📄 playerbullet.h
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// PlayerBullet.h: interface for the CPlayerBullet class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PLAYERBULLET_H__BF4FDCCD_0E02_4837_8555_40498B9EC5A6__INCLUDED_)
#define AFX_PLAYERBULLET_H__BF4FDCCD_0E02_4837_8555_40498B9EC5A6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Bullet.h"
class CPlayerBullet : public CBullet
{
public:
CPlayerBullet(CDirectWnd *win,
CObList *ObList,
int px,
int py,
int xspd,
int yspd,
int btype);
virtual ~CPlayerBullet();
void LoadPic();
void Action();
public:
static BulletAttr pPowTab[5];
static int num;
private:
int bulletType;
};
#endif // !defined(AFX_PLAYERBULLET_H__BF4FDCCD_0E02_4837_8555_40498B9EC5A6__INCLUDED_)
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