📄 superworld.h
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// SuperWorld.h : main header file for the SUPERWORLD application
//
#if !defined(AFX_SUPERWORLD_H__A2D4C69F_C34C_4577_902E_AFCBEC02CAFE__INCLUDED_)
#define AFX_SUPERWORLD_H__A2D4C69F_C34C_4577_902E_AFCBEC02CAFE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSuperWorldApp:
// See SuperWorld.cpp for the implementation of this class
//
struct bookData{
CString szName;
CString szEmail;
CString szOicq;
CString szMobile;
CString szPhone;
CString szBirthday;
CString szWorkUnit;
CString szHomepage;
CString szDemo;
};
class CSuperWorldApp : public CWinApp
{
public:
CSuperWorldApp();
bookData m_bookData;
CString m_szSelectItem;
CString m_szGroupName;
CString m_szValue;
CString m_szToEmail;
CString m_szNetName;
CString m_szNetAddress;
void GetCurDir(TCHAR *szBuffer,TCHAR *szTempBuf);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSuperWorldApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSuperWorldApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SUPERWORLD_H__A2D4C69F_C34C_4577_902E_AFCBEC02CAFE__INCLUDED_)
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