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📄 rectc.h

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/* * $Id: RectC.h,v 1.1.1.1 2000/04/25 13:49:01 fnevgeny Exp $ * * Copyright (c) 1992 HaL Computer Systems, Inc.  All rights reserved. *  *          HAL COMPUTER SYSTEMS INTERNATIONAL, LTD. *                  1315 Dell Avenue *                  Campbell, CA  95008 * * Author: Greg Hilton * Contributors: Tom Lang, Frank Bieser, and others * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * http://www.gnu.org/copyleft/gpl.html * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef _RectC_h_#define _RectC_h_#include "Base.h"/*----------------------------------------------------------------------- *  Simple rectangle class */class RectC {public:   int		xmin, ymin;   int		xmax, ymax;   unsigned	wd, ht;   inline void	Set(int x, int y, unsigned w, unsigned h) {      xmin = x;      ymin = y;      xmax = x + w - 1;      ymax = y + h - 1;      wd   = w;      ht   = h;   }   inline void	SetPos(int x, int y) {      xmin = x;      ymin = y;      xmax = x + wd - 1;      ymax = y + ht - 1;   }   inline void	SetSize(unsigned w, unsigned h) {      xmax = xmin + w - 1;      ymax = ymin + h - 1;      wd   = w;      ht   = h;   }   inline RectC() {      Set(0, 0, 0, 0);   }   inline RectC(int x, int y, unsigned w, unsigned h) {      Set(x, y, w, h);   }//// Does one rectangle overlap the other//   inline int	Overlaps(const RectC& r) const {      int	value = TRUE;      if ( (xmin > r.xmax) || (r.xmin > xmax) ||	   (ymin > r.ymax) || (r.ymin > ymax) ) value = FALSE;      return value;   }//// Does one rectangle overlap the other in the x dimension//   inline int	OverlapsX(const RectC& r) const {      int	value = TRUE;      if ( (xmin > r.xmax) || (r.xmin > xmax) ) value = FALSE;      return value;   }//// Does one rectangle overlap the other in the y dimension//   inline int	OverlapsY(const RectC& r) const {      int	value = TRUE;      if ( (ymin > r.ymax) || (r.ymin > ymax) ) value = FALSE;      return value;   }//// Does this rectangle contain the specified point//   inline int	Inside(int x, int y) const {      int	value = TRUE;      if ( (x > xmax) || (x < xmin) ||           (y > ymax) || (y < ymin) ) value = FALSE;      return value;   }//// Return the intersection of this rectangle with another//   inline RectC	operator|(const RectC& r) const {      RectC	ir;      if ( Overlaps(r) ) {	 ir.xmin = MAX(xmin, r.xmin);	 ir.ymin = MAX(ymin, r.ymin);	 ir.xmax = MIN(xmax, r.xmax);	 ir.ymax = MIN(ymax, r.ymax);	 ir.wd   = ir.xmax - ir.xmin + 1;	 ir.ht   = ir.ymax - ir.ymin + 1;      }      return ir;   }//// Return the union of this rectangle with another//   inline RectC	operator&(const RectC& r) const {      RectC	ir;      ir.xmin = MIN(xmin, r.xmin);      ir.ymin = MIN(ymin, r.ymin);      ir.xmax = MAX(xmax, r.xmax);      ir.ymax = MAX(ymax, r.ymax);      ir.wd   = ir.xmax - ir.xmin + 1;      ir.ht   = ir.ymax - ir.ymin + 1;      return ir;   }};#endif // _RectC_h_

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