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📄 blue.c

📁 一个C格式的脚本处理函数库源代码,可让你的C程序具有执行C格式的脚本文件
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/***************************************************************************** *                                                                           * *                         B l u e   M o o n                                 * *                         =================                                 * *                               V2.2                                        * *                   A patience game by T.A.Lister                           * *            Integral screen support by Eric S. Raymond                     * *                                                                           * *****************************************************************************//* * Compile this with the command `cc -O blue.c -lcurses -o blue'. For best * results, use the portable freeware ncurses(3) library.  On non-Intel * machines, SVr4 curses is just as good. */#include <stdlib.h>#include <string.h>#include <unistd.h>#include <signal.h>#include <time.h>#if HAVE_TERMIOS_H#include <sys/termios.h>#endif#include <curses.h>#ifndef SLANG#include <term.h>#endif#define NOCARD		(-1)#define ACE		0#define KING		12#define SUIT_LENGTH	13#define HEARTS		0#define SPADES		1#define DIAMONDS	2#define CLUBS		3#define NSUITS		4#define GRID_WIDTH	14	/*    13+1  */#define GRID_LENGTH	56	/* 4*(13+1) */#define PACK_SIZE	52#define BASEROW		1#define PROMPTROW	11static int deck_size = PACK_SIZE;	/* initial deck */static int deck[PACK_SIZE];static int grid[GRID_LENGTH];	/* card layout grid */static int freeptr[4];		/* free card space pointers */static int deal_number=0;static chtype ranks[SUIT_LENGTH][2] ={    {' ', 'A'},    {' ', '2'},    {' ', '3'},    {' ', '4'},    {' ', '5'},    {' ', '6'},    {' ', '7'},    {' ', '8'},    {' ', '9'},    {'1', '0'},    {' ', 'J'},    {' ', 'Q'},    {' ', 'K'}};static chtype letters[] ={    'h' | COLOR_PAIR(COLOR_RED),	/* hearts */    's' | COLOR_PAIR(COLOR_GREEN),	/* spades */    'd' | COLOR_PAIR(COLOR_RED),	/* diamonds */    'c' | COLOR_PAIR(COLOR_GREEN),	/* clubs */};#if defined(__i386__)static chtype glyphs[] ={    '\003' | A_ALTCHARSET | COLOR_PAIR(COLOR_RED),	/* hearts */    '\006' | A_ALTCHARSET | COLOR_PAIR(COLOR_GREEN),	/* spades */    '\004' | A_ALTCHARSET | COLOR_PAIR(COLOR_RED),	/* diamonds */    '\005' | A_ALTCHARSET | COLOR_PAIR(COLOR_GREEN),	/* clubs */};#endif /* __i386__ */static chtype *suits = letters;	/* this may change to glyphs below */static void die(int onsig){    signal(onsig, SIG_IGN);    endwin();    exit(0);}static void init_vars(void){    int i;    deck_size = PACK_SIZE;    for (i=0; i < PACK_SIZE; i++)	deck[i]=i;    for (i = 0; i < 4; i++)	freeptr[i]=i * GRID_WIDTH;}static void shuffle(int size){    int i,j,numswaps,swapnum,temp;    numswaps=size*10;		/* an arbitrary figure */    for (swapnum=0;swapnum<numswaps;swapnum++)    {	i=rand() % size;	j=rand() % size;	temp=deck[i];	deck[i]=deck[j];	deck[j]=temp;    }}static void deal_cards(void){    int ptr, card=0, value, csuit, crank, suit, aces[4];    for (suit=HEARTS;suit<=CLUBS;suit++)    {	ptr=freeptr[suit];	grid[ptr++]=NOCARD;	/* 1st card space is blank */	while ((ptr % GRID_WIDTH) != 0)	{	    value=deck[card++];	    crank=value % SUIT_LENGTH;	    csuit=value / SUIT_LENGTH;	    if (crank==ACE)		aces[csuit]=ptr;	    grid[ptr++]=value;	}    }    if (deal_number==1)		/* shift the aces down to the 1st column */	for (suit=HEARTS;suit<=CLUBS;suit++)	{	    grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;	    grid[aces[suit]]=NOCARD;	    freeptr[suit]=aces[suit];	}}static void printcard(int value){    (void) addch(' ');    if (value == NOCARD)	(void) addstr("   ");    else    {	addch(ranks[value % SUIT_LENGTH][0] | COLOR_PAIR(COLOR_BLUE));	addch(ranks[value % SUIT_LENGTH][1] | COLOR_PAIR(COLOR_BLUE));	addch(suits[value / SUIT_LENGTH]);    }    (void) addch(' ');}static void display_cards(int deal){    int row, card;    clear();    (void)printw(		 "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",		 deal);    for(row=HEARTS;row<=CLUBS;row++)    {	move(BASEROW + row + row + 2, 1);	for(card=0;card<GRID_WIDTH;card++)	    printcard(grid[row * GRID_WIDTH + card]);    }    move(PROMPTROW + 2, 0); refresh();#define P(x)	(void)printw("%s\n", x)P("   This 52-card solitaire starts with  the entire deck shuffled and dealt");P("out in four rows.  