📄 socket.c
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/* * NET An implementation of the SOCKET network access protocol. * * Version: @(#)socket.c 1.0.5 05/25/93 * * Authors: Orest Zborowski, <obz@Kodak.COM> * Ross Biro, <bir7@leland.Stanford.Edu> * Fred N. van Kempen, <waltje@uWalt.NL.Mugnet.ORG> * * Fixes: * Anonymous : NOTSOCK/BADF cleanup. Error fix in * shutdown() * Alan Cox : verify_area() fixes * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. */#include <linux/config.h>#include <linux/signal.h>#include <linux/errno.h>#include <linux/sched.h>#include <linux/kernel.h>#include <linux/major.h>#include <linux/stat.h>#include <linux/socket.h>#include <linux/fcntl.h>#include <linux/net.h>#include <linux/ddi.h>#include <asm/system.h>#include <asm/segment.h>#undef SOCK_DEBUG#ifdef SOCK_DEBUG#include <stdarg.h>#define DPRINTF(x) dprintf x#else#define DPRINTF(x) /**/#endifstatic int sock_lseek(struct inode *inode, struct file *file, off_t offset, int whence);static int sock_read(struct inode *inode, struct file *file, char *buf, int size);static int sock_write(struct inode *inode, struct file *file, char *buf, int size);static int sock_readdir(struct inode *inode, struct file *file, struct dirent *dirent, int count);static void sock_close(struct inode *inode, struct file *file);static int sock_select(struct inode *inode, struct file *file, int which, select_table *seltable);static int sock_ioctl(struct inode *inode, struct file *file, unsigned int cmd, unsigned long arg);static struct file_operations socket_file_ops = { sock_lseek, sock_read, sock_write, sock_readdir, sock_select, sock_ioctl, NULL, /* mmap */ NULL, /* no special open code... */ sock_close};static struct socket sockets[NSOCKETS];static struct wait_queue *socket_wait_free = NULL;static struct proto_ops *pops[NPROTO];static int net_debug = 0;#define last_socket (sockets + NSOCKETS - 1)#ifdef SOCK_DEBUG/* Module debugging. */static voiddprintf(int level, char *fmt, ...){ char buff[1024]; va_list args; extern int vsprintf(char * buf, const char * fmt, va_list args); if (level == 0) return; va_start(args, fmt); vsprintf(buff, fmt, args); va_end(args); printk(buff);}#endif/* Obtains the first available file descriptor and sets it up for use. */static intget_fd(struct inode *inode){ int fd; struct file *file; /* Find a file descriptor suitable for return to the user. */ file = get_empty_filp(); if (!file) return(-1); for (fd = 0; fd < NR_OPEN; ++fd) if (!current->filp[fd]) break; if (fd == NR_OPEN) { file->f_count = 0; return(-1); } FD_CLR(fd, ¤t->close_on_exec); current->filp[fd] = file; file->f_op = &socket_file_ops; file->f_mode = 3; file->f_flags = 0; file->f_count = 1; file->f_inode = inode; if (inode) inode->i_count++; file->f_pos = 0; return(fd);}/* * Reverses the action of get_fd() by releasing the file. it closes * the descriptor, but makes sure it does nothing more. Called when * an incomplete socket must be closed, along with sock_release(). */static inline voidtoss_fd(int fd){ sys_close(fd); /* the count protects us from iput */}struct socket *socki_lookup(struct inode *inode){ struct socket *sock; if ((sock = inode->i_socket) != NULL) { if (sock->state != SS_FREE && SOCK_INODE(sock) == inode) return sock; printk("socket.c: uhhuh. stale inode->i_socket pointer\n"); } for (sock = sockets; sock <= last_socket; ++sock) if (sock->state != SS_FREE && SOCK_INODE(sock) == inode) { printk("socket.c: uhhuh. Found socket despite no inode->i_socket pointer\n"); return(sock); } return(NULL);}static inline struct socket *sockfd_lookup(int fd, struct file **pfile){ struct file *file; if (fd < 0 || fd >= NR_OPEN || !(file = current->filp[fd])) return(NULL); if (pfile) *pfile = file; return(socki_lookup(file->f_inode));}static struct socket *sock_alloc(int wait){ struct socket *sock; while (1) { cli(); for (sock = sockets; sock <= last_socket; ++sock) { if (sock->state == SS_FREE) { sock->state = SS_UNCONNECTED; sti(); sock->flags = 0; sock->ops = NULL; sock->data = NULL; sock->conn = NULL; sock->iconn = NULL; /* * This really shouldn't be necessary, but everything * else depends on inodes, so we grab it. * Sleeps are also done on the i_wait member of this * inode. The close system call will iput this inode * for us. */ if (!