📄 main.h
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#ifndef MAIN_H
#define MAIN_H
#include "DirectDrawWin.h"
#include "game.h"
#define MAX_MAP 2
#define MAX_SUB 2
#define MAX_NPC 2
#define MAX_BOSS 3
#define MAX_HIT 300
#define MAX_ACC 300
class MAIN : public DirectDrawWin
{
public:
MAIN();
virtual LRESULT DefWindowProc( UINT message, WPARAM wParam, LPARAM lParam );
protected:
//{{AFX_MSG(MAIN)
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int SelectDriver();
int SelectInitialDisplayMode();
BOOL CreateCustomSurfaces();
void DrawScene();
void RestoreSurfaces();
public:
LPDIRECTDRAW lpdd;
HWND hwnd;
HINSTANCE instance;
HDC hdc;
DWORD desiredwidth;
DWORD desiredheight;
DWORD desireddepth;
OBJECT_RES_ASCII ares;
OBJECT_RES res;
GAME game;
OBJECT *map[MAX_MAP];
OBJECT *sub[MAX_SUB];
OBJECT *npc[MAX_NPC];
OBJECT *boss[MAX_BOSS];
OBJECT *text;
bool puttext;
OBJECT *dialog;
OBJECT *wait;
BYTE hit[300];
BYTE acc[300];
int nproc;
bool music;
DKEY dkey;
public:
void Init();
void Deinit();
void Draw();
void DrawText();
void TranslateInput();
void TranslateNpcInput();
void Accident(long id);
void ChangeMap(OBJECT *obj,long from,long to,long get=0);
void Dialog(OBJECT *to);
void OutDialog(char tx[3][60],OBJECT *to);
void Fight(OBJECT *left,OBJECT *right);
};
#endif
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