engine,
          all-rendered graphics and lots of features guarantee for an up to date
          gaming experience, while bringing back&nbsp; the unique feeling of
          action games that are rarely released in this time of rts, threedee
          and roleplaying. In addition, Zooom is highly customizable: Players
          can create their own levels using the built-in scripting language, and
          advanced users can even create plugins containing whole new sets of
          enemy graphics and behavior.<br>
          <br>
          This page gives you a brief overview on how to play Zooom: How does
          the interface work, what weapons, powerups, fighters and enemies can
          you expect, and how can the game be configured. Creation of custom
          levels and plugins is treated in another section.</font></p>

          <p align="center"><font color="#8080C0" size="1" face="Arial">Have
          fun!&nbsp;<br>
          </font></p>

        </td>
        <td width="50">&nbsp;</td>
    </tr>
</table>

<p align="center"><strong><u><font color="#8080FF" face="Arial" size="5">
<br>
<a name="Interface"></a>
Interface</font></u></strong></p>

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    <tr>
        <td width="50">&nbsp;</td>
        <td valign="top" align="left"><p align="center"><font color="#8080C0" size="1" face="Arial">The
          interface of Zooom consists of a master window which behaves just
          (well, nearly) like your everyday window. It can be moved, even during
          gameplay, and closed. There are several special areas the game uses to
          display information during gameplay, which are described below.</font></p>

          <p align="center"><font color="#8080C0" size="1" face="Arial">During
          interaction with the menu interface, there are four buttons visible on
          the right of the viewport area. Button one, START GAME will commit
          whatever campaign you have selected using button two, CAMPAIGN. Button
          three, SETTINGS, provides a screen in which you can set sound volume,
          detail level, difficulty and joystick support. Button four, COMMUNITY,
          displays information on the Zooom webpage and the program itself.<br>
          &nbsp;</font></p>

        </td>
        <td width="50">&nbsp;</td>
    </tr>
</table>

<table border="0" width="100%">
    <tr>
        <td width="50">&nbsp;</td>
        <td align="center" rowspan="7" width="250"><img
        src="iface.gif" width="300" height="350" alt="Interface Map"></td>
        <td valign="top" align="left"><font color="#8080C0" size="4"
        face="Arial"><strong>1 </strong></font><font
        color="#8080C0" size="1" face="Arial">Damage display. If
        this meter reaches zero, you will loose a fighter. While
        shields are operating, you will take no damage.</font></td>
        <td width="50">&nbsp;</td>
    </tr>
    <tr>
        <td width="50"></td>
        <td valign="top" align="left"><font color="#8080C0" size="4"
        face="Arial"><strong>2 </strong></font><font
        color="#8080C0" size="1" face="Arial">Shield display.
        Shields protect you from taking damage, but will
        gradually deplete when you are hit by enemy fire or if
        you collide with objects.</font></td>
        <td width="50"></td>
    </tr>
    <tr>
        <td width="50"></td>
        <td valign="top" align="left"><font color="#8080C0" size="4"
        face="Arial"><strong>3 </strong></font><font
        color="#8080C0" size="1" face="Arial">Fighter fleet.
        Displays the number of fighters left in your fleet. If
        you loose the last fighter in your fleet, the game is
        over.</font></td>
        <td width="50"></td>
    </tr>
    <tr>
        <td width="50"></td>
        <td valign="top" align="left"><font color="#8080C0" size="4"
        face="Arial"><strong>4 </strong></font><font
        color="#8080C0" size="1" face="Arial">Power-on lamp and
        button. Click on this to close the ZOOOM window and exit
        the game.</font></td>
        <td width="50"></td>
    </tr>
    <tr>
        <td width="50"></td>
        <td valign="top" align="left"><font color="#8080C0" size="4"
        face="Arial"><strong>5</strong></font><font
        color="#8080C0" size="1" face="Arial">Move bar. Move the
        ZOOOM window by grabbing this bar with the mouse.</font></td>
        <td width="50"></td>
    </tr>
    <tr>
        <td width="50"></td>
        <td valign="top" align="left"><font color="#8080C0" size="4"
        face="Arial"><strong>6 </strong></font><font
        color="#8080C0" size="1" face="Arial">Sattelite view of
        game world. Your score, the highscore (HI) and the score at which the
          next extralife will be granted (UP) is displayed here..</font></td>
        <td width="50"></td>
    </tr>
    <tr>
        <td width="50"></td>
        <td valign="top" align="left"><font color="#8080C0"
        size="4" face="Arial"><strong>7 </strong></font><font
        color="#8080C0" size="1" face="Arial">Frames-per-second
        meter. If this bar is below 50%, you should reduce detail
        levels.</font></td>
        <td width="50"></td>
    </tr>
</table>

