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📄 fieldviewc.h

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/* * $Id: FieldViewC.h,v 1.1.1.1 2000/04/25 13:49:01 fnevgeny Exp $ * * Copyright (c) 1992 HAL Computer Systems International, Ltd. *  *          HAL COMPUTER SYSTEMS INTERNATIONAL, LTD. *                  1315 Dell Avenue *                  Campbell, CA  95008 * * Author: Greg Hilton * Contributors: Tom Lang, Frank Bieser, and others * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * http://www.gnu.org/copyleft/gpl.html * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef _FieldViewC_h_#define _FieldViewC_h_#include "ViewC.h"#include "VItemListC.h"#include "IntListC.h"#include "RectC.h"#include "ColumnListC.h"#include "PixmapNameDictC.h"#include "PixmapDataDictC.h"#include "ItemDataDictC.h"#include <Xm/DrawingA.h>#include <Xm/ScrollBar.h>#include <Xm/DragDrop.h>class VBoxC;class StringC;class StringListC;/*----------------------------------------------------------------------- *  This class is used to display a set of icons with a label */class FieldViewC : public ViewC {public:   FieldViewC(VBoxC *vb);   ~FieldViewC();//// Methods required by ViewC//   void		AddItem(VItemC&);	// Add a view item to the display   void		AddItems(const VItemListC&);	// Add view items to the display   char		*ButtonName() const;	// Return widget name for button in					//  popup menu used to display this view   void		ChangeItemFields(const VItemC&);   void		ChangeItemLabel(const VItemC&) {}   void		ChangeItemPixmaps(const VItemC&);   void		ChangeItemVis();	// Change item visibility   void		ChangeItemVis(const VItemC&);	// Change item visibility   Widget	CreateDragIcon(VItemListC&);   void		Draw(RectC&);		// Draw the items in this view, but					//  only update the specified area   void		DropFinished();   VItemC	*DropItem();   void		FlashItem(const VItemC*);   void		GetSize(int*, int*);   void         HandleButton1Motion(XMotionEvent*);   void		HandleButton1Press(XButtonEvent*);   void		HandleButton1Release(XButtonEvent*);   void         HandleDoubleClick(XButtonEvent*);   void		HandleDragOver(XmDragProcCallbackStruct*);   void		HandleKeyPress(XKeyEvent*);   void		HandleSingleClick();   void		Hide();			// Remove this view   void		HighlightItem(const VItemC*);   VItemC	*PickItem(int, int);	// Return the item at the given point   void		PickItems(RectC&, VItemListC&);	// Return the items in the pick						// rect   void		PlaceItems();   void		Redraw();		// Redraw the items in this view   void		RedrawItem(const VItemC&);	// Redraw the specified item   void		RemoveItem(VItemC&);   void		RemoveItems(const VItemListC&);   void		Resize();		// Update the size of the visible area   void		ScrollToItem(const VItemC&);   void		Show();			// Display this view   void		TitleButton1Press(XButtonEvent*);   void		TitleButton1Release(XButtonEvent*);   void		printOn(ostream&) const {} // Print information about this view//// Compare two views//   int  	operator==(const ViewC&) const { return 1; }   int		compare(const ViewC&) const { return 0; }//// Methods unique to FieldViewC//   int	 ColumnMaxWidth(int);	 // Chars   int	 ColumnMinWidth(int);	 // Chars   int	 ColumnMaxPixels(int);	 // Pixels   int	 ColumnMinPixels(int);	 // Pixels   int	 ColumnDisplayIndex(int); // Visual order   int	 ColumnIndex(int display_id); // Visual to logical order   void	 HideColumn(int);   void	 HidePixmaps();   void	 JustifyColumn(int, ColumnJustifyT);   void	 SetTitles(const StringListC&);   void	 SetItemFields(VItemC&, const StringListC&);   void	 SetItemField(VItemC&, int, const StringC&);   void	 SetColumnDisplayIndex(int, int);   void	 SetColumnMaxWidth(int, int);	// Chars   void	 SetColumnMinWidth(int, int);	// Chars   void	 SetColumnMaxPixels(int, int);	// Pixels   void	 SetColumnMinPixels(int, int);	// Pixels   void	 SetColumnTitle(int, const char*);   void	 SetColumnSortOrder(IntListC&);   void	 SetVisibleItemCount(unsigned);   // uses first item as base.   void	 ShowColumn(int);   void	 ShowPixmaps();   int	 VisibleItemCount();   void  EnableDragTitles(Boolean v = True)  {dragTitlesEnabled = v;}   void  DisableDragTitles()       {dragTitlesEnabled = False;}   void  EnablePickSortColumn(Boolean v = True);   void  DisablePickSortColumn()   { EnablePickSortColumn(False);}      PTR_QUERY(IntListC&,	ColumnDisplayOrder,	columnDisplayOrder);      PTR_QUERY(IntListC&,	ColumnSortOrder,	columnSortOrder);   MEMBER_QUERY(Boolean,       	DragTitlesEnabled, 	dragTitlesEnabled);   MEMBER_QUERY(Boolean,       	PickSortColumnEnabled, 	pickSortColumnEnabled);protected://// Called