(SOCK_INODE(sock) = get_empty_inode())) { printk("NET: sock_alloc: no more inodes\n"); sock->state = SS_FREE; return(NULL); } SOCK_INODE(sock)->i_mode = S_IFSOCK; SOCK_INODE(sock)->i_uid = current->euid; SOCK_INODE(sock)->i_gid = current->egid; SOCK_INODE(sock)->i_socket = sock; sock->wait = &SOCK_INODE(sock)->i_wait; DPRINTF((net_debug, "NET: sock_alloc: sk 0x%x, ino 0x%x\n", sock, SOCK_INODE(sock))); return(sock); } } sti(); if (!wait) return(NULL); DPRINTF((net_debug, "NET: sock_alloc: no free sockets, sleeping...\n")); interruptible_sleep_on(&socket_wait_free); if (current->signal & ~current->blocked) { DPRINTF((net_debug, "NET: sock_alloc: sleep was interrupted\n")); return(NULL); } DPRINTF((net_debug, "NET: sock_alloc: wakeup... trying again...\n")); }}static inline voidsock_release_peer(struct socket *peer){ peer->state = SS_DISCONNECTING; wake_up_interruptible(peer->wait);}static voidsock_release(struct socket *sock){ int oldstate; struct inode *inode; struct socket *peersock, *nextsock; DPRINTF((net_debug, "NET: sock_release: socket 0x%x, inode 0x%x\n", sock, SOCK_INODE(sock))); if ((oldstate = sock->state) != SS_UNCONNECTED) sock->state = SS_DISCONNECTING; /* Wake up anyone waiting for connections. */ for (peersock = sock->iconn; peersock; peersock = nextsock) { nextsock = peersock->next; sock_release_peer(peersock); } /* * Wake up anyone we're connected to. First, we release the * protocol, to give it a chance to flush data, etc. */ peersock = (oldstate == SS_CONNECTED) ? sock->conn : NULL; if (sock->ops) sock->ops->release(sock, peersock); if (peersock) sock_release_peer(peersock); inode = SOCK_INODE(sock); sock->state = SS_FREE; /* this really releases us */ wake_up_interruptible(&socket_wait_free); /* We need to do this. If sock alloc was called we already have an inode. */ iput(inode);}static intsock_lseek(struct inode *inode, struct file *file, off_t offset, int whence){ DPRINTF((net_debug, "NET: sock_lseek: huh?\n")); return(-ESPIPE);}static intsock_read(struct inode *inode, struct file *file, char *ubuf, int size){ struct socket *sock; DPRINTF((net_debug, "NET: sock_read: buf=0x%x, size=%d\n", ubuf, size)); if (!(sock = socki_lookup(inode))) { printk("NET: sock_read: can't find socket for inode!\n"); return(-EBADF); } if (sock->flags & SO_ACCEPTCON) return(-EINVAL); return(sock->ops->read(sock, ubuf, size, (file->f_flags & O_NONBLOCK)));}static intsock_write(struct inode *inode, struct file *file, char *ubuf, int size){ struct socket *sock; DPRINTF((net_debug, "NET: sock_write: buf=0x%x, size=%d\n", ubuf, size)); if (!(sock = socki_lookup(inode))) { printk("NET: sock_write: can't find socket for inode!\n"); return(-EBADF); } if (sock->flags & SO_ACCEPTCON) return(-EINVAL); return(sock->ops->write(sock, ubuf, size,(file->f_flags & O_NONBLOCK)));}static intsock_readdir(struct inode *inode, struct file *file, struct dirent *dirent, int count){ DPRINTF((net_debug, "NET: sock_readdir: huh?\n")); return(-EBADF);}intsock_ioctl(struct inode *inode, struct file *file, unsigned int cmd, unsigned long arg){ struct socket *sock; DPRINTF((net_debug, "NET: sock_ioctl: inode=0x%x cmd=0x%x arg=%d\n", inode, cmd, arg)); if (!(sock = socki_lookup(inode))) { printk("NET: sock_ioctl: can't find socket for inode!\n"); return(-EBADF); } return(sock->ops->ioctl(sock, cmd, arg));}static intsock_select(struct inode *inode, struct file *file, int sel_type, select_table * wait){ struct socket *sock; DPRINTF((net_debug, "NET: sock_select: inode = 0x%x, kind = %s\n", inode, (sel_type == SEL_IN) ? "in" : (sel_type == SEL_OUT) ? "out" : "ex")); if (!(sock = socki_lookup(inode))) { printk("NET: sock_select: can't find socket for inode!\n"); return(0); } /* We can't return errors to select, so its either yes or no. */ if (sock->ops && sock->ops->select) return(sock->ops->select(sock, sel_type, wait)); return(0);}voidsock_close(struct inode *inode, struct file *file){ struct socket *sock; DPRINTF((net_debug, "NET: sock_close: inode=0x%x (cnt=%d)\n", inode, inode->i_count)); /* It's possible the inode is NULL if we're closing an unfinished socket. */ if (!inode) return; if (!(sock = socki_lookup(inode))) { printk("NET: sock_close: can't find socket for inode!