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📄 yacclr0.pas

📁 Yacc例子代码
💻 PAS
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{
  LR(0) set construction. For an explanation of this algorithm, see
  Aho/Sethi/Ullman, "Compilers : Principles, Techniques and Tools,"
  1986, Section 4.7.


  Copyright (c) 1990-92  Albert Graef <ag@muwiinfa.geschichte.uni-mainz.de>
  Copyright (C) 1996     Berend de Boer <berend@pobox.com>

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.


$Revision: 2 $
$Modtime: 96-07-31 14:09 $

$History: YACCLR0.PAS $
 * 
 * *****************  Version 2  *****************
 * User: Berend       Date: 96-10-10   Time: 21:16
 * Updated in $/Lex and Yacc/tply
 * Updated for protected mode, windows and Delphi 1.X and 2.X.

}


unit YaccLR0;

interface


procedure LR0Set;
  (* constructs the LR(0) state set, shift and goto transitions and
     corresponding kernel items *)

implementation

uses YaccBase, YaccTabl;

(* This implementation is based on the algorithm given in Aho/Sethi/Ullman,
   1986, Section 4.7. *)

procedure get_syms ( var item_set : ItemSet; var sym_set : IntSet );
  (* get the symbols for which there are transitions in item_set *)
  var i : Integer;
  begin
    with item_set do
      begin
        empty(sym_set);
        for i := 1 to n_items do
          with item[i], rule_table^[rule_no]^ do
            if pos_no<=rhs_len then
              include(sym_set, rhs_sym[pos_no]);
      end;
  end(*get_syms*);

function make_state ( var item_set : ItemSet; sym : Integer ) : Integer;
  (* construct a new state for the transitions in item_set on symbol sym;
     returns: the new state number *)
  var i : Integer;
  begin
    with item_set do
      begin
        (* add the new state: *)
        new_state;
        for i := 1 to n_items do
          with item[i], rule_table^[rule_no]^ do
            if (pos_no<=rhs_len) and (rhs_sym[pos_no]=sym) then
              add_item(rule_no, pos_no+1);
        make_state := add_state;
      end;
  end(*make_state*);

procedure add_next_links;
  (* add links to successor items for kernel items in the active state *)
  var k, i : Integer;
  begin
    with state_table^[act_state] do
      for k := trans_lo to trans_hi do
        with trans_table^[k] do
          for i := item_lo to item_hi do
            with item_table^[i], rule_table^[rule_no]^ do
              if (pos_no<=rhs_len) and (rhs_sym[pos_no]=sym) then
                next := find_item(next_state, rule_no, pos_no+1 );
  end(*add_next_links*);

procedure LR0Set;
  var act_items : ItemSet;
      act_syms  : IntSet;
      i         : Integer;
  begin
    (* initialize state 0: *)
    new_state;
    add_item(1, 1);  (* augmented start production *)
    act_state := add_state;
    (* build the state table: *)
    repeat
      (* compute the closure of the current state: *)
      get_item_set(act_state, act_items);
      closure(act_items);
      (* sort items: *)
      sort_item_set(act_items);
      (* determine symbols used in shift and goto transitions: *)
      get_syms(act_items, act_syms);
      (* add transitions: *)
      start_trans;
      for i := 1 to size(act_syms) do
        if act_syms[i]=0 then
          (* accept action *)
          add_trans(0, 0)
        else
          (* shift/goto action *)
          add_trans(act_syms[i], make_state(act_items, act_syms[i]));
      end_trans;
      (* add next links to kernel items: *)
      add_next_links;
      (* switch to next state: *)
      inc(act_state);
    until act_state=n_states;
  end(*LR0Set*);

end(*YaccLR0*).

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