📄 bullet.h
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// Bullet.h: interface for the CBullet class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BULLET_H__6DEC8C55_F409_4940_BDCA_9CA030053323__INCLUDED_)
#define AFX_BULLET_H__6DEC8C55_F409_4940_BDCA_9CA030053323__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BaseObj.h"
struct BulletAttr
{
int power;
int width;
int height;
};
class CBullet : public CBaseObj
{
public:
CBullet(CDirectWnd *win,CObList *ObList);
virtual ~CBullet();
void LoadPic(){};
void Action(){};
int getPower() { return power; }
void setPower(int p) { power = p; }
public:
LPDIRECTDRAWSURFACE BulletPic;
protected:
int bulletType; // 子弹类型
int power; // 子弹威力
};
#endif // !defined(AFX_BULLET_H__6DEC8C55_F409_4940_BDCA_9CA030053323__INCLUDED_)
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