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 USAGE   int SLsmg_reset_smg (void); DESCRIPTION   `SLsmg_reset_smg' resets the `SLsmg' screen management   routines by freeing all memory allocated while it was active.  It   also calls `SLtt_reset_video' to put the terminal's display in   it default state. SEE ALSO   SLsmg_init_smg--------------------------------------------------------------SLsmg_char_at SYNOPSIS   Get the character at the current position on the virtual display USAGE   unsigned short SLsmg_char_at(void) DESCRIPTION   The `SLsmg_char_at' function returns the character and its color   at the current position on the virtual display. SEE ALSO   SLsmg_read_raw, SLsmg_write_char--------------------------------------------------------------SLsmg_set_screen_start SYNOPSIS   Set the origin of the virtual display USAGE   void SLsmg_set_screen_start (int *r, int *c) DESCRIPTION   `SLsmg_set_screen_start' sets the origin of the virtual display   to the row `*r' and the column `*c'.  If either `r' or `c'   is `NULL', then the corresponding value will be set to `0'.   Otherwise, the location specified by the pointers will be updated to   reflect the old origin.      See \tt{slang/demo/pager.c} for how this function may be used to   scroll horizontally. SEE ALSO   SLsmg_init_smg--------------------------------------------------------------SLsmg_draw_hline SYNOPSIS   Draw a horizontal line USAGE   void SLsmg_draw_hline (unsigned int len) DESCRIPTION   The `SLsmg_draw_hline' function draws a horizontal line of   length `len' on the virtual display.  The position of the   virtual cursor is left at the end of the line. SEE ALSO   SLsmg_draw_vline--------------------------------------------------------------SLsmg_draw_vline SYNOPSIS   Draw a vertical line USAGE   void SLsmg_draw_vline (unsigned int len); DESCRIPTION   The `SLsmg_draw_vline' function draws a vertical line of   length `len' on the virtual display.  The position of the   virtual cursor is left at the end of the line. SEE ALSO   ??--------------------------------------------------------------SLsmg_draw_object SYNOPSIS   Draw an object from the alternate character set USAGE   void SLsmg_draw_object (int r, int c, unsigned char obj) DESCRIPTION   The `SLsmg_draw_object' function may be used to place the object   specified by `obj' at row `r' and column `c'.  The   object is really a character from the alternate character set and   may be specified using one of the following constants:       SLSMG_HLINE_CHAR         Horizontal line        SLSMG_VLINE_CHAR         Vertical line        SLSMG_ULCORN_CHAR        Upper left corner        SLSMG_URCORN_CHAR        Upper right corner       SLSMG_LLCORN_CHAR        Lower left corner       SLSMG_LRCORN_CHAR        Lower right corner       SLSMG_CKBRD_CHAR         Checkboard character       SLSMG_RTEE_CHAR          Right Tee       SLSMG_LTEE_CHAR          Left Tee       SLSMG_UTEE_CHAR          Up Tee       SLSMG_DTEE_CHAR          Down Tee       SLSMG_PLUS_CHAR          Plus or Cross character SEE ALSO   SLsmg_draw_vline, SLsmg_draw_hline, SLsmg_draw_box--------------------------------------------------------------SLsmg_draw_box SYNOPSIS   Draw a box on the virtual display USAGE   void SLsmg_draw_box (int r, int c, unsigned int dr, unsigned int dc) DESCRIPTION   `SLsmg_draw_box' uses the `SLsmg_draw_hline' and   `SLsmg_draw_vline' functions to draw a rectangular box on the   virtual display.  The box's upper left corner is placed at row   `r' and column `c'.  The width and length of the box is   specified by `dc' and `dr', respectively. SEE ALSO   SLsmg_draw_vline, SLsmg_draw_hline, SLsmg_draw_object--------------------------------------------------------------SLsmg_set_color_in_region SYNOPSIS   Change the color of a specifed region USAGE   void SLsmg_set_color_in_region (color, r, c, dr, dc)     int color;     int r, c;     unsigned int dr, dc; DESCRIPTION   `SLsmg_set_color_in_region' may be used to change the color of a   rectangular region whose upper left corner is given by   (`r',`c'), and whose width and height is given by `dc'   and `dr', respectively.  