The aces are then moved to the left end of the layout,");P("making 4 initial free spaces.  You may move to a space only the card that");P("matches the left neighbor in suit, and is one greater in rank.  Kings are");P("high, so no cards may be placed to their right (they create dead spaces).");P("  When no moves can be made,  cards still out of sequence are  reshuffled");P("and dealt face up after the ends of the partial sequences, leaving a card");P("space after each sequence, so that each row looks like a partial sequence");P("followed by a space, followed by enough cards to make a row of 14.       ");P("  A moment's reflection will show that this game cannot take more than 13");P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.     ");#undef P    refresh();}static int find(int card){    int i;    if ((card<0) || (card>=PACK_SIZE))	return(NOCARD);    for(i = 0; i < GRID_LENGTH; i++)	if (grid[i] == card)	    return i;    return(NOCARD);}static void movecard(int src, int dst){    grid[dst]=grid[src];    grid[src]=NOCARD;    move( BASEROW + (dst / GRID_WIDTH)*2+2, (dst % GRID_WIDTH)*5 + 1);    printcard(grid[dst]);    move( BASEROW + (src / GRID_WIDTH)*2+2, (src % GRID_WIDTH)*5 + 1);    printcard(grid[src]);    refresh();}static void play_game(void){    int dead=0, i, j;    char c;    int select[4], card;    while (dead<4)    {	dead=0;	for (i=0;i<4;i++)	{	    card=grid[freeptr[i]-1];	    if (	((card % SUIT_LENGTH)==KING)		||		(card==NOCARD)	)		select[i]=NOCARD;	    else		select[i]=find(card+1);	    if (select[i]==NOCARD)		dead++;	};	if (dead < 4)	{	    char	live[NSUITS+1], *lp = live;	    for (i=0;i<4;i++)	    {		if (select[i] != NOCARD)		{		    move(BASEROW + (select[i] / GRID_WIDTH)*2+3,			 (select[i] % GRID_WIDTH)*5);		    (void)printw("   %c ", *lp++ = 'a' + i);		}	    };	    *lp = '\0';	    if (strlen(live) == 1)	    {		move(PROMPTROW,0);		(void)printw(		    "Making forced moves...                                 ");		refresh();		(void) sleep(1);		c = live[0];	    }	    else	    {		char	buf[BUFSIZ];		(void)sprintf(buf,			"Type [%s] to move, r to redraw, q or INTR to quit: ",			live);		do {		    move(PROMPTROW,0);		    (void) addstr(buf);		    move(PROMPTROW, (int)strlen(buf));		    clrtoeol();		    (void) addch(' ');		} while		    (((c = getch())<'a' || c>'d') && (c!='r') && (c!='q'));	    }	    for (j = 0; j < 4; j++)		if (select[j]!=NOCARD)		{		    move(BASEROW + (select[j] / GRID_WIDTH)*2+3,			 (select[j] % GRID_WIDTH)*5);		    (void)printw("     ");		}	    if (c == 'r')		display_cards(deal_number);	    else if (c == 'q')		die(SIGINT);	    else	    {		i = c-'a';		if (select[i] == NOCARD)		    beep();		else		{		    movecard(select[i], freeptr[i]);		    freeptr[i]=select[i];		}	    }	}    }    move(PROMPTROW, 0);    standout();    (void)printw("Finished deal %d - type any character to continue...", deal_number);    standend();    (void) getch();}static int collect_discards(void){    int row, col, cardno=0, finish, gridno;    for (row=HEARTS;row<=CLUBS;row++)    {	finish=0;	for (col=1;col<GRID_WIDTH;col++)	{	    gridno=row * GRID_WIDTH + col;	    if ((grid[gridno]!=(grid[gridno-1]+1))&&(finish==0))	    {		finish=1;		freeptr[row]=gridno;	    };	    if ((finish!=0)&&(grid[gridno]!=NOCARD))		deck[cardno++]=grid[gridno];	}    }    return cardno;}static void game_finished(int deal){    clear();    (void)printw("You finished the game in %d deals. This is ",deal);    standout();    if (deal<2)	(void)addstr("excellent");    else if (deal<4)	(void)addstr("good");    else if (deal<8)	(void)addstr("average");    else	(void)addstr("poor");    standend();    (void) addstr(".         ");    refresh();}int main(int argc, char *argv[]){    (void) signal(SIGINT, die);    initscr();    /*     * We use COLOR_GREEN because COLOR_BLACK is wired to the wrong thing.     */    start_color();    init_pair(COLOR_RED,     COLOR_RED,   COLOR_WHITE);    init_pair(COLOR_BLUE,    COLOR_BLUE,  COLOR_WHITE);    init_pair(COLOR_GREEN,   COLOR_BLACK, COLOR_WHITE);#if defined(__i386__) && defined(A_ALTCHARSET)    if (tigetstr("smpch"))	suits = glyphs;#endif /* __i386__ && A_ALTCHARSET */    cbreak();    if (argc == 2)	srand((unsigned)atoi(argv[1]));    else	srand((unsigned)time((time_t *)0));    init_vars();    do{	deal_number++;	shuffle(deck_size);	deal_cards();	display_cards(deal_number);	play_game();    }    while	((deck_size=collect_discards()) != 0);    game_finished(deal_number);    die(SIGINT);    /*NOTREACHED*/   return 1;}/* blue.c ends here */

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