📄 signalregistry.c
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/* * $Id: SignalRegistry.C,v 1.3 2000/05/07 12:26:11 fnevgeny Exp $ * * Copyright (c) 1993 HAL Computer Systems International, Ltd. * * HAL COMPUTER SYSTEMS INTERNATIONAL, LTD. * 1315 Dell Avenue * Campbell, CA 95008 * * Author: Greg Hilton * Contributors: Tom Lang, Frank Bieser, and others * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * http://www.gnu.org/copyleft/gpl.html * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#include <config.h>#include "SignalRegistry.h"#include "SignalDictC.h"static SignalDictC *sigToCallbackDict = NULL;extern int debuglev;//------------------------------------------------------------------------// general purpose signal handler. Looks up real callback for signal//static voidHandleSignal(int signum){ if ( debuglev > 0 ) cout <<"HandleSignal got signal " <<signum <<endl;//// Look up the callback list for the given signal// SignalCallsC *calls = sigToCallbackDict->definitionOf(signum);//// Get the id of the signalling process and the status of the signal// SignalDataT data; data.signum = signum; if ( signum == SIGCHLD ) { data.pid = wait(&data.status); if ( debuglev > 1 ) cout <<" pid is " <<data.pid <<endl; }//// Call the registered callbacks// if ( calls->cbList.size() > 0 ) { if ( debuglev > 1 ) cout <<" Calling callbacks" <<endl; CallCallbacks(calls->cbList, &data); }//// Reregister the signal handler. Unlike on BSD systems, signals// in ANSI C are reset to their default behavior when raised// calls->builtIn = signal(signum, HandleSignal);} // End HandleSignal//------------------------------------------------------------------------// Method to register a callback on signal detection//voidAddSignalCallback(int signum, CallbackFn *fn, void *data){ if ( debuglev > 1 ) cout <<"registering function " << (unsigned int)fn << " with data " <<data <<" for signal " <<signum <<endl;//// See if a callback dictionary exists// if ( !sigToCallbackDict ) sigToCallbackDict = new SignalDictC;//// See if a callback list exists for the specified signal// if ( !sigToCallbackDict->includes(signum) ) {//// Create a new callback list// SignalCallsC sg; sg.builtIn = SIG_DFL; sigToCallbackDict->add(signum, sg); } // End if callback list not found SignalCallsC *calls = sigToCallbackDict->definitionOf(signum);//// Add the callback to the list// AddCallback(calls->cbList, fn, data);//// Register the signal handler for this signal if this is the first callback// in the list// if ( calls->cbList.size() == 1 ) calls->builtIn = signal(signum, HandleSignal);} // End AddSignalCallback//------------------------------------------------------------------------// Method to deregister a callback on signal detection//voidRemoveSignalCallback(int signum, CallbackFn *fn, void *data){ if ( debuglev > 1 ) cout <<"deregistering function " << (unsigned int)fn << " with data " <<data <<" for signal " <<signum <<endl; if ( !sigToCallbackDict ) return;//// Look up the callback list for the given signal// SignalCallsC *calls = sigToCallbackDict->definitionOf(signum);//// Remove the callback from the list// RemoveCallback(calls->cbList, fn, data);//// Restore the default signal handler if no more callbacks are registered// if ( calls->cbList.size() == 0 ) signal(signum, calls->builtIn);} // End RemoveSignalCallback
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