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📄 canvasframe.h

📁 自己编的一个游戏魂斗罗-宠物精灵版
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#if !defined(AFX_CANVASFRAME_H__FB577E7A_A821_11D5_BD53_0050BAE96245__INCLUDED_)
#define AFX_CANVASFRAME_H__FB577E7A_A821_11D5_BD53_0050BAE96245__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// canvasFrame.h : header file
//
#include"hero.h"
#include"person.h"
#include"bullet.h"


/////////////////////////////////////////////////////////////////////////////
// canvasFrame frame
enum Direction{right,left,up,down,leftup,rightup,rightdown,leftdown};
enum Gamestatus{playing,notplaying};
struct Bridge{
	int posx;
	int posy;
	int length;
	int height;
	int destroy;
	int status;
	int bomb;
	int bombstatus;
};
struct Animy
{
	Person *animy;
	int wstatus;
	int jstatus;
	int status;
	Direction direction;
	BulletArray bullet[5];
	BOOL exist;
	int kind;
};


class canvasFrame : public CFrameWnd
{
	DECLARE_DYNCREATE(canvasFrame)
public:
	canvasFrame();           // protected constructor used by dynamic creation

	void InitDS();
	void CreateDSBuf(char* filename,int num);
	void personwalk();
	void animymove(Animy &animy);
	int animydetect(Person *animy); 
	void personjump();
	int detectedbelow();
	void pastebullet(Bullet *bult,int type=1);
	void generateanimy(int x,int y);
	void pastetower();
	void pasteboss();
	void destroy();
	void init();
	void gameend();
	void missioncomplete();




	// Attributes
public:

	LPDIRECTINPUT7			   DI;       
	LPDIRECTINPUTDEVICE7	   DIms;
	HRESULT					   result;
	LPDIRECTSOUND			   DS;          
	LPDIRECTSOUNDBUFFER        DSPri;  
	LPDIRECTSOUNDBUFFER        DSBuf[10];  
	WAVEFORMATEX			   DSfmt;         
	WAVEFORMATEX			   wfmt;        
	DSBUFFERDESC			   DSde;        
	MMCKINFO				   ckRiff;       
	MMCKINFO				   ckInfo;     
	MMRESULT				   mmresult;    
	HMMIO					   hmmio;              
	DWORD					   wsize;                 
	LPVOID					   pAudio;
	DWORD					   bytesAudio;



	char buffer[256];           //设定缓冲区
	int darkpix;
	int wstatus,manstatus;
	Direction direction;
	int distin;
	unsigned char *px;
	int x,y,g,t,getkey;
	Bridge bridge1,bridge2;
	CBitmap *pkq,*loading,*bossdestroy,*complete;
	CBitmap *animydie11,*animydie12,*bridgemap,*bridgebomb11,*bridgebomb12,*tower1,*tower2,*tower3,*towerdestroy1,*towerdestroy2;
	CBitmap *temp,*tempbmp,*m_Map,*dark,*shadow,*bullet1,*bullet2,*herobullet1,*herobullet2;
	CBitmap *walk11,*walk12,*walk21,*walk22,*walk31,*walk32,*walk41,*walk42,*down11,*down12,*jump11,*jump12,*jump21,*jump22;
	CBitmap *aniw11,*aniw12,*aniw21,*aniw22,*aniw31,*aniw32,*taniw11,*taniw12,*bossbullet,*bossbulletb;
	CDC *tempmdc,*mdc,*mdc1,*mdc2,*bmdc,*endmdc;
	CBitmap *leftwalk11,*leftwalk12,*leftwalk21,*leftwalk22,*leftwalk31,*leftwalk32,*leftwalk41,*leftwalk42,*leftdown11,*leftdown12,*leftjump11,*leftjump12,*leftjump21,*leftjump22;
	BITMAP bm;
	RECT rect;
	Hero m_hero;
	Animy animyarray[5];
	Animy animytower[3];
	BulletArray bulletarray[10];
	BulletArray animybullet[5];
	BulletArray towerbullet[5];
	Gamestatus gamestatus;
	Animy boss[3];
	int times;
	int bosstime[2][5];
	RECT destroyrect[3];
	int delay;
	BOOL ISEND,moveright;
	int generatetime;
	

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(canvasFrame)
	public:
	virtual BOOL DestroyWindow();
	protected:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~canvasFrame();

	// Generated message map functions
	//{{AFX_MSG(canvasFrame)
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg void OnPaint();
	afx_msg void OnStart();
	afx_msg void OnUpdateStart(CCmdUI* pCmdUI);
	afx_msg void OnEnd();
	afx_msg void OnUpdateEnd(CCmdUI* pCmdUI);
	afx_msg void OnRestart();
	afx_msg void OnUpdateRestart(CCmdUI* pCmdUI);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CANVASFRAME_H__FB577E7A_A821_11D5_BD53_0050BAE96245__INCLUDED_)

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