<p align="center">&nbsp;</p>

<p align="center"><font color="#8080FF" face="Arial" size="5"><strong><u><a name="Controls"></a>Controls</u></strong></font></p>

<table border="0" width="100%">
    <tr>
        <td width="50">&nbsp;</td>
        <td valign="top" align="left"><p align="center"><font color="#8080C0" size="1" face="Arial">Controlling
          Zooom is extremely simple a task. To preserve the original arcarde
          feeling, there are just buttons for movement and one action button. Of
          course, you can use your joystick instead, and doing so is in fact
          highly recommended.<br>
          &nbsp;</font></p>

        </td>
        <td width="50">&nbsp;</td>
    </tr>
</table>

<table border="0" width="100%">
    <tr>
        <td width="50">&nbsp;</td>
        <td width="60" align="center" valign="middle">&nbsp;<img border="0" src="keyup.gif" alt="Up" width="50" height="50"></td>
        <td valign="top" align="left"><font color="#8080C0" face="Arial"><b>UP</b>&nbsp;</font><font color="#8080C0" face="Arial" size="1"><br>
          &nbsp;Press the up arrow key on your keyboard or push your joystick up
          to toggle through menu options in the interface, or to move your
          fighter upwards in the game.&nbsp;</font></td>
        <td width="50">&nbsp;</td>
    </tr>
    <tr>
        <td width="50">&nbsp;</td>
        <td width="60" align="center" valign="middle">&nbsp;<img border="0" src="keydown.gif" alt="Down" width="50" height="50"></td>
        <td valign="top" align="left"><font color="#8080C0" face="Arial"><b>DOWN</b>&nbsp;</font><font color="#8080C0" face="Arial" size="1"><br>
          &nbsp;Press the down arrow key on your keyboard or push your joystick
          down to toggle through menu options in the interface, or to move your
          fighter downwards in the game.</font></td>
        <td width="50">&nbsp;</td>
    </tr>
    <tr>
        <td width="50"></td>
        <td width="60" align="center" valign="middle"><img border="0" src="keyleft.gif" alt="Left" width="50" height="50"></td>
        <td valign="top" align="left"><font color="#8080C0" face="Arial"><b>LEFT</b>&nbsp;</font><font color="#8080C0" face="Arial" size="1"><br>
          &nbsp;Press the left arrow key on your keyboard or push your joystick
          left to change the selected menu option in the interface, or to move
          your fighter left in the game.</font></td>
        <td width="50"></td>
    </tr>
    <tr>
        <td width="50"></td>
        <td width="60" align="center" valign="middle"><img border="0" src="keyright.gif" alt="Right" width="50" height="50"></td>
        <td valign="top" align="left"><font color="#8080C0" face="Arial"><b>RIGHT</b>&nbsp;</font><font color="#8080C0" face="Arial" size="1"><br>
          &nbsp;Press the right arrow key on your keyboard or push your joystick
          right to change the selected menu option in the interface, or to move
          your fighter right in the game.</font></td>
        <td width="50"></td>
    </tr>
    <tr>
        <td width="50"></td>
        <td width="60" align="center" valign="middle"><img border="0" src="keyspace.gif" alt="Space" width="50" height="50"></td>
        <td valign="top" align="left"><font color="#8080C0" face="Arial"><b>ACTION</b>&nbsp;</font><font color="#8080C0" face="Arial" size="1"><br>
          &nbsp;Press the space key on your keyboard or push your joystick
          button to open or close a&nbsp; menu in the interface, or to fire your
          fighters weapons in the game.</font></td>
        <td width="50"></td>
    </tr>
    <tr>
        <td width="50"></td>
        <td width="60" align="center" valign="middle"><img border="0" src="keyesc.gif" alt="Escape" width="50" height="50"></td>
        <td valign="top" align="left"><font color="#8080C0" face="Arial"><b>EXIT</b>&nbsp;</font><font color="#8080C0" face="Arial" size="1"><br>
          &nbsp;Press the escape key on your keyboard&nbsp; to quit Zooom&nbsp;
          in the interface, or to pause and/or leave during the game.</font></td>
        <td width="50"></td>
    </tr>
</table>