The color of the region is given by the   `color' parameter. SEE ALSO   SLsmg_draw_box, SLsmg_set_color--------------------------------------------------------------SLsmg_get_column SYNOPSIS   Get the column of the virtual cursor USAGE   int SLsmg_get_column(void); DESCRIPTION   The `SLsmg_get_column' function returns the current column of   the virtual cursor on the virtual display. SEE ALSO   SLsmg_get_row, SLsmg_gotorc--------------------------------------------------------------SLsmg_get_row SYNOPSIS   Get the row of the virtual cursor USAGE   int SLsmg_get_row(void); DESCRIPTION   The `SLsmg_get_row' function returns the current row of the   virtual cursor on the virtual display. SEE ALSO   SLsmg_get_column, SLsmg_gotorc--------------------------------------------------------------SLsmg_forward SYNOPSIS   Move the virtual cursor forward n columns USAGE   void SLsmg_forward (int n); DESCRIPTION   The `SLsmg_forward' function moves the virtual cursor forward   `n' columns. SEE ALSO   SLsmg_gotorc--------------------------------------------------------------SLsmg_write_color_chars SYNOPSIS   Write characters with color descriptors to virtual display USAGE   void SLsmg_write_color_chars (unsigned short *s, unsigned int len) DESCRIPTION   The `SLsmg_write_color_chars' function may be used to write   `len' characters, each with a different color descriptor to the   virtual display.  Each character and its associated color are   encoded as an `unsigned short' such that the lower eight bits   form the character and the next eight bits form the color. SEE ALSO   SLsmg_char_at, SLsmg_write_raw--------------------------------------------------------------SLsmg_read_raw SYNOPSIS   Read characters from the virtual display USAGE   unsigned int SLsmg_read_raw (unsigned short *buf, unsigned int len) DESCRIPTION   `SLsmg_read_raw' attempts to read `len' characters from the   current position on the virtual display into the buffer specified by   `buf'.  It returns the number of characters actually read.  This   number will be less than `len' if an attempt is made to read   past the right margin of the display. NOTES   The purpose of the pair of functions, `SLsmg_read_raw' and   `SLsmg_write_raw', is to permit one to copy the contents of one   region of the virtual display to another region. SEE ALSO   SLsmg_char_at, SLsmg_write_raw--------------------------------------------------------------SLsmg_write_raw SYNOPSIS   Write characters directly to the virtual display USAGE   unsigned int SLsmg_write_raw (unsigned short *buf, unsigned int len) DESCRIPTION   The `SLsmg_write_raw' function attempts to write `len'   characters specified by `buf' to the display at the current   position.  It returns the number of characters successfully written,   which will be less than `len' if an attempt is made to write   past the right margin. NOTES   The purpose of the pair of functions, `SLsmg_read_raw' and   `SLsmg_write_raw', is to permit one to copy the contents of one   region of the virtual display to another region. SEE ALSO   SLsmg_read_raw--------------------------------------------------------------SLallocate_load_type SYNOPSIS   Allocate a SLang_Load_Type object USAGE   SLang_Load_Type *SLallocate_load_type (char *name) DESCRIPTION   The `SLallocate_load_type' function allocates and initializes   space for a `SLang_Load_Type' object and returns it.  Upon   failure, the function returns `NULL'.  The parameter `name'   must uniquely identify the object.  For example, if the object   represents a file, then `name' could be the absolute path name   of the file. SEE ALSO   SLdeallocate_load_type, SLang_load_object--------------------------------------------------------------SLdeallocate_load_type SYNOPSIS   Free a SLang_Load_Type object USAGE   void SLdeallocate_load_type (SLang_Load_Type *slt) DESCRIPTION   This function frees the memory associated with a   `SLang_Load_Type' object that was acquired from a call to the   `SLallocate_load_type' function. SEE ALSO   SLallocate_load_type, SLang_load_object--------------------------------------------------------------SLang_load_object SYNOPSIS   Load an object into the interpreter USAGE   int SLang_load_object (SLang_Load_Type *obj) DESCRIPTION   The function `SLang_load_object' is a generic function that may   be used to loaded an object of type `SLang_Load_Type' into the   interpreter.  For example, the functions `SLang_load_file' and   `SLang_load_string' are wrappers around this function to load a   file and a string, respectively. SEE ALSO   SLang_load_file, SLang_load_string, SLallocate_load_type--------------------------------------------------------------SLclass_allocate_class SYNOPSIS   Allocate a class for a new data type USAGE   SLang_Class_Type *SLclass_allocate_class (char *name) DESCRIPTION   The purpose of this function is to allocate and initialize space   that defines a new data type or class called `name'.  