📄 cenemies.cls
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VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
Persistable = 0 'NotPersistable
DataBindingBehavior = 0 'vbNone
DataSourceBehavior = 0 'vbNone
MTSTransactionMode = 0 'NotAnMTSObject
END
Attribute VB_Name = "cEnemies"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = True
Attribute VB_PredeclaredId = False
Attribute VB_Exposed = False
Attribute VB_Ext_KEY = "SavedWithClassBuilder6" ,"Yes"
Attribute VB_Ext_KEY = "Collection" ,"cFrameTemplate"
Attribute VB_Ext_KEY = "Member0" ,"cFrameTemplate"
Attribute VB_Ext_KEY = "Top_Level" ,"Yes"
Option Explicit
Public Parent As cLevel
Private I_oCollection As Collection
Public Function Add(sType As String) As cEnemy
Dim L_oNew As cEnemy
Dim L_oTpl As cEnemyTemplate
Set L_oNew = New cEnemy
Set L_oNew.Parent = Me
L_oNew.Initialize
I_oCollection.Add L_oNew
Set L_oTpl = Parent.Parent.EnemyTemplates.Item(sType)
If L_oTpl Is Nothing Then
Set Add = Nothing
Exit Function
End If
With L_oNew
.Animated = L_oTpl.Animated
.Directed = L_oTpl.Directed
.ExplosionSize = L_oTpl.ExplosionSize
Set .Frame = L_oTpl.Frame
.Hitpoints = L_oTpl.Hitpoints
.NoCollide = L_oTpl.NoCollide
.NoHit = L_oTpl.NoHit
.IsPowerup = L_oTpl.PowerUpStyle > 0
.PowerUpStyle = L_oTpl.PowerUpStyle
.ScoreValue = L_oTpl.ScoreValue
.Targetting = L_oTpl.Targetting
.Shooting = L_oTpl.Shooting
.Weapon = L_oTpl.Weapon
If L_oTpl.ComponentCount > 0 Then
Dim L_nIndex As Long
For L_nIndex = 1 To L_oTpl.ComponentCount
With Add(L_oTpl.Component(L_nIndex).sName)
.ComponentX = L_oTpl.Component(L_nIndex).OffsetX
.ComponentY = L_oTpl.Component(L_nIndex).OffsetY
Set .ComponentParent = L_oNew
End With
Next
End If
End With
Set Add = L_oNew
Set L_oNew = Nothing
End Function
Public Property Get Item(nIndex As Long) As cEnemy
Attribute Item.VB_UserMemId = 0
Set Item = I_oCollection(nIndex)
End Property
Public Property Get Count() As Long
Count = I_oCollection.Count
End Property
Public Sub Remove(nIndex As Long)
I_oCollection.Remove nIndex
End Sub
Public Sub Clear()
Do While I_oCollection.Count > 0
Set I_oCollection.Item(I_oCollection.Count) = Nothing
Loop
Set I_oCollection = New Collection
End Sub
Public Sub Update()
Dim L_oItem As cEnemy
For Each L_oItem In I_oCollection
L_oItem.Update
If L_oItem.Terminating Then
L_oItem.Active = False
End If
Next
End Sub
Public Sub Render()
Dim L_oItem As cEnemy
For Each L_oItem In I_oCollection
If L_oItem.Active Then L_oItem.Render
Next
End Sub
Public Property Get NewEnum() As IUnknown
Attribute NewEnum.VB_UserMemId = -4
Attribute NewEnum.VB_MemberFlags = "40"
Set NewEnum = I_oCollection.[_NewEnum]
End Property
Private Sub Class_Initialize()
Set I_oCollection = New Collection
End Sub
Private Sub Class_Terminate()
Dim L_oItem As cEnemy
For Each L_oItem In I_oCollection
L_oItem.Terminate
Next
Set I_oCollection = Nothing
End Sub
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