📄 setgame.cpp
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// SetGame.cpp : implementation file
//
#include "stdafx.h"
#include "汉诺塔.h"
#include "SetGame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSetGame dialog
CSetGame::CSetGame(CWnd* pParent /*=NULL*/)
: CDialog(CSetGame::IDD, pParent)
{
//{{AFX_DATA_INIT(CSetGame)
//}}AFX_DATA_INIT
}
void CSetGame::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSetGame)
DDX_Control(pDX, IDC_STICK_VIEW, m_StickView);
DDX_Control(pDX, IDC_COLORBOX, m_ColorBox);
DDX_Control(pDX, IDC_STICKS, m_Stick);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSetGame, CDialog)
//{{AFX_MSG_MAP(CSetGame)
ON_BN_CLICKED(IDC_SELECTCOLOR, OnSelectcolor)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_STICKS, OnReleasedcaptureSticks)
ON_WM_CTLCOLOR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSetGame message handlers
void CSetGame::OnSelectcolor()
{
// TODO: Add your control notification handler code here
CColorDialog dlg;
if(dlg.DoModal()==IDOK)
{
m_bkcolor=dlg.GetColor();
CClientDC dc(this);
CRect rc;
m_ColorBox.GetWindowRect(&rc);
ScreenToClient(&rc);
dc.FillSolidRect(&rc,m_bkcolor);
}
}
BOOL CSetGame::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_Stick.SetRange(1,15);
m_Stick.SetPos(m_sticks);
CString s;
s.Format("%d",m_sticks);
m_StickView.SetWindowText(s);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CSetGame::OnReleasedcaptureSticks(NMHDR* pNMHDR, LRESULT* pResult)
{
// TODO: Add your control notification handler code here
m_sticks=m_Stick.GetPos();
CString s;
s.Format("%d",m_sticks);
m_StickView.SetWindowText(s);
*pResult = 0;
}
HBRUSH CSetGame::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: Change any attributes of the DC here
if(pWnd->m_hWnd==m_ColorBox.m_hWnd)
{
static HBRUSH hbrush;
hbrush=::CreateSolidBrush(m_bkcolor);
return hbrush;
}
// TODO: Return a different brush if the default is not desired
return hbr;
}
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