If   successful, a pointer to the class is returned, or upon failure the   function returns `NULL'.      This function does not automatically create the new data type.   Callback functions must first be associated with the data type via   functions such as `SLclass_set_push_function', and the data   type must be registered with the interpreter via   `SLclass_register_class'.  See the S-Lang library programmer's   guide for more information. SEE ALSO   SLclass_register_class, SLclass_set_push_function--------------------------------------------------------------SLclass_register_class SYNOPSIS   Register a new data type with the interpreter USAGE   int SLclass_register_class (cl, type, sizeof_type, class_type)       SLang_Class_Type *cl       unsigned char type       unsigned int sizeof_type       unsigned char class_type DESCRIPTION   The `SLclass_register_class' function is used to register a new   class or data type with the interpreter.  If successful, the   function returns `0', or upon failure, it returns `-1'.      The first parameter, `cl', must have been previously obtained   via the `SLclass_allocate_class' function.      The second parameter, `type' specifies the data type of the new   class.  It must be an unsigned character with value greater that   `127'.  The values in the range `0-127' are reserved for   internal use by the library.      The size that the data type represents in bytes is specified by the   third parameter, `sizeof_type'.   This value should not be   confused with the sizeof the structure that represents the data   type, unless the data type is of class `SLANG_CLASS_TYPE_VECTOR'   or `SLANG_CLASS_TYPE_SCALAR'.  For pointer objects, the value   of this parameter is just `sizeof(void *)'.      The final parameter specifies the class type of the data type.  It must   be one of the values:        SLANG_CLASS_TYPE_SCALAR        SLANG_CLASS_TYPE_VECTOR        SLANG_CLASS_TYPE_PTR        SLANG_CLASS_TYPE_MMT   The `SLANG_CLASS_TYPE_SCALAR' indicates that the new data type   is a scalar.  Examples of scalars in `SLANG_INT_TYPE' and   `SLANG_DOUBLE_TYPE'.      Setting `class_type' to SLANG_CLASS_TYPE_VECTOR implies that the   new data type is a vector, or a 1-d array of scalar types.  An   example of a data type of this class is the   `SLANG_COMPLEX_TYPE', which represents complex numbers.      `SLANG_CLASS_TYPE_PTR' specifies the data type is of a pointer   type.  Examples of data types of this class include   `SLANG_STRING_TYPE' and `SLANG_ARRAY_TYPE'.  Such types must   provide for their own memory management.      Data types of class `SLANG_CLASS_TYPE_MMT' are pointer types   except that the memory management, i.e., creation and destruction of   the type, is handled by the interpreter.  Such a type is called a   _memory managed type_.  An example of this data type is the   `SLANG_FILEPTR_TYPE'. NOTES   See the \slang-c-programmers-guide for more information. SEE ALSO   SLclass_allocate_class--------------------------------------------------------------SLclass_set_string_function SYNOPSIS   Set a data type's string representation callback USAGE   int SLclass_set_string_function (cl, sfun)      SLang_Class_Type *cl      char *(*sfun) (unsigned char, VOID_STAR); DESCRIPTION   The `SLclass_set_string_function' routine is used to define a   callback function, `sfun', that will be used when a string   representation of an object of the data type represented by `cl'   is needed.  `cl' must have already been obtained via a call to   `SLclass_allocate_class'.  When called, `sfun' will be   passed two arguments: a unsigned char which represents the data   type, and the address of the object for which a string represetation   is required.  The callback function must return a _malloced_   string.      Upon success, `SLclass_set_string_function' returns zero, or   upon error it returns -1. EXAMPLE   A callback function that handles both `SLANG_STRING_TYPE' and   `SLANG_INT_TYPE' variables looks like:        char *string_and_int_callback (unsigned char type, VOID_STAR addr)        {           char buf[64];      	switch (type)   	  {   	     case SLANG_STRING_TYPE:   	       return SLmake_string (*(char **)addr);   	        	     case SLANG_INTEGER_TYPE:   	       sprintf (buf, "%d", *(int *)addr);   	       return SLmake_string (buf);             }           return NULL;        }

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