when drawing area recieves an expose event//   static void	FlashProc(FieldViewC*, XtIntervalId*);   static void	HandleAutoScroll(FieldViewC*, XtIntervalId*);   static void	HandleFocusChange(Widget, FieldViewC*, XEvent*, Boolean*);   static void	HandlePointerMotion(Widget, FieldViewC*,XMotionEvent*,Boolean*);   static void	TitleButton1Motion(Widget, FieldViewC*, XMotionEvent*,Boolean*);   static void	TitleExpose(Widget, FieldViewC*, XmDrawingAreaCallbackStruct*);   static void	TitleInput(Widget, FieldViewC*, XmDrawingAreaCallbackStruct*);   static int   ColumnSortCompare(const void*, const void*);   void		GetPixmap(ItemDataC&);	// Create pixmap for view item if					//  necessary   void		GetTitleSize(FieldC&);   void		GetFieldSizes(ItemDataC*);   void		ChangeItemFields(ItemDataC*);   void		DrawTitles();		// Draw the column titles   void		DrawItem(const VItemC&, VItemDrawModeT);   void		DrawItem(const ItemDataC&, VItemDrawModeT,   			 Drawable drawto=(Drawable)NULL);   void		DrawItem(const ItemDataC&);   void		DrawItemSeparators(const ItemDataC&, VItemDrawModeT, Drawable);   void		DrawHighlight(const ItemDataC*, Pixel, Drawable);   void		DrawHighlight(const VItemC*, Pixel);   void		RedrawItem(ItemDataC&);		// Redraw the specified item   void		ScrollToItem(const ItemDataC*);   void		InitializeTitle();   void		UpdatePickList(int, int);   void         _EnablePickSortColumn(Boolean);   void		DrawLabel(const ItemDataC&);   Boolean	DataValid(const ItemDataC*);   int		GetCharWidth();//// Private versions of public methods.  These methods don't update the screen//    after doing their work.//   void		_AddItem(VItemC&);//// Drawing area specifics//   Widget	titleDA;   Window	titleWin;   GC		titleGC;			// Drawing context for titles   Position	titleX;   Position	titleY;//// Drawing area attributes//   Pixel	regFgColor, regBgColor;   Pixel	invFgColor, invBgColor;   Pixel	titleFgColor, titleBgColor;   XFontStruct	*font;   XmFontList	fontList;   int		ySpacing;		// Spacing between icons   int		sepThick;		// Thickness of separator lines   Dimension	itemMarginWd;		// Margins on each item   Dimension	itemMarginHt;   int		daWd;   int		daHt;   Boolean	focusHere;		// True if drawing area has focus   Boolean	needPlaces;		// True if we need to calculate size   unsigned     visItemCount;           // Number of items visible in viewDA   Boolean	needSetVisItemCount;    // True if we need to reset size//// Used in item selection//   VItemC	*hlItem;		// Item currently highlighted   Pixel	hlColor;		// Highlight color   int		hlThick;		// Highlight thickness   VItemListC	pickList;		// Current selections   RectC	pickRect;		// Range of highlight   int		pickX, pickY;		// Location of first press   int		pickState;		// State of Shift and Control buttons   VItemDrawModeT	pickDrawMode;	// Turn them on or off during pick   VItemC	*pressItem;		// Item under button 1 press   int		clickCount;		// Number of click in multi-click   Time		lastClickTime;		// Time of last click//// Used in resizing columns//   int		titlePickOrigX;   int		titlePickX;   int		titlePickY;   int		titlePickXoffset;   int		titlePickYoffset;   int		titlePickXmin;   int		titlePickYmin;   int		titlePickYmax;   ColumnC	*titlePickCol;   GC		titlePickGC;   Window	titlePickWin;   Cursor	resizeCursor;//// Used for drag changing column orders.//   int          moveIndex;   FieldC*	moveField;   Boolean      dragTitlesEnabled;   Boolean      pickSortColumnEnabled;   CompareFn    prevCompareFunction;//// Used for auto scrolling//   XMotionEvent	scrollEvent;            // Motion event that started scrolling   XtIntervalId	scrollTimer;   char		*scrollAction;          // Auto scroll action   int		autoScrollInterval;//// Used for drag and drop//   VItemC	*dropItem;   Pixel	dropColor;   Widget	dragIcon;//// Used for flashing//   VItemC	*flashItem;		// Which item is flashing   int		flashCount;		// How many times to flash   Boolean	flashOn;		// Whether currently highlighted or not   XtIntervalId	flashTimer;		// Process doing the flashing//// Information about the columns//   int      		pickSortDistance;   int      		pickSortThreshold;   IntListC		columnSortOrder;   IntListC		columnDisplayOrder;   ColumnListC		columnList;   int			maxTitleHt;   int			maxPmWd;	// Widest pixmap   Widget		titleSizeLabel;//// This dictionary is used to relate pixmap file names with pixmaps//   Boolean		showPixmaps;   PixmapNameDictC	pixmapFileDict;   PixmapDataDictC	pixmapDataDict;//// This dictionary is used to relate view item data with the item//   ItemDataDictC	dataDict;};#endif // _FieldViewC_h_

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