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<td class="md" nowrap valign="top">int </td> <td class="mdname1" valign="top" nowrap> <em>line</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>GetLine.<p>Get a Line of the matrix <dl compact><dt><b>Returns:</b></dt><dd>the specified line vector.</dd></dl> </td> </tr></table><a name="a21" doxytag="orb::MATRIX33::GetRow"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> <a class="el" href="structorb_1_1VECTOR3.html">VECTOR3</a> orb::MATRIX33::GetRow </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">int </td> <td class="mdname1" valign="top" nowrap> <em>row</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>GetRow.<p>Get a row of the matrix <dl compact><dt><b>Returns:</b></dt><dd>the specified row vector.</dd></dl> </td> </tr></table><a name="a17" doxytag="orb::MATRIX33::GetTranspose"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> MATRIX33 orb::MATRIX33::GetTranspose </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>GetTranspose.<p>Get the Transpose of the matrix. <dl compact><dt><b>Returns:</b></dt><dd>the tranpose of the matrix.</dd></dl> </td> </tr></table><a name="a18" doxytag="orb::MATRIX33::Invert"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> const MATRIX33& orb::MATRIX33::Invert </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Invert.<p>Inverse the matrix. <dl compact><dt><b>Returns:</b></dt><dd>the const reference of the matrix</dd></dl> </td> </tr></table><a name="a15" doxytag="orb::MATRIX33::isIdentity"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> bool orb::MATRIX33::isIdentity </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>IsIdentity.<p><dl compact><dt><b>Returns:</b></dt><dd>If the matrix is a identity one, this function returns <b>true.</b> Otherwise, it returns <b>false.</b> </dd></dl> </td> </tr></table><a name="a11" doxytag="orb::MATRIX33::operator *="></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> const MATRIX33& orb::MATRIX33::operator *= </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const MATRIX33 & </td> <td class="mdname1" valign="top" nowrap> <em>other</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Operator*=.<p>This function multiply another matrix to itself. <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign=top><em>other</em> </td><td>another matrix </td></tr> </table></dl><dl compact><dt><b>Returns:</b></dt><dd>the the const reference of *this</dd></dl> </td> </tr></table><a name="a4" doxytag="orb::MATRIX33::operator float *"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> orb::MATRIX33::operator float * </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>float* extractor<p>This function turn the matrix to a quaternion. <dl compact><dt><b>Returns:</b></dt><dd>the quaternion value of this matrix.</dd></dl> </td> </tr></table><a name="a13" doxytag="orb::MATRIX33::operator!="></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> bool orb::MATRIX33::operator!= </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const MATRIX33 & </td> <td class="mdname1" valign="top" nowrap> <em>other</em> </td> <td class="md" valign="top">) </td> <td class="md" nowrap> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Operator!=.<p><dl compact><dt><b>Returns:</b></dt><dd>if the vector is not equal to parameter <b>other,</b> the function returns <b>true,</b> otherwise, it returns <b>false.</b> </dd></dl> </td> </tr></table><a name="a6" doxytag="orb::MATRIX33::operator()"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> const float& orb::MATRIX33::operator() </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">int </td> <td class="mdname" nowrap> <em>row</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>col</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"> const</td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Operator().<p>This is a const version of the operator(). <dl compact><dt><b>See also:</b></dt><dd>float& <a class="el" href="structorb_1_1MATRIX33.html#a5">operator()(int row, int col)</a></dd></dl> </td> </tr></table><a name="a5" doxytag="orb::MATRIX33::operator()"></a><p><table width="100%" cellpadding="2" cellspacing="0" border="0"> <tr> <td class="md"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> float& orb::MATRIX33::operator() </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">int </td> <td class="mdname" nowrap> <em>row</em>, </td> </tr> <tr> <td></td> <td></td> <td class="md" nowrap>int </td> <td class="mdname" nowrap> <em>col</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>Operator().<p>This function return the reference to the sub value of the matrix, which locate at [row, col]. <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign=top><em>row</em> </td><td>the row </td></tr> <tr><td valign=top><em>col</em> </td><td>the column </td></tr> </table></dl>
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