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📄 superworlddlg.cpp

📁 一个操作系统源代码
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// SuperWorldDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SuperWorld.h"
#include "SuperWorldDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSuperWorldDlg dialog

CSuperWorldDlg::CSuperWorldDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSuperWorldDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSuperWorldDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSuperWorldDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSuperWorldDlg)
	DDX_Control(pDX, IDC_STATIC_TEST, m_static);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSuperWorldDlg, CDialog)
	//{{AFX_MSG_MAP(CSuperWorldDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON_WORLD, OnButtonWorld)
	ON_BN_CLICKED(IDC_BUTTON_BOOK, OnButtonBook)
	ON_BN_CLICKED(IDC_BUTTON_PAGE, OnButtonPage)
	ON_BN_CLICKED(IDC_BUTTON_COUNT, OnButtonCount)
	ON_BN_CLICKED(IDC_BUTTON_GAME, OnButtonGame)
	ON_BN_CLICKED(IDC_BUTTON_HOME, OnButtonHome)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSuperWorldDlg message handlers

BOOL CSuperWorldDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	// Create the  button
	m_btnBook.SubclassDlgItem(IDC_BUTTON_BOOK, this);
	m_btnBook.SetIcon(IDI_ICON_BOOK); 
	m_btnButton2.SubclassDlgItem(IDC_BUTTON_WORLD, this);
	m_btnButton2.SetIcon(IDI_NOTE); 
	m_btnButton3.SubclassDlgItem(IDC_BUTTON_PAGE, this);
	m_btnButton3.SetIcon(IDI_FAV); 
	m_btnButton4.SubclassDlgItem(IDC_BUTTON_COUNT, this);
	m_btnButton4.SetIcon(IDI_COUNT); 
	m_btnButton5.SubclassDlgItem(IDC_BUTTON_GAME, this);
	m_btnButton5.SetIcon(IDI_GAME); 
	m_btnButton6.SubclassDlgItem(IDC_BUTTON_HOME, this);
	m_btnButton6.SetIcon(IDI_HOMEPAGE); 
	m_btnExit.SubclassDlgItem(IDCANCEL, this);
	m_btnExit.SetIcon(IDI_EXITAPP); 

    CreateSuperDialog();


	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CSuperWorldDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CSuperWorldDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CSuperWorldDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}
void CSuperWorldDlg::CreateSuperDialog()
{
    //create BOOK dialog and set it to correct position
	CWnd *hParent = GetDlgItem(IDC_STATIC_TEST);
	if(!m_hBookDialog.Create(IDD_DIALOG_BOOK,hParent))
	{
		MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
		return;
	}

	if(!m_hWorldDialog.Create(IDD_DIALOG_WORLD,hParent))
	{
		MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
		return;
	}
	if(!m_hFavDialog.Create(IDD_DIALOG_FAV,hParent))
	{
		MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
		return;
	}
	if(!m_hCountDialog.Create(IDD_DIALOG_COUNT,hParent))
	{
		MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
		return;
	}
	if(!m_hGameDialog.Create(IDD_DIALOG_GAME,hParent))
	{
		MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
		return;
	}
	if(!m_hPageDialog.Create(IDD_DIALOG_PAGE,hParent))
	{
		MessageBox(_T("对话框创建失败!"),"提示",MB_OK);
		return;
	}

	//set the position
    m_hBookDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
	m_hWorldDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);

    m_hFavDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
	m_hCountDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
    m_hGameDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);
	m_hPageDialog.SetWindowPos(NULL,10,15,-1,-1,SWP_SHOWWINDOW|SWP_NOSIZE);

	m_static.SetWindowText("通讯录");	
	m_hBookDialog.ShowWindow(SW_SHOW);
	m_hWorldDialog.ShowWindow(SW_HIDE);
	m_hFavDialog.ShowWindow(SW_HIDE);
	m_hCountDialog.ShowWindow(SW_HIDE);
	m_hGameDialog.ShowWindow(SW_HIDE);
	m_hPageDialog.ShowWindow(SW_HIDE);


