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📄 superworld.h

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// SuperWorld.h : main header file for the SUPERWORLD application
//

#if !defined(AFX_SUPERWORLD_H__A2D4C69F_C34C_4577_902E_AFCBEC02CAFE__INCLUDED_)
#define AFX_SUPERWORLD_H__A2D4C69F_C34C_4577_902E_AFCBEC02CAFE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols

/////////////////////////////////////////////////////////////////////////////
// CSuperWorldApp:
// See SuperWorld.cpp for the implementation of this class
//
struct bookData{
	CString szName;
	CString szEmail;
	CString szOicq;
	CString szMobile;
	CString szPhone;
	CString szBirthday;
	CString szWorkUnit;
	CString szHomepage;
	CString szDemo;
};


class CSuperWorldApp : public CWinApp
{
public:
	CSuperWorldApp();

	bookData m_bookData;
	CString m_szSelectItem;
	CString m_szGroupName;
	CString m_szValue;
	CString m_szToEmail;
	CString m_szNetName;
	CString m_szNetAddress;
	void GetCurDir(TCHAR *szBuffer,TCHAR *szTempBuf);
// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSuperWorldApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CSuperWorldApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SUPERWORLD_H__A2D4C69F_C34C_4577_902E_AFCBEC02CAFE__INCLUDED_)

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