📄 hanoi.c
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/* * Name: Towers of Hanoi. * * Desc: * This is a playable copy of towers of hanoi. * Its sole purpose is to demonstrate my Amiga Curses package. * This program should compile on any system that has Curses. * 'hanoi' will give a manual game with 7 playing pieces. * 'hanoi n' will give a manual game with n playing pieces. * 'hanoi n a' will give an auto solved game with n playing pieces. * * Author: Simon J Raybould (sie@fulcrum.bt.co.uk). * (This version has been slightly modified by the ncurses maintainers.) * * Date: 05.Nov.90 * */#include <curses.h>#include <stdlib.h>#include <unistd.h>#include <string.h>#define NPEGS 3 /* This is not configurable !! */#define MINTILES 3#define MAXTILES 9#define DEFAULTTILES 7#define TOPLINE 6#define BASELINE 16#define STATUSLINE (LINES-3)#define LEFTPEG 19#define MIDPEG 39#define RIGHTPEG 59#define LENTOIND(x) (((x)-1)/2)#define OTHER(a,b) (3-((a)+(b)))struct Peg { size_t Length[MAXTILES]; int Count;};struct Peg Pegs[NPEGS];int PegPos[] = { LEFTPEG, MIDPEG, RIGHTPEG };int TileColour[] = { COLOR_GREEN, /* Length 3 */ COLOR_MAGENTA, /* Length 5 */ COLOR_RED, /* Length 7 */ COLOR_BLUE, /* Length 9 */ COLOR_CYAN, /* Length 11 */ COLOR_YELLOW, /* Length 13 */ COLOR_GREEN, /* Length 15 */ COLOR_MAGENTA, /* Length 17 */ COLOR_RED, /* Length 19 */};int NMoves = 0;void InitTiles(int NTiles);void DisplayTiles(void);void MakeMove(int From, int To);void AutoMove(int From, int To, int Num);void Usage(void);int Solved(int NumTiles);int GetMove(int *From, int *To);int InvalidMove(int From, int To);intmain(int argc, char **argv){int NTiles, FromCol, ToCol;unsigned char AutoFlag = 0; switch(argc) { case 1: NTiles = DEFAULTTILES; break; case 2: NTiles = atoi(argv[1]); if (NTiles > MAXTILES || NTiles < MINTILES) { fprintf(stderr, "Range %d to %d\n", MINTILES, MAXTILES); exit(1); } break; case 3: if (strcmp(argv[2], "a")) { Usage(); exit(1); } NTiles = atoi(argv[1]); if (NTiles > MAXTILES || NTiles < MINTILES) { fprintf(stderr, "Range %d to %d\n", MINTILES, MAXTILES); exit(1); } AutoFlag = TRUE; break; default: Usage(); exit(1); }#ifdef NCURSES_VERSION trace(TRACE_MAXIMUM);#endif initscr(); if (!has_colors()) { endwin(); puts("terminal doesn't support color."); exit(1); } start_color(); { int i; for (i = 0; i < 9; i++) init_pair(i+1, COLOR_BLACK, TileColour[i]); } cbreak(); if (LINES < 24) { endwin(); fprintf(stderr, "Min screen length 24 lines\n"); exit(1); } if(AutoFlag) leaveok(stdscr, TRUE); /* Attempt to remove cursor */ InitTiles(NTiles); DisplayTiles(); if(AutoFlag) { do { noecho(); AutoMove(0, 2, NTiles); } while(!Solved(NTiles)); sleep(2); } else { for(;;) { if(GetMove(&FromCol, &ToCol)) break; if(InvalidMove(FromCol, ToCol)) { mvaddstr(STATUSLINE, 0, "Invalid Move !!"); refresh(); beep(); continue; } MakeMove(FromCol, ToCol); if(Solved(NTiles)) { mvprintw(STATUSLINE, 0, "Well Done !! You did it in %d moves", NMoves); refresh(); sleep(5); break; } } } curs_set(1); endwin(); exit(0);}intInvalidMove(int From, int To){ if(From >= NPEGS) return TRUE; if(From < 0) return TRUE; if(To >= NPEGS) return TRUE; if(To < 0) return TRUE; if(From == To) return TRUE; if(!Pegs[From].Count) return TRUE; if(Pegs[To].Count && Pegs[From].Length[Pegs[From].Count-1] > Pegs[To].Length[Pegs[To].Count-1]) return TRUE; return FALSE;}voidInitTiles(int NTiles){int Size, SlotNo; for(Size=NTiles*2+1, SlotNo=0; Size>=3; Size-=2) Pegs[0].Length[SlotNo++] = Size; Pegs[0].Count = NTiles; Pegs[1].Count = 0; Pegs[2].Count = 0;}voidDisplayTiles(){ int Line, Peg, SlotNo; char TileBuf[BUFSIZ]; erase(); mvaddstr(1, 24, "T O W E R S O F H A N O I"); mvaddstr(3, 34, "SJR 1990"); mvprintw(19, 5, "Moves : %d", NMoves); attrset(A_REVERSE); mvaddstr(BASELINE, 8, " "); for(Line=TOPLINE; Line<BASELINE; Line++) { mvaddch(Line, LEFTPEG, ' '); mvaddch(Line, MIDPEG, ' '); mvaddch(Line, RIGHTPEG, ' '); } mvaddch(BASELINE, LEFTPEG, '1'); mvaddch(BASELINE, MIDPEG, '2'); mvaddch(BASELINE, RIGHTPEG, '3'); attrset(A_NORMAL); /* Draw tiles */ for(Peg=0; Peg<NPEGS; Peg++) { for(SlotNo=0; SlotNo<Pegs[Peg].Count; SlotNo++) { memset(TileBuf, ' ', Pegs[Peg].Length[SlotNo]); TileBuf[Pegs[Peg].Length[SlotNo]] = '\0'; attrset(COLOR_PAIR(LENTOIND(Pegs[Peg].Length[SlotNo]))); mvaddstr(BASELINE-(SlotNo+1), (int)(PegPos[Peg] - Pegs[Peg].Length[SlotNo]/2), TileBuf); } } attrset(A_NORMAL); refresh();}intGetMove(int *From, int *To){ mvaddstr(STATUSLINE, 0, "Next move ('q' to quit) from "); clrtoeol(); refresh(); if((*From = getch()) == 'q') return TRUE; addch(*From); *From -= ('0'+1); addstr(" to "); clrtoeol(); refresh(); if((*To = getch()) == 'q') return TRUE; addch(*To); *To -= ('0'+1); move(STATUSLINE, 0); clrtoeol(); refresh(); return FALSE;}voidMakeMove(int From, int To){ Pegs[From].Count--; Pegs[To].Length[Pegs[To].Count] = Pegs[From].Length[Pegs[From].Count]; Pegs[To].Count++; NMoves++; DisplayTiles();}voidAutoMove(int From, int To, int Num){ if(Num == 1) { MakeMove(From, To); return; } AutoMove(From, OTHER(From, To), Num-1); MakeMove(From, To); AutoMove(OTHER(From, To), To, Num-1);}intSolved(int NumTiles){int i; for(i = 1; i < NPEGS; i++) if (Pegs[i].Count == NumTiles) return TRUE; return FALSE;}voidUsage(){ fprintf(stderr, "Usage: hanoi [<No Of Tiles>] [a]\n"); fprintf(stderr, "The 'a' option causes the tower to be solved automatically\n");}
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