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📄 iconviewc.h

📁 linux下的E_MAIL客户端源码
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/* * $Id: IconViewC.h,v 1.1.1.1 2000/04/25 13:49:01 fnevgeny Exp $ * * Copyright (c) 1992 HaL Computer Systems, Inc.  All rights reserved. *  *          HAL COMPUTER SYSTEMS INTERNATIONAL, LTD. *                  1315 Dell Avenue *                  Campbell, CA  95008 * * Author: Greg Hilton * Contributors: Tom Lang, Frank Bieser, and others * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * http://www.gnu.org/copyleft/gpl.html * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef _IconViewC_h_#define _IconViewC_h_#include "ViewC.h"#include "VItemListC.h"#include "PixmapNameDictC.h"#include "PixmapDataDictC.h"#include "IconDataDictC.h"#include "RectC.h"#include <Xm/DrawingA.h>#include <Xm/DragDrop.h>class VBoxC;class VItemListC;/*----------------------------------------------------------------------- *  This class is used to display a set of icons with a label */class IconViewC : public ViewC {public:   IconViewC(VBoxC *vb);   ~IconViewC();   void		AddItem(VItemC&);	// Add a view item to the display   void		AddItems(const VItemListC&);	// Add view items to the display   virtual char	*ButtonName() const = 0;// Return widget name for button in					//  popup menu used to display this view   void		ChangeItemFields(const VItemC&) {}   void		ChangeItemLabel(const VItemC&);   void		ChangeItemPixmaps(const VItemC&);   void		ChangeItemVis();	// Change item visibility   void		ChangeItemVis(const VItemC&);	// Change item visibility   Widget	CreateDragIcon(VItemListC&);   void		Draw(RectC&);		// Draw the items in this view, but					//  only update the specified area   void		DropFinished();   VItemC	*DropItem();   void		FlashItem(const VItemC*);   void		GetSize(int*, int*);   void		HandleButton1Motion(XMotionEvent*);   void		HandleButton1Press(XButtonEvent*);   void		HandleButton1Release(XButtonEvent*);   void		HandleDoubleClick(XButtonEvent*);   void		HandleDragOver(XmDragProcCallbackStruct*);   void		HandleKeyPress(XKeyEvent*);   void		HandleSingleClick();   void		Hide();			// Remove this view   void		HighlightItem(const VItemC*);   VItemC	*PickItem(int, int);	// Return the item at the given point   void		PickItems(RectC&, VItemListC&);	// Return the items in the pick						// rect   void		PlaceItems();		// Calculate positions   void		Redraw();		// Redraw the items in this view   void		RedrawItem(const VItemC&);	// Redraw the specified item   void		RemoveItem(VItemC&);   void		RemoveItems(const VItemListC&);   void		ScrollToItem(const VItemC&);   void		Show();			// Display this view   void		printOn(ostream&) const {} // Print information about this view//// Compare two views//   int  	operator==(const ViewC&) const { return 1; }   int		compare(const ViewC&) const { return 0; }protected://// Event handlers//   static void  HandleAutoScroll(IconViewC*, XtIntervalId*);   static void	HandleFocusChange(Widget, IconViewC*, XEvent*, Boolean*);   static void	FlashProc(IconViewC*, XtIntervalId*);   static void	HandlePointerMotion(Widget, IconViewC*, XMotionEvent*,Boolean*);   //..void	UpdateMaxSize();	// Find max item size   //..void	UpdateMaxSize(const VItemC&);   //..void	UpdateMaxSize(const IconDataC&);   void		DrawItem(const VItemC&, VItemDrawModeT mode);   void		DrawItem(const VItemC&, const IconDataC&);   void		DrawHighlight(const IconDataC*, Pixel,			      Drawable drawto=(Drawable)NULL);   void		DrawHighlight(const VItemC*, Pixel);   void		ScrollToItem(const IconDataC*);   Boolean      DataValid(const IconDataC*);   void		UpdatePickRect(int, int);//// These methods must be provided by the subclass//   virtual void	GetPixmap(IconDataC&) = 0;// Create pixmap for view item if					//  necessary   virtual void	DrawItem(const VItemC&, const IconDataC&,			 VItemDrawModeT mode,			 Drawable drawto=(Drawable)NULL) = 0;   virtual void	UpdateMaxItemWd() = 0;	// Calculate max width and height   virtual void	UpdateMaxItemHt() = 0;//// Private versions of public methods.  These methods don't update the screen//    after doing thier work.//   void		_AddItem(VItemC&);//// Max size of pixmap and name//   int		maxPmWd;   int		maxPmHt;   int		maxLabelWd;   int		maxLabelHt;   int		maxItemWd;   int		maxItemHt;//// Drawing area attributes//   Pixel	regFgColor, regBgColor;   Pixel	invFgColor, invBgColor;   XFontStruct	*font;   XmFontList	fontList;   int		xSpacing;		// Spacing between icons   int		ySpacing;   int		labelSpacing;		// Spacing between lines in label   int		labelOffset;		// Spacing between pixmap and name   Dimension	itemMarginWd;		// Margins on each item   Dimension	itemMarginHt;   int		daRows;   int		daCols;   int		daWd, daHt;   Boolean	needPlaces;		// True if positions to be calculated//// Used in item selection//   VItemC	*hlItem;		// Item currently highlighted   Pixel	hlColor;		// Highlight color   int		hlThick;		// Highlight thickness   GC		pickGC;   RectC	pickRect;   VItemListC	pickList;   int		pickX, pickY;   int		pickState;   VItemDrawModeT	pickDrawMode;	// Turn them on or off during pick   VItemC	*pressItem;		// Item under button 1 press   int		clickCount;		// Number of click in multi-click   Time		lastClickTime;		// Time of last click//// Used for auto scrolling//   XMotionEvent	scrollEvent;            // Motion event that started scrolling   XtIntervalId	scrollTimer;   char		*scrollAction;          // Auto scroll action//// Used for focus//   Boolean		focusHere;	// True if drawing area has focus//// Used for drag and drop//   VItemC		*dropItem;   Pixel		dropColor;   Widget		dragIcon;//// Used for flashing//   VItemC	*flashItem;		// Which item is flashing   int		flashCount;		// How many times to flash   Boolean	flashOn;		// Whether currently highlighted or not   XtIntervalId	flashTimer;		// Process doing the flashing//// This dictionary is used to relate pixmap file names with pixmaps//   PixmapNameDictC	pixmapFileDict;   PixmapDataDictC	pixmapDataDict;//// This dictionary is used to relate view item data with the item//   IconDataDictC	dataDict;};#endif // _IconViewC_h_

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