📄 superworlddlg.cpp
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// SuperWorldDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SuperWorld.h"
#include "SuperWorldDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSuperWorldDlg dialog
CSuperWorldDlg::CSuperWorldDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSuperWorldDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSuperWorldDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSuperWorldDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSuperWorldDlg)
DDX_Control(pDX, IDC_STATIC_TEST, m_static);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSuperWorldDlg, CDialog)
//{{AFX_MSG_MAP(CSuperWorldDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_WORLD, OnButtonWorld)
ON_BN_CLICKED(IDC_BUTTON_BOOK, OnButtonBook)
ON_BN_CLICKED(IDC_BUTTON_PAGE, OnButtonPage)
ON_BN_CLICKED(IDC_BUTTON_COUNT, OnButtonCount)
ON_BN_CLICKED(IDC_BUTTON_GAME, OnButtonGame)
ON_BN_CLICKED(IDC_BUTTON_HOME, OnButtonHome)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSuperWorldDlg message handlers
BOOL CSuperWorldDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
// Create the button
m_btnBook.SubclassDlgItem(IDC_BUTTON_BOOK, this);
m_btnBook.SetIcon(IDI_ICON_BOOK);
m_btnButton2.SubclassDlgItem(IDC_BUTTON_WORLD, this);
m_btnButton2.SetIcon(IDI_NOTE);
m_btnButton3.SubclassDlgItem(IDC_BUTTON_PAGE, this);
m_btnButton3.SetIcon(IDI_FAV);
m_btnButton4.SubclassDlgItem(IDC_BUTTON_COUNT, this);
m_btnButton4.SetIcon(IDI_COUNT);
m_btnButton5.SubclassDlgItem(IDC_BUTTON_GAME, this);
m_btnButton5.SetIcon(IDI_GAME);
m_btnButton6.SubclassDlgItem(IDC_BUTTON_HOME, this);
m_btnButton6.SetIcon(IDI_HOMEPAGE);
m_btnExit.SubclassDlgItem(IDCANCEL, this);
m_btnExit.SetIcon(IDI_EXITAPP);
CreateSuperDialog();
return TRUE; // return TRUE unless you set the focus to a control
}
void CSuperWorldDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSuperWorldDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSuperWorldDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSuperWorldDlg::CreateSuperDialog()
{
//create BOOK dialog and set it to correct position
CWnd *hParent = GetDlgItem(IDC_STATIC_TEST);
if(!m_hBookDialog.Create(IDD_DIALOG_BOOK,hParent))
{
MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
return;
}
if(!m_hWorldDialog.Create(IDD_DIALOG_WORLD,hParent))
{
MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
return;
}
if(!m_hFavDialog.Create(IDD_DIALOG_FAV,hParent))
{
MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
return;
}
if(!m_hCountDialog.Create(IDD_DIALOG_COUNT,hParent))
{
MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
return;
}
if(!m_hGameDialog.Create(IDD_DIALOG_GAME,hParent))
{
MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
return;
}
if(!m_hPageDialog.Create(IDD_DIALOG_PAGE,hParent))
{
MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
return;
}
//set the position
m_hBookDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
m_hWorldDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
m_hFavDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
m_hCountDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
m_hGameDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
m_hPageDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
m_static.SetWindowText("通讯录");
m_hBookDialog.ShowWindow(SW_SHOW);
m_hWorldDialog.ShowWindow(SW_HIDE);
m_hFavDialog.ShowWindow(SW_HIDE);
m_hCountDialog.ShowWindow(SW_HIDE);
m_hGameDialog.ShowWindow(SW_HIDE);
m_hPageDialog.ShowWindow(SW_HIDE);
}
void CSuperWorldDlg::OnButtonWorld()
{
m_static.SetWindowText("日记本");
DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
BOOL b = ::AnimateWindow(m_hWorldDialog.GetSafeHwnd(),200,flag);
m_hBookDialog.ShowWindow(SW_HIDE);
m_hFavDialog.ShowWindow(SW_HIDE);
m_hCountDialog.ShowWindow(SW_HIDE);
m_hGameDialog.ShowWindow(SW_HIDE);
m_hPageDialog.ShowWindow(SW_HIDE);
}
void CSuperWorldDlg::OnButtonBook()
{
m_static.SetWindowText("通讯录");
DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
BOOL b = ::AnimateWindow(m_hBookDialog.GetSafeHwnd(),200,flag);
m_hWorldDialog.ShowWindow(SW_HIDE);
m_hFavDialog.ShowWindow(SW_HIDE);
m_hCountDialog.ShowWindow(SW_HIDE);
m_hGameDialog.ShowWindow(SW_HIDE);
m_hPageDialog.ShowWindow(SW_HIDE);
}
void CSuperWorldDlg::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
void CSuperWorldDlg::OnButtonPage()
{
m_static.SetWindowText("酷站收藏");
DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
BOOL b = ::AnimateWindow(m_hFavDialog.GetSafeHwnd(),200,flag);
m_hWorldDialog.ShowWindow(SW_HIDE);
// m_hFavDialog.ShowWindow(SW_HIDE);
m_hCountDialog.ShowWindow(SW_HIDE);
m_hGameDialog.ShowWindow(SW_HIDE);
m_hPageDialog.ShowWindow(SW_HIDE);
m_hBookDialog.ShowWindow(SW_HIDE);
}
void CSuperWorldDlg::OnButtonCount()
{
m_static.SetWindowText("星座算命");
DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
BOOL b = ::AnimateWindow(m_hCountDialog.GetSafeHwnd(),200,flag);
m_hWorldDialog.ShowWindow(SW_HIDE);
m_hFavDialog.ShowWindow(SW_HIDE);
// m_hCountDialog.ShowWindow(SW_HIDE);
m_hGameDialog.ShowWindow(SW_HIDE);
m_hPageDialog.ShowWindow(SW_HIDE);
m_hBookDialog.ShowWindow(SW_HIDE);
}
void CSuperWorldDlg::OnButtonGame()
{
m_static.SetWindowText("精彩游戏");
DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
BOOL b = ::AnimateWindow(m_hGameDialog.GetSafeHwnd(),200,flag);
m_hWorldDialog.ShowWindow(SW_HIDE);
m_hFavDialog.ShowWindow(SW_HIDE);
m_hCountDialog.ShowWindow(SW_HIDE);
// m_hGameDialog.ShowWindow(SW_HIDE);
m_hPageDialog.ShowWindow(SW_HIDE);
m_hBookDialog.ShowWindow(SW_HIDE);
}
void CSuperWorldDlg::OnButtonHome()
{
m_static.SetWindowText("个人主页");
DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
BOOL b = ::AnimateWindow(m_hPageDialog.GetSafeHwnd(),200,flag);
m_hWorldDialog.ShowWindow(SW_HIDE);
m_hFavDialog.ShowWindow(SW_HIDE);
m_hCountDialog.ShowWindow(SW_HIDE);
m_hGameDialog.ShowWindow(SW_HIDE);
// m_hPageDialog.ShowWindow(SW_HIDE);
m_hBookDialog.ShowWindow(SW_HIDE);
}
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