<p align="center">&nbsp;</p>

<p align="center"><font color="#8080FF" face="Arial" size="5"><strong><u><a name="Gameplay"></a>Gameplay</u></strong></font></p>

<table border="0" width="100%">
    <tr>
        <td width="50">&nbsp;</td>
        <td valign="top" align="left"><p align="center"><font color="#8080C0" size="1" face="Arial">Zooom
          is played with two goals in mind: To complete the campaign you are
          playing, and to achieve a score as high as possible by shooting as
          many enemy ships as you can. Select a campaign to play in the CAMPAIGN
          menu. Then select START GAME to play the selected campaign. During
          each campaign, when reaching certain score standings an extra fighter
          will be awarded to you. This UP scores vary from campaign to campaign.<br>
          <br>
          Within a campaign, there are several levels to be completed. Fight
          your way through a level and finish it to advance to the next level.
          If you loose a fighter during a level, you will be reset to the
          beginning of this level (NOT to the beginning of the campaign). You
          will loose all upgrades you have collected so far, though.<br>
          <br>
          If you loose the last fighter in your fleet, the game is over and if
          you have broken the highscore for the campaign you've been playing,
          your score will be entered in the highscore table. Completing the
          campaign makes for an entry in the highscore table, too.<br>
          <br>
          If you find yourself unable to complete a certain campagin, or always
          get stuck at the same point in a level, try reducing game difficulty.
          This can be done in the SETTINGS menu. Higher difficulty levels will
          make your fighter's weaponry weaker and that of the enemies stronger,
          as well as increasing enemy shoot frequency and aiming accuracy.&nbsp;</font><font color="#8080C0" size="1" face="Arial"><br>
          </font><font color="#8080C0" size="1" face="Arial">
          &nbsp;</font></p>

        </td>
        <td width="50">&nbsp;</td>
    </tr>
</table>

<p align="center">&nbsp;</p>

<p align="center"><font color="#8080FF" face="Arial" size="5"><strong><u><a name="Fighter"></a>Fighter</u></strong></font></p>

<table border="0" width="100%">
    <tr>
        <td width="50">&nbsp;</td>
        <td valign="top" align="left"><p align="center"><font color="#8080C0" size="1" face="Arial">Your
          life in Zooom is concentrated on controlling your fighter, dodging
          enemy fire and mowing down wave after wave of baaad aliens. But
          behold, your fighter will not stay the same during the game. Various
          upgrades will transform your basic weekend warrior spaceship into a
          capable war machine able to face even the most dangerous of enemies
          ... if you manage to get your hands on the upgrades send to you by
          high command during your missions.<br>
          &nbsp;</font></p>

        </td>
        <td width="50">&nbsp;</td>
    </tr>
</table>

<table border="0" width="100%">
    <tr>
        <td width="50">&nbsp;</td>
        <td align="center" width="60" valign="middle">
          <p align="center"><img src="shipp1.gif"
        alt="Fighter 1" width="50" height="50"></p>
        </td>
        <td valign="top" align="left"><font color="#8080C0" face="Arial"><b>Cannon</b>&nbsp;</font><font color="#8080C0" face="Arial" size="1"><br>
          &nbsp;At first, your fighter
        is equipped with a cannon. You can use upgrades to
        acquire a twin-mounted or even tripple mounted cannon.
        The cannon is quite low-powered and inaccurate, but
        features a high firing rate.<br>
          </font></td>
        <td width="50">&nbsp;</td>
    </tr>
    <tr>
        <td width="50">&nbsp;</td>
        <td align="center" width="60" valign="middle"><img src="shipp2.gif"
        alt="Fighter 2" width="50" height="50"></td>

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