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📄 connection.h

📁 网络端口的服务程序
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/*
    Portserver - Use RTERM protocol to serve serial ports over a network
    Copyright (C) 1998 Kenn Humborg

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/

#ifndef CONNECTION_H
#define CONNECTION_H

#include "buffer.h"
#include "port.h"


#define SOCKET_BUFFER_SIZE 512
#define COMMAND_BUFFER_CHUNK_SIZE 128
#define RESPONSE_BUFFER_CHUNK_SIZE 128


struct Connection {
   struct Connection *next;
   struct Connection *prev;

   int fd;
   struct Port *port;
   int flags;
   char *command_buf;
   int command_buf_size;
   int command_len;
   char *response_buf;
   int response_buf_size;
   int response_len;
   struct Buffer *write_buffer;
   struct Buffer *read_buffer;

   char *remote_host;
   char *remote_user;
};

/* Bits in Connection.flags */

#define CONNECTION_COMMAND_MODE      1  /* Currently reading a command */
#define CONNECTION_GOT_COMMAND_START 2  /* Got a COMMAND_START char */
#define CONNECTION_CLOSING           4  /* Got a 'close' command */


void NewConnection(void);
void AddConnection(struct Connection *connection);
void RemoveConnection(struct Connection *connection);
void DeleteConnection(struct Connection *connection);
int SocketDataReceived(struct Connection *connection);
STATUS AssignPort(struct Connection *connection, struct Port *port);
void DeassignPort(struct Connection *connection);
void SocketReady(struct Connection *connection);
int SocketSendData(struct Connection *connection, char *data, int data_len);
void HandleSocketData(struct Connection *connection);
void SendResponse(struct Connection *connection, char *response);

extern struct Connection connection_list;


#endif /* CONNECTION_H */

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