⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 isoundmanage.h

📁 fruitwar and engine
💻 H
字号:
// ISOUNDMANAGE_H

// =================================================================
// 声音管理器
// ================================================================
// 日期(Developed On): 3.4.2004
// 更新(Last Update):  3.4.2004
// ================================================================

#ifndef ISOUNDMANAGE_H_3_4_2004_
#define ISOUNDMANAGE_H_3_4_2004_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class ISoundManage
{	
public:
	virtual ~ISoundManage( void );

//用户级别
public:
	//加入引用
	virtual void AddRef( void );
	//释放引用
	virtual bool Release( void );
	virtual bool PlayAudio( DWORD a_dwID );
	virtual bool LoadAudio( char* a_strFilePath,DWORD a_dwID,bool a_bIs3D = false );
	virtual bool LoadMp3( char* a_strFilePath,DWORD a_dwID );
	virtual bool ReleaseAudio( DWORD a_dwID );
	virtual bool ReleaseAll( void );
	virtual bool SetRepeats( DWORD a_dwID,DWORD a_dwRepNum );
	virtual bool StopAudio( DWORD a_dwID );
	virtual bool Set3DSoundPos( DWORD a_dwID,float a_fX,float a_fY,float a_fZ );
	virtual bool SetListenerPos( DWORD a_dwID,float a_fX,float a_fY,float a_fZ );
	virtual bool GetIsPlay( DWORD a_dwID );
	virtual double GetMp3TotalTime( DWORD a_dwID );
	virtual bool SetMp3Pos( DWORD a_dwID,double a_dwPos );
};

#endif //ISOUNDMANAGE_H_3_4_2004_

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -