📄 mysocket.h
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#if !defined(AFX_MYSOCKET_H__DF6FB001_509B_11D6_8E99_00E04C498874__INCLUDED_)
#define AFX_MYSOCKET_H__DF6FB001_509B_11D6_8E99_00E04C498874__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MySocket.h : header file
#define MYNET_CLIENTREAD 0
#define MYNET_CLIENTSEND 1
#define MYNET_CONNECT 2
#define MYNET_SERVERCLOSE 3
#define MYNET_SERVERREAD 4
#define MYNET_SERVERSEND 5
#define MYNET_ACCEPT 6
#define MYNET_CLIENTCLOSE 7
/////////////////////////////////////////////////////////////////////////////
// MySocket command target
class MySocket : public CAsyncSocket
{
public:
MySocket();
virtual ~MySocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MySocket)
public:
virtual void OnSend(int nErrorCode);
virtual void OnReceive(int nErrorCode);
virtual void OnClose(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(MySocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
public:
BOOL SendStr(CString m_str);
CString GetMessStr(void);
void SetMessagePara(CWnd* pParent,UINT m_nMessageID);
protected:
CWnd * m_pWnd;
UINT m_UserMsg;
char m_szBuffer[4096]; //消息缓冲区
CString m_MessStr;
public:
BOOL m_bAccept;
};
/////////////////////////////////////////////////////////////////////////////
// MyServerSocket command target
class MyServerSocket : public CAsyncSocket
{
public:
MyServerSocket();
virtual ~MyServerSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MyServerSocket)
public:
virtual void OnAccept(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(MyServerSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
public:
BOOL SendStr(CString m_str);
CString GetMessStr(void);
void SetMessagePara(CWnd* pParent,UINT m_nMessageID);
void CloseServer(void);
protected:
CWnd *m_pWnd;
UINT m_UserMsg;
MySocket *m_pSocket;
CString m_MessStr;
};
/////////////////////////////////////////////////////////////////////////////
// MyClientSocket command target
class MyClientSocket : public CAsyncSocket
{
public:
MyClientSocket();
virtual ~MyClientSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MyClientSocket)
public:
virtual void OnConnect(int nErrorCode);
virtual void OnReceive(int nErrorCode);
virtual void OnSend(int nErrorCode);
virtual void OnClose(int nErrorCode);
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(MyClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
public:
BOOL IsConnect(void);
BOOL SendStr(CString m_str);
CString GetMessStr(void);
void Rest(void);
void SetMessagePara(CWnd* pParent,UINT m_nMessageID);
protected:
CWnd * m_pWnd;
UINT m_UserMsg;
BOOL m_bConnected; //是否连接
char m_szBuffer[4096]; //消息缓冲区
CString m_MessStr;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYSOCKET_H__DF6FB001_509B_11D6_8E99_00E04C498874__INCLUDED_)
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