📄 superworld.cpp
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// SuperWorld.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SuperWorld.h"
#include "SuperWorldDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSuperWorldApp
BEGIN_MESSAGE_MAP(CSuperWorldApp, CWinApp)
//{{AFX_MSG_MAP(CSuperWorldApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSuperWorldApp construction
CSuperWorldApp::CSuperWorldApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSuperWorldApp object
CSuperWorldApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSuperWorldApp initialization
BOOL CSuperWorldApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CSuperWorldDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CSuperWorldApp::GetCurDir(TCHAR *szBuffer,TCHAR *szTempBuf)
{
CString szTemp;
szTemp.Empty();
szTemp=szBuffer;
char ch='\\';
char *pdest;
int n=0;
memset(szTempBuf,0,sizeof(szTempBuf));
pdest = strrchr( szBuffer, ch );
n = pdest - (char *)szBuffer + 1;
CString szReturn;
szReturn.Empty();
szReturn = szTemp.Left(n);
memset(szTempBuf,0,sizeof(szTempBuf));
lstrcpy(szTempBuf,szReturn);
}
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