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📄 clogo.cpp

📁 fruitwar and engine
💻 CPP
字号:
#include "stdafx.h"

CLogo::CLogo( void )
:m_dwLastTime( 0 )
,m_pLogo( NULL )
,m_bIsAdd( true )
{
	//状态为初始化
	m_sState	= STATE_INIT;
	
	//获取接口
	m_pRS		= (IRenderSystem*)FOXRENDERSYSTEM::GetInstance( CLD_IRENDERSYSTEM );
	m_pResMgr	= (IResManage*)FOXRENDERSYSTEM::GetInstance( CLD_IRESMANAGE );

	//创建资源
	m_pLogo		= m_pResMgr->CreateSprite( "logo.spr","SprRes/SprRes.pack" );
	if( m_pLogo == NULL )
	{
		MessageBox( NULL,"资源创建失败","LOGO.SPR",MB_OK );
	}
}

CLogo::~CLogo( void )
{
	//释放资源
	SafeRelease( m_pLogo );
	//释放接口
	SafeRelease( m_pRS );
	SafeRelease( m_pResMgr );
}

bool CLogo::Updata( void )
{
	while( m_sState != STATE_END )
	{		
		//判断是否有退出消息
		if ( !CScene::Updata() )
		{
			return false;
		}

		//状态判断,如果为INIT,则初始化
		if( m_sState == STATE_INIT )
		{
			m_sState		= STATE_LOOP;
			m_dwLastTime	= timeGetTime();
			m_dwCurNum		= 4;
		}
		
		//时间更新
		if( timeGetTime() - m_dwLastTime > GAME_FPSLIMIT )
		{
			if( m_bIsAdd )
			{
				m_dwCurNum += 4;
				if( m_dwCurNum > 250 )
				{
					Sleep(1000);
					m_bIsAdd = false;
				}
			}
			else
			{
				m_dwCurNum -= 4;
			}
			m_dwLastTime = timeGetTime();
		}

		//判断是否结束
		if( m_dwCurNum < 4 )
		{
			m_sState = STATE_END;
			return true;
		}

		//渲染
		this->Render();
	}
	return true;
}

void CLogo::Render( void )
{
	//场景开始
	m_pRS->BeginScene();
	
	//设置ALPHA
	m_pLogo->SetAlpha( m_dwCurNum );
	//设置坐标
	m_pLogo->SetPostion( 0,0 );
	//绘制
	m_pLogo->Draw( false );
	
	//场景结束
	m_pRS->EndScene();
}

void CLogo::PostMessage( DWORD a_dwMsg,char a_chWORD )
{
	return;
}

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