}

void CSuperWorldDlg::OnButtonWorld() 
{
	m_static.SetWindowText("日记本");	
	DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
	BOOL b = ::AnimateWindow(m_hWorldDialog.GetSafeHwnd(),200,flag);
	m_hBookDialog.ShowWindow(SW_HIDE);
	m_hFavDialog.ShowWindow(SW_HIDE);
	m_hCountDialog.ShowWindow(SW_HIDE);
	m_hGameDialog.ShowWindow(SW_HIDE);
	m_hPageDialog.ShowWindow(SW_HIDE);

}

void CSuperWorldDlg::OnButtonBook() 
{
	m_static.SetWindowText("通讯录");	

	DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
	BOOL b = ::AnimateWindow(m_hBookDialog.GetSafeHwnd(),200,flag);
	m_hWorldDialog.ShowWindow(SW_HIDE);
	m_hFavDialog.ShowWindow(SW_HIDE);
	m_hCountDialog.ShowWindow(SW_HIDE);
	m_hGameDialog.ShowWindow(SW_HIDE);
	m_hPageDialog.ShowWindow(SW_HIDE);	
}

void CSuperWorldDlg::OnCancel() 
{
	// TODO: Add extra cleanup here
	
	CDialog::OnCancel();
}

void CSuperWorldDlg::OnButtonPage() 
{
	m_static.SetWindowText("酷站收藏");	

	DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
	BOOL b = ::AnimateWindow(m_hFavDialog.GetSafeHwnd(),200,flag);
	m_hWorldDialog.ShowWindow(SW_HIDE);
//	m_hFavDialog.ShowWindow(SW_HIDE);
	m_hCountDialog.ShowWindow(SW_HIDE);
	m_hGameDialog.ShowWindow(SW_HIDE);
	m_hPageDialog.ShowWindow(SW_HIDE);	
	m_hBookDialog.ShowWindow(SW_HIDE);
	
}

void CSuperWorldDlg::OnButtonCount() 
{
	m_static.SetWindowText("星座算命");	

	DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
	BOOL b = ::AnimateWindow(m_hCountDialog.GetSafeHwnd(),200,flag);
	m_hWorldDialog.ShowWindow(SW_HIDE);
	m_hFavDialog.ShowWindow(SW_HIDE);
//	m_hCountDialog.ShowWindow(SW_HIDE);
	m_hGameDialog.ShowWindow(SW_HIDE);
	m_hPageDialog.ShowWindow(SW_HIDE);
	m_hBookDialog.ShowWindow(SW_HIDE);

	
}

void CSuperWorldDlg::OnButtonGame() 
{
	m_static.SetWindowText("精彩游戏");	

	DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
	BOOL b = ::AnimateWindow(m_hGameDialog.GetSafeHwnd(),200,flag);
	m_hWorldDialog.ShowWindow(SW_HIDE);
	m_hFavDialog.ShowWindow(SW_HIDE);
	m_hCountDialog.ShowWindow(SW_HIDE);
//	m_hGameDialog.ShowWindow(SW_HIDE);
	m_hPageDialog.ShowWindow(SW_HIDE);	
	m_hBookDialog.ShowWindow(SW_HIDE);

	
}

void CSuperWorldDlg::OnButtonHome() 
{
	m_static.SetWindowText("个人主页");	

	DWORD flag = AW_SLIDE|AW_HOR_POSITIVE;
	BOOL b = ::AnimateWindow(m_hPageDialog.GetSafeHwnd(),200,flag);
	m_hWorldDialog.ShowWindow(SW_HIDE);
	m_hFavDialog.ShowWindow(SW_HIDE);
	m_hCountDialog.ShowWindow(SW_HIDE);
	m_hGameDialog.ShowWindow(SW_HIDE);
//	m_hPageDialog.ShowWindow(SW_HIDE);	
	m_hBookDialog.ShowWindow(SW_HIDE);
	
}

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