\n"); return; } sock_release(sock);}intsock_awaitconn(struct socket *mysock, struct socket *servsock){ struct socket *last; DPRINTF((net_debug, "NET: sock_awaitconn: trying to connect socket 0x%x to 0x%x\n", mysock, servsock)); if (!(servsock->flags & SO_ACCEPTCON)) { DPRINTF((net_debug, "NET: sock_awaitconn: server not accepting connections\n")); return(-EINVAL); } /* Put ourselves on the server's incomplete connection queue. */ mysock->next = NULL; cli(); if (!(last = servsock->iconn)) servsock->iconn = mysock; else { while (last->next) last = last->next; last->next = mysock; } mysock->state = SS_CONNECTING; mysock->conn = servsock; sti(); /* * Wake up server, then await connection. server will set state to * SS_CONNECTED if we're connected. */ wake_up_interruptible(servsock->wait); if (mysock->state != SS_CONNECTED) { interruptible_sleep_on(mysock->wait); if (mysock->state != SS_CONNECTED && mysock->state != SS_DISCONNECTING) { /* * if we're not connected we could have been * 1) interrupted, so we need to remove ourselves * from the server list * 2) rejected (mysock->conn == NULL), and have * already been removed from the list */ if (mysock->conn == servsock) { cli(); if ((last = servsock->iconn) == mysock) servsock->iconn = mysock->next; else { while (last->next != mysock) last = last->next; last->next = mysock->next; } sti(); } return(mysock->conn ? -EINTR : -EACCES); } } return(0);}/* * Perform the socket system call. we locate the appropriate * family, then create a fresh socket. */static intsock_socket(int family, int type, int protocol){ int i, fd; struct socket *sock; struct proto_ops *ops; DPRINTF((net_debug, "NET: sock_socket: family = %d, type = %d, protocol = %d\n", family, type, protocol)); /* Locate the correct protocol family. */ for (i = 0; i < NPROTO; ++i) { if (pops[i] == NULL) continue; if (pops[i]->family == family) break; } if (i == NPROTO) { DPRINTF((net_debug, "NET: sock_socket: family not found\n")); return(-EINVAL); } ops = pops[i]; /* * Check that this is a type that we know how to manipulate and * the protocol makes sense here. The family can still reject the * protocol later. */ if ((type != SOCK_STREAM && type != SOCK_DGRAM && type != SOCK_SEQPACKET && type != SOCK_RAW && type != SOCK_PACKET) || protocol < 0) return(-EINVAL); /* * allocate the socket and allow the family to set things up. if * the protocol is 0, the family is instructed to select an appropriate * default. */ if (!(sock = sock_alloc(1))) { printk("sock_socket: no more sockets\n"); return(-EAGAIN); } sock->type = type; sock->ops = ops; if ((i = sock->ops->create(sock, protocol)) < 0) { sock_release(sock); return(i); } if ((fd = get_fd(SOCK_INODE(sock))) < 0) { sock_release(sock); return(-EINVAL); } return(fd);}static intsock_socketpair(int family, int type, int protocol, unsigned long usockvec[2]){ int fd1, fd2, i; struct socket *sock1, *sock2; int er; DPRINTF((net_debug, "NET: sock_socketpair: family = %d, type = %d, protocol = %d\n", family, type, protocol)); /* * Obtain the first socket and check if the underlying protocol * supports the socketpair call. */ if ((fd1 = sock_socket(family, type, protocol)) < 0) return(fd1); sock1 = sockfd_lookup(fd1, NULL); if (!sock1->ops->socketpair) { sys_close(fd1); return(-EINVAL); } /* Now grab another socket and try to connect the two together. */ if ((fd2 = sock_socket(family, type, protocol)) < 0) { sys_close(fd1); return(-EINVAL); } sock2 = sockfd_lookup(fd2, NULL); if ((i = sock1->ops->socketpair(sock1, sock2)) < 0) { sys_close(fd1); sys_close(fd2); return(i); } sock1->conn = sock2; sock2->conn = sock1; sock1->state = SS_CONNECTED; sock2->state = SS_CONNECTED; er=verify_area(VERIFY_WRITE, usockvec, 2 * sizeof(int)); if(er) return er; put_fs_long(fd1, &usockvec[0]); put_fs_long(fd2, &usockvec[1]); return(0);}/* * Bind a name to a socket. Nothing much to do here since its * the protocol's responsibility to handle the local address. */static intsock_bind(int fd, struct sockaddr *umyaddr, int addrlen){ struct socket *sock; int i; DPRINTF((net_debug, "NET: sock_bind: fd = %d\n", fd)); if (fd < 0 || fd >= NR_OPEN || current->filp[fd] == NULL) return(-EBADF); if (!(sock = sockfd_lookup(fd, NULL))) return(-ENOTSOCK); if ((i = sock->ops->bind(sock, umyaddr, addrlen)) < 0) { DPRINTF((net_debug, "NET: sock_bind: bind failed\n")); return(i);
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