📄 memdc.h
字号:
//*******************************************************************************************************/
//* FileName: MemDC.h
//*
//* Contents: Definition and implementation for CMemDC
//*
//* Copyright You may freely use or modify this code provided this Copyright is included in all
//* Notice: derived versions.
//*
//* Author: Keith Rule
//*
//* Email: keithr@europa.com
//*
//* Copyright 1996-1997, Keith Rule
//*******************************************************************************************************/
//* 10/3/97 Keith Rule Fixed scrolling bug.
//* 10/3/97 Keith Rule Added print support.
//* 12.feb.98 Jan Vidar Berger Ported CMemDC into clPlot and added some comments.
//*******************************************************************************************************/
#ifndef _MEMDC_H_
#define _MEMDC_H_
//*******************************************************************************************************/
//* Class: CMemDC - memory DC
//*
//* Base Class: public CDC
//*
//* Description: This class implements a memory Device Context that enables flicker free drawing.
//*
//* Usage: Implemen CMemDC in your CMyWnd::OnPaint as following:
//* {
//* CPaintDC dc(pWnd);
//* CMemDC mDC(dc); // call CMemDC::CMemDC(CDC *dc)
//*
//* Draw(mDC); // draw on CMemDC rather than CDC directly.
//* } // call CMemDC::~CMemDC()
//*
//* Finally, add and modify WM_ERASEBKGND message in your project as following.
//*
//* BOOL CMyView::OnEraseBkgnd(CDC* pDC)
//* {
//* return FALSE;
//* }
//*
//* How it works: 1. The constructor will construct compatibledc and do the work required to enable
//* drawing on a memory dc.
//* 2. You can draw on the CMemDC as if it is a CDC.
//* 3. The destructor copies the memory dc into the real DC.
//*******************************************************************************************************/
class CMemDC : public CDC {
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_oldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
public:
CMemDC(CDC* pDC) : CDC(), m_oldBitmap(NULL), m_pDC(pDC)
{
ASSERT(m_pDC != NULL); // If you asserted here, you passed in a NULL CDC.
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC){
// Create a Memory DC
CreateCompatibleDC(pDC);
pDC->GetClipBox(&m_rect);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_oldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
} else {
// Make a copy of the relevent parts of the current DC for printing
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
~CMemDC()
{
if (m_bMemDC) {
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_oldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC*() {return this;}
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -