superworld.cpp

来自「一个操作系统源代码」· C++ 代码 · 共 92 行

CPP
92
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// SuperWorld.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SuperWorld.h"
#include "SuperWorldDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSuperWorldApp

BEGIN_MESSAGE_MAP(CSuperWorldApp, CWinApp)
	//{{AFX_MSG_MAP(CSuperWorldApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSuperWorldApp construction

CSuperWorldApp::CSuperWorldApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSuperWorldApp object

CSuperWorldApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSuperWorldApp initialization

BOOL CSuperWorldApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CSuperWorldDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}
void CSuperWorldApp::GetCurDir(TCHAR *szBuffer,TCHAR *szTempBuf)
{
	CString szTemp;
	szTemp.Empty();
	szTemp=szBuffer;
	char ch='\\';
    char *pdest;
	int n=0;
    memset(szTempBuf,0,sizeof(szTempBuf));
   	pdest = strrchr( szBuffer, ch );
	n = pdest - (char *)szBuffer + 1;
	CString szReturn;
	szReturn.Empty();
	szReturn = szTemp.Left(n);
	memset(szTempBuf,0,sizeof(szTempBuf));
	lstrcpy(szTempBuf,szReturn);
}

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