📄 russiaboxview.cpp
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// RussiaBoxView.cpp : implementation of the CRussiaBoxView class
//
#include "stdafx.h"
#include "RussiaBox.h"
#include "RussiaBoxDoc.h"
#include "RussiaBoxView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRussiaBoxView
IMPLEMENT_DYNCREATE(CRussiaBoxView, CView)
BEGIN_MESSAGE_MAP(CRussiaBoxView, CView)
//{{AFX_MSG_MAP(CRussiaBoxView)
ON_WM_KEYDOWN()
ON_WM_TIMER()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRussiaBoxView construction/destruction
CRussiaBoxView::CRussiaBoxView()
{
// TODO: add construction code here
// this->SetTimer(1,1000,0);
}
CRussiaBoxView::~CRussiaBoxView()
{
}
BOOL CRussiaBoxView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CRussiaBoxView drawing
void CRussiaBoxView::OnDraw(CDC* pDC)
{
CRussiaBoxDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
this->SetTimer(1,1000,0);
// TODO: add draw code for native data here
pDoc->pDownBoxesGame->Draw(pDC);
// pDoc->pDownBoxes1->ClockWiseRotation();
}
/////////////////////////////////////////////////////////////////////////////
// CRussiaBoxView printing
BOOL CRussiaBoxView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CRussiaBoxView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CRussiaBoxView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CRussiaBoxView diagnostics
#ifdef _DEBUG
void CRussiaBoxView::AssertValid() const
{
CView::AssertValid();
}
void CRussiaBoxView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CRussiaBoxDoc* CRussiaBoxView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CRussiaBoxDoc)));
return (CRussiaBoxDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CRussiaBoxView message handlers
void CRussiaBoxView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(nChar=='J' || nChar=='j')
{
GetDocument()->pDownBoxesGame->GetDownBoxes()->ClockWiseRotation();
GetDocument()->UpdateAllViews(0);
}
else if(nChar=='A' || nChar=='a')
{
GetDocument()->pDownBoxesGame->GetDownBoxes()->MoveLeft();
GetDocument()->UpdateAllViews(0);
}
else if(nChar=='D' || nChar=='d')
{
GetDocument()->pDownBoxesGame->GetDownBoxes()->MoveRight();
GetDocument()->UpdateAllViews(0);
}
else if(nChar=='S' || nChar=='s')
{
GetDocument()->pDownBoxesGame->GetDownBoxes()->MoveDown();
GetDocument()->UpdateAllViews(0);
}
/* else if(nChar=='W' || nChar=='w')
{
GetDocument()->pDownBoxes->MoveUp();
GetDocument()->UpdateAllViews(0);
}*/
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CRussiaBoxView::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
GetDocument()->pDownBoxesGame->OnTimer(nIDEvent);
GetDocument()->UpdateAllViews(0);
CView::OnTimer(nIDEvent);
}
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