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📄 adsp-21160.ldf

📁 AD公司ADSP2116X的基2fft
💻 LDF
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ARCHITECTURE(ADSP-21160)

//
// ADSP-21160 Memory Map:
//   ------------------------------------------------
//   Internal memory  0x0000 0000 to 0x0007 ffff
//   ------------------------------------------------
//                    0x0000 0000 to 0x0000 00ff  IOP Regs
//                    0x0000 0100 to 0x0001 ffff  (reserved)
//           Block 0  0x0002 0000 to 0x0002 7fff  Long Word (64) Addresses
//           Block 1  0x0002 8000 to 0x0002 ffff  Long Word (64) Addresses
//                    0x0003 0000 to 0x0003 ffff  (reserved)
//           Block 0  0x0004 0000 to 0x0004 ffff  Normal Word (32/48) Addresses
//           Block 1  0x0005 0000 to 0x0005 ffff  Normal Word (32/48) Addresses
//                    0x0006 0000 to 0x0007 ffff  (reserved)
//           Block 0  0x0008 0000 to 0x0009 ffff  Short Word (16) Addresses
//           Block 1  0x000A 0000 to 0x000B ffff  Short Word (16) Addresses
//                    0x000C 0000 to 0x000f ffff  (reserved)
//   ------------------------------------------------
//   Multiproc memory 0x0010 0000 to 0x007f ffff
//   ------------------------------------------------
//                    0x0010 0000 to 0x001f ffff  SHARC ID=001 Internal memory
//                    0x0020 0000 to 0x002f ffff  SHARC ID=010 Internal memory
//                    0x0030 0000 to 0x003f ffff  SHARC ID=011 Internal memory
//                    0x0040 0000 to 0x004f ffff  SHARC ID=100 Internal memory
//                    0x0050 0000 to 0x005f ffff  SHARC ID=101 Internal memory
//                    0x0060 0000 to 0x006f ffff  SHARC ID=110 Internal memory
//                    0x0070 0000 to 0x007f ffff  SHARC ID=all Internal memory
//   ------------------------------------------------
//   External memory  0x0080 0000 to 0xffff ffff
//   ------------------------------------------------

SEARCH_DIR( $ADI_DSP\21k\lib)

$LIBRARIES = lib060.dlb;

$OBJECTS = $COMMAND_LINE_OBJECTS  ;

//MAP(21160.map)


//  Memory architecture description for this example on a 21160. 
//   256 48-bit words for interrupt vector table (reset vector location).
//  7935 48-bit words of program memory for code storage.
//   16k 32-bit words of program memory for data storage.
//   64k 32-bit words of data memory for data storage. 

MEMORY
{
	seg_dm64 { TYPE(DM RAM) START(0x0002c000) END(0x0002ffff) WIDTH(64) }
	
	seg_rth  { TYPE(PM RAM) START(0x00040000) END(0x000400ff) WIDTH(48) }
	seg_pmco { TYPE(PM RAM) START(0x00040100) END(0x00043fff) WIDTH(48) }
	seg_pmda { TYPE(DM RAM) START(0x00046000) END(0x00047fff) WIDTH(32) }
	seg_pmrd { TYPE(DM RAM) START(0x00048000) END(0x0004ffff) WIDTH(32) }
	
	seg_dmda { TYPE(DM RAM) START(0x00050000) END(0x00050fff) WIDTH(32) }
	seg_dmrd { TYPE(DM RAM) START(0x00051000) END(0x00057fff) WIDTH(32) }}// End MEMORY


PROCESSOR p0
{
    LINK_AGAINST( $COMMAND_LINE_LINK_AGAINST)	// Other object files to link against.
    OUTPUT( $COMMAND_LINE_OUTPUT_FILE )		// Resulting executable file name.

    SECTIONS
    {
		//  Map the sections specified in the program files to sections declared in 
		//  MEMORY and use these sections to create the object file for processor p0. 
		.seg_rth
		{
			INPUT_SECTIONS( $OBJECTS(seg_rth) $LIBRARIES(seg_rth))
		} >seg_rth

		.seg_pmco
		{
			INPUT_SECTIONS( $OBJECTS(seg_pmco) $LIBRARIES(seg_pmco))
		} >seg_pmco

		.seg_pmda	
		{
			INPUT_SECTIONS( $OBJECTS(seg_pmda) $LIBRARIES(seg_pmda))
		} >seg_pmda

		.seg_pmrd	
		{
			INPUT_SECTIONS( $OBJECTS(seg_pmrd) $LIBRARIES(seg_pmrd))
		} >seg_pmrd
		
		.seg_dmda
		{
			INPUT_SECTIONS( $OBJECTS(seg_dmda) $LIBRARIES(seg_dmda))
		} >seg_dmda

		.seg_dm64
		{
			INPUT_SECTIONS( $OBJECTS(seg_dm64) $LIBRARIES(seg_dm64))
		} >seg_dm64
		
		.seg_dmrd
		{
			INPUT_SECTIONS( $OBJECTS(seg_dmrd) $LIBRARIES(seg_dmrd))
		} >seg_dmrd

			
    }// End SECTIONS